elitehunter 10 Posted January 7 We did an OP with F-15E Strike Eagle & AWS where we encountered some problems. I'm wondering if we did something wrong or if these are actually bugs. 1) Loading presets did not seem to show pylons in blue color implying the gunner tick option was not being loaded. 2) When applying a loadout, if the same ammunition type already existed in the pylon, it didn't actually load the ammo. I had to select a different ammo and go back to what i want for it to apply. 3) Applying a loadout with 1-2 differences did not refund some of the ammo in RCT pylons. 4) Not sure when exactly but WSO saw red on UI for bombs and was not able to fire them after applying loadout. I believe they were outside the plane when rearm happened because otherwise they were not seeing the ammo at all. 5) After switching all pylons to pilot, after 1 drop of GBU UI showed 6 GBUs left but it turned red making pilot unable to drop anymore. Share this post Link to post Share on other sites
firewill 3880 Posted January 8 16 hours ago, elitehunter said: We did an OP with F-15E Strike Eagle & AWS where we encountered some problems. I'm wondering if we did something wrong or if these are actually bugs. 1) Loading presets did not seem to show pylons in blue color implying the gunner tick option was not being loaded. 2) When applying a loadout, if the same ammunition type already existed in the pylon, it didn't actually load the ammo. I had to select a different ammo and go back to what i want for it to apply. 3) Applying a loadout with 1-2 differences did not refund some of the ammo in RCT pylons. 4) Not sure when exactly but WSO saw red on UI for bombs and was not able to fire them after applying loadout. I believe they were outside the plane when rearm happened because otherwise they were not seeing the ammo at all. 5) After switching all pylons to pilot, after 1 drop of GBU UI showed 6 GBUs left but it turned red making pilot unable to drop anymore. I'll take a look what is problem. Share this post Link to post Share on other sites
Gamenator 1 Posted January 18 Hello I made some templates for planes such as the F-14, F-23, SU-25 and did additions to the F/A-18 (Added tiger pattern and two tone). Would you like me to post them here? I did some for the F/A-22, A-10 but I haven't updated them Share this post Link to post Share on other sites
firewill 3880 Posted January 20 On 1/18/2024 at 4:31 PM, Gamenator said: Hello I made some templates for planes such as the F-14, F-23, SU-25 and did additions to the F/A-18 (Added tiger pattern and two tone). Would you like me to post them here? I did some for the F/A-22, A-10 but I haven't updated them Sure if you want. Share this post Link to post Share on other sites
PauloVictor 0 Posted January 25 Hello again... there are any plans to add photoshop skin templates for the other planes?sorry for my bad english... Share this post Link to post Share on other sites
Anthony Maughn 0 Posted January 27 i have a problem where f18 i from the game is missing the canopy when aegis mod and fir weapon mod are loaded together any fix for this Share this post Link to post Share on other sites
ShaKodemon 9 Posted January 28 in my case, the AGM-84 Slam-er H in the GPS mod flies more than 32 miles and hits the target (I haven’t tested it at a greater distance yet), but in the CG mod I was able to hit the target only at a distance of 20 miles (and at a greater distance the missile self-destructs, as I think, after a certain time, maybe 2 minutes) is it working correctly ? and why the AGM-84 TV head doesn't have a zoom? Share this post Link to post Share on other sites
firewill 3880 Posted February 3 On 1/26/2024 at 8:51 AM, PauloVictor said: Hello again... there are any plans to add photoshop skin templates for the other planes?sorry for my bad english... yes, but looks like someone already make others. On 1/27/2024 at 10:06 PM, Anthony Maughn said: i have a problem where f18 i from the game is missing the canopy when aegis mod and fir weapon mod are loaded together any fix for this Unfortunately I don't play with that mod so don't expect make some fix soon. On 1/29/2024 at 2:27 AM, ShaKodemon said: in my case, the AGM-84 Slam-er H in the GPS mod flies more than 32 miles and hits the target (I haven’t tested it at a greater distance yet), but in the CG mod I was able to hit the target only at a distance of 20 miles (and at a greater distance the missile self-destructs, as I think, after a certain time, maybe 2 minutes) is it working correctly ? and why the AGM-84 TV head doesn't have a zoom? GPS mode is moving by "script"(override, and never lose the speed during flight actually) and CG mode is moving by missile's thrust itself, just player control where to head. so both mode may different range. and why doesn't have a zoom? because "Didn't" made it in that time. Share this post Link to post Share on other sites
ShaKodemon 9 Posted February 3 11 hours ago, firewill said: because "Didn't" made it in that time. do you have plans to add this in the future? Share this post Link to post Share on other sites
firewill 3880 Posted February 4 10 hours ago, ShaKodemon said: do you have plans to add this in the future? Yeah I'll take a look what I can. Share this post Link to post Share on other sites
Stephen Yong 0 Posted March 17 Hi ive been looking everywhere for the pilot and aircrew mod but i cant seem to find a working link, is there a newer updated link available? Share this post Link to post Share on other sites
firewill 3880 Posted March 17 10 hours ago, Stephen Yong said: Hi ive been looking everywhere for the pilot and aircrew mod but i cant seem to find a working link, is there a newer updated link available? That's integrated to FIR AWS long time ago. Share this post Link to post Share on other sites
patisthebest 0 Posted March 30 Have a very weird problem when trying to place down the firewill models in zeus and eden editor and it crashes the game instantly. I have tried working my way around this by de-activating every other mod except for the all the firewill mods and its required dependency and it still won't work. Is there something that I am doing wrong. I use Arma 3 on mac by the way and I don't know if that is the root cause of the problem but any help and guidance would be appreciated. Share this post Link to post Share on other sites
firewill 3880 Posted March 30 9 hours ago, patisthebest said: Have a very weird problem when trying to place down the firewill models in zeus and eden editor and it crashes the game instantly. I have tried working my way around this by de-activating every other mod except for the all the firewill mods and its required dependency and it still won't work. Is there something that I am doing wrong. I use Arma 3 on mac by the way and I don't know if that is the root cause of the problem but any help and guidance would be appreciated. Unfortunately mac version is might be not work with my mods. Share this post Link to post Share on other sites
John4040 0 Posted April 1 Could you do some sort of better ai-piloting at low altitudes ,a little like low flying missile? Could we get some sort of cheat with EA-6B EW to chase off missiles and make AAA units to shoot more like close,but not too close to player and if you can even make them hit ai planes but not make them crash ,at least not right away. Share this post Link to post Share on other sites
Shakesbier 0 Posted May 1 I'm having this issue and nobody that I know of is having the same issue. For some reason my TGP indicator is ... wobbly? Does anyone have an idea? Steps I tried to fix this: - Select new profile - Disable Tobii Headtracking - repair base game - repair FIR AWS - repair Fighting Falcon mod I really don't know if it might have to do with my GPU being from AMD (I don't know how that would affect it but you never know). Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted May 2 You using Plane turbulance mod? Share this post Link to post Share on other sites
firewill 3880 Posted May 4 On 5/2/2024 at 6:35 AM, Shakesbier said: I'm having this issue and nobody that I know of is having the same issue. For some reason my TGP indicator is ... wobbly? Does anyone have an idea? Steps I tried to fix this: - Select new profile - Disable Tobii Headtracking - repair base game - repair FIR AWS - repair Fighting Falcon mod I really don't know if it might have to do with my GPU being from AMD (I don't know how that would affect it but you never know). I think something wrong in the hud code, I gotta check it. Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted May 9 Hey m8, was thinking ,i have a solid tone sound for incoming missile warning sounds if u need it.Also, was using a airwep system the other day and found it needed a sound for when the buttons are pushed.In A2 we/the HAFM mod had a tads that we implemented a sound for when the buttons are pushed.helps alot if scripts may take some small amount of time to exec.Helps players wait for the sound confirmation before pressing anymore buttons.felt natural to wait for the beep before hitting more buttons.Just thought i would mention it.Cant remeber the system i was using.Maybe your systems have this and iam confusing your mod with another.. Share this post Link to post Share on other sites
Shakesbier 0 Posted May 9 On 5/2/2024 at 2:14 PM, ANZACSAS Steven said: You using Plane turbulance mod? No, I only used the F-16 mod and the requirements. On 5/4/2024 at 11:19 AM, firewill said: I think something wrong in the hud code, I gotta check it. Oh, damn I thought I was just messing something up. I've seen a lot of other people in my community not having this problem. Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted May 11 @Shakebier , what you think of Tobi head track for Arma. You recommend it? I seen a vid talking about Grass monkey Puck.You know of that one? Need one bad. Share this post Link to post Share on other sites
BrendoB47 8 Posted June 23 Any plans to have the F-15EX available both with and without CFTs? From what I've read, the general plan is for them to fly without CFTs for typical air defense missions, as supported by this article and images of the newly delivered F-15EX to the Oregon ANG.https://theaviationist.com/2024/06/10/f-15ex-eagle-ii-oregon-ang/#:~:text=The first F-15EX Eagle,Base in the following years. This article about the F-15EX operations at the Eglin test range also indicates that the aircraft are being tested both with and without CFTs, adding them purely as the test missions require:https://www.twz.com/sponsored-content/this-is-how-usaf-testers-have-helped-to-field-the-f-15ex-fast Share this post Link to post Share on other sites
firewill 3880 Posted June 29 On 6/24/2024 at 1:07 AM, BrendoB47 said: Any plans to have the F-15EX available both with and without CFTs? From what I've read, the general plan is for them to fly without CFTs for typical air defense missions, as supported by this article and images of the newly delivered F-15EX to the Oregon ANG.https://theaviationist.com/2024/06/10/f-15ex-eagle-ii-oregon-ang/#:~:text=The first F-15EX Eagle,Base in the following years. This article about the F-15EX operations at the Eglin test range also indicates that the aircraft are being tested both with and without CFTs, adding them purely as the test missions require:https://www.twz.com/sponsored-content/this-is-how-usaf-testers-have-helped-to-field-the-f-15ex-fast That's interesting, but looks like need to rework pylons for F-15EX.. Share this post Link to post Share on other sites
Mootaz25kh 19 Posted August 9 hello , it been a long time for me to check this topic so i was wondering is there any updates on the F-5 Tiger II Share this post Link to post Share on other sites