firewill 3880 Posted January 5, 2016 i forgot to tell(important), previous All custom loadout for F-16,F-15E is "useless". so setting again your custom loadout. and i think maybe forgot some add more magazine code into some loadout, need some check. FLIR MFD is following WSO View with Sniper XR and set rank/name is working fine for me in multiple aircraft, multiple user. Share this post Link to post Share on other sites
rlex 21 Posted January 5, 2016 damn, mavericks on F-15, that's nice. BTW, if you put AGM65G (heat?) and AGM65L (laser?) at same time, it seems that AGM65G will take first slot. So, basically, you have both heat- and laser-seeking missiles, but you should fire G variant before you can fire L, since in ArmA they appear as one weapon. Share this post Link to post Share on other sites
firewill 3880 Posted January 6, 2016 damn, mavericks on F-15, that's nice. BTW, if you put AGM65G (heat?) and AGM65L (laser?) at same time, it seems that AGM65G will take first slot. So, basically, you have both heat- and laser-seeking missiles, but you should fire G variant before you can fire L, since in ArmA they appear as one weapon. use the wheel button action, maybe you can find "reload AGM-65L Maverick" or "reload AGM-65G Maverick" Share this post Link to post Share on other sites
rustydusty 23 Posted January 7, 2016 Firewill, can you make the "Missilecrate" in your mod so it is able to slingload it with helicopters in the next update? Share this post Link to post Share on other sites
firewill 3880 Posted January 7, 2016 Firewill, can you make the "Missilecrate" in your mod so it is able to slingload it with helicopters in the next update? okay, i will looking into it. Share this post Link to post Share on other sites
supergruntsb78 67 Posted January 7, 2016 i seem to have a small problem... when loading your aircraft it takes a while (oprox. 60s - 120s) for sounds to be initilised (i get a soundless plane even when firing the gun it remains silent) after the time sounds are suddenly there and working Share this post Link to post Share on other sites
rlex 21 Posted January 7, 2016 Say i will enable Advanced I-TGT AND lock on some transport on ground with SDB II, what target will get preference? Having alot of fun with F-15 and new weapons, thanks firewill! Share this post Link to post Share on other sites
firewill 3880 Posted January 8, 2016 Say i will enable Advanced I-TGT AND lock on some transport on ground with SDB II, what target will get preference? Having alot of fun with F-15 and new weapons, thanks firewill! using Advanced I-TGT, that target data is have first priority than other for GPS Guided Bomb(JDAM,SDB etc) however SDB II is can use typical lock on system when you are not using Advanced I-TGT Share this post Link to post Share on other sites
sammael 366 Posted January 8, 2016 Many thanks for your work. Are you planning to add support for vanilla aircraft? Or add initialization module for vanilla aircraft ... 1 Share this post Link to post Share on other sites
gabravo2005 40 Posted January 9, 2016 Holy cow, if only these features and missile box could be added to JS F/A-18E/F/X, Oli's FC-37 (F-35C), Peral's A-10C, and USAF's aircraft I'd be one happy panda! Great work Firewill Share this post Link to post Share on other sites
officeramr 269 Posted January 9, 2016 You missile trails are incredible, the only time i've ever seen missile trails done so accurately before :) Share this post Link to post Share on other sites
firewill 3880 Posted January 10, 2016 Many thanks for your work. Are you planning to add support for vanilla aircraft? Or add initialization module for vanilla aircraft ... currently no plan for vanilla but its possible for future. Holy cow, if only these features and missile box could be added to JS F/A-18E/F/X, Oli's FC-37 (F-35C), Peral's A-10C, and USAF's aircraft I'd be one happy panda! Great work Firewill Adapt the AWS is Free for each creator's will. You missile trails are incredible, the only time i've ever seen missile trails done so accurately before :) honestly i thought its some exaggerated :D Share this post Link to post Share on other sites
firewill 3880 Posted January 10, 2016 A-164R Wipeout-R(Rework) i made some Test Aircraft, test for Wipeout + AWS. this wipeout can use AWS Weapons, I-TGT/Advanced I-TGT and have Loadout Dialog(only have weapon loadout. setnamerank,insignia,skin is not supported) only little limitation is Rocket Pod is seem to be "in aircraft model", so rocket pod is unchangeable.(i know missile is too back, bomb is too front, but Remember, AWS is fitted for my Aircrafts) 2 Share this post Link to post Share on other sites
Stormforge 37 Posted January 10, 2016 A-164R Wipeout-R(Rework) i made some Test Aircraft, test for Wipeout + AWS. this wipeout can use AWS Weapons, I-TGT/Advanced I-TGT and have Loadout Dialog(only have weapon loadout. setnamerank,insignia,skin is not supported) only little limitation is Rocket Pod is seem to be "in aircraft model", so rocket pod is unchangeable.(i know missile is too back, bomb is too front, but Remember, AWS is fitted for my Aircrafts) Combine that with the Mighty GAU-8/A Avenger and I might actually use the Wipeout. 1 Share this post Link to post Share on other sites
sammael 366 Posted January 10, 2016 A-164R Wipeout-R(Rework) i made some Test Aircraft, test for Wipeout + AWS. this wipeout can use AWS Weapons, I-TGT/Advanced I-TGT and have Loadout Dialog(only have weapon loadout. setnamerank,insignia,skin is not supported) only little limitation is Rocket Pod is seem to be "in aircraft model", so rocket pod is unchangeable.(i know missile is too back, bomb is too front, but Remember, AWS is fitted for my Aircrafts) Superb!Dont worry about rocket and bomb position.It is a AC10 modernization in 2035)..Then it is not difficult to install AWS on vanilla aircraft? Share this post Link to post Share on other sites
gabravo2005 40 Posted January 10, 2016 Adapt the AWS is Free for each creator's will. Awesome, will have to play around with it and figure it out. What other weapons do you have planned for your weapons pack if you don't mind me asking. Share this post Link to post Share on other sites
road runner 4344 Posted January 11, 2016 How do you get your aircraft to work as AI CAS? I have tried and they just fly around without doing anything, till they get shot down ! I've linked the aircraft to the supports requester module. Share this post Link to post Share on other sites
firewill 3880 Posted January 11, 2016 Combine that with the Mighty GAU-8/A Avenger and I might actually use the Wipeout. currently i'm use vanilla 30mm cannon. maybe change for future, but for now i will still use of it. Superb!Dont worry about rocket and bomb position.It is a AC10 modernization in 2035)..Then it is not difficult to install AWS on vanilla aircraft? just change the weapon,magazine array in config and add FCS Script in Fired eventhandler. also input some init.sqf for define I-TGT System. currently i'm writing some AWS Adapt Manual for Maker. Awesome, will have to play around with it and figure it out. What other weapons do you have planned for your weapons pack if you don't mind me asking. currently plan for KEPD 350(Taurus) for F-15K(Because ROKAF Purchased of that). How do you get your aircraft to work as AI CAS? I have tried and they just fly around without doing anything, till they get shot down ! I've linked the aircraft to the supports requester module. maybe try this Player unit - sync - Support Requester - sync - Support Provider : CAS(Bombing Run) - sync - Aircraft(for example : F-15E) when i test, if you select Laser Guided bomb, must need Laser Designate. however unguided is don't need laser. 1 Share this post Link to post Share on other sites
road runner 4344 Posted January 11, 2016 Thanks for that Will, I will try that out, the USAF mod aircraft don't work, they crash all the time. Out of curiosity, do I need to put the custom load out into the init of the aircraft, seeing as I'm not loading it ? Share this post Link to post Share on other sites
Stormforge 37 Posted January 11, 2016 currently i'm use vanilla 30mm cannon. maybe change for future, but for now i will still use of it. As far as I know Bohemia made the cannon on the Wipeout 20mm and that addon fixes it and adds some extras effects to it and other A-10's 30mm. Not asking to add it. Just something to toy with. Share this post Link to post Share on other sites
officeramr 269 Posted January 11, 2016 Thats great firewill, you dont really need to change the Rocket pods because who doesn't want rocket pods? Will you upgrade all the vanilla jets, the L-159 ALAC is very underpowered 1 Share this post Link to post Share on other sites
rlex 21 Posted January 11, 2016 maybe you can borrow A2 A-10 model rather then using futuristic wipeout? Just so it fits your timeline. Or you just want to "supercharge" existing planes? Share this post Link to post Share on other sites
firewill 3880 Posted January 12, 2016 Thats great firewill, you dont really need to change the Rocket pods because who doesn't want rocket pods? Will you upgrade all the vanilla jets, the L-159 ALAC is very underpowered Buzzard? maybe possible. however To-199 is CAST aircraft.. so maybe not. maybe you can borrow A2 A-10 model rather then using futuristic wipeout? Just so it fits your timeline. Or you just want to "supercharge" existing planes? i think Many A-10 is already released, so i don't have reason make A-10 Again. 1 Share this post Link to post Share on other sites
firewill 3880 Posted January 12, 2016 (i've just change the font style like Metal Gear Solid V, and i forgot the remove 'aircraft standalone series for arma3' and 'firewill presents'. its my mistake.) custom loadout save/load is supported. 4 Share this post Link to post Share on other sites
sammael 366 Posted January 12, 2016 Super speed of work) Share this post Link to post Share on other sites