Johnmoller 0 Posted September 8, 2017 If you want x-cam to work again you need to downgrade to Arma3Legacy174 Share this post Link to post Share on other sites
Cosmo_D41 117 Posted September 8, 2017 Well that might be a work around for now, but its no sollution as terrain creation depends on the newest Arma version to make sure it runs without errors. That would be like suggesting to use A2 to play on Chernarus. I hope that Silola has a heart and finds the time to fix this error, also he and his team have abandonded A3 just because of such updates. This would help and benefit lots of terrain creators that got used to this magnificent tool (i already tried the others around, but none is as easy to handle and offers that many options). 3 Share this post Link to post Share on other sites
ua_forrest_gump 2 Posted September 9, 2017 i hope X-Cam will live... Share this post Link to post Share on other sites
Erpupu 5 Posted September 9, 2017 I do not understand why Bohemia does not stay with this magnificent Addons, improves it, translates it and puts it as part of the editor. With the millions of players who have this if it is more important than an ambulance and a mine detector. I hope that the magnificent modders can fix it sooner if not many servers are late in opening. 2 Share this post Link to post Share on other sites
jsimo 5 Posted September 10, 2017 Not sure if this was an intentional pause from BIS but it would be a shame if this effects xCam for too long. A lot of modders rely on this amazing tool to create their desired worlds. Share this post Link to post Share on other sites
OmarComin 2 Posted September 10, 2017 Came here to check on an update, didn't realize I was still on the first page and scrolled to the bottom. kept seeing "Thanks so much" and "Thank you for releasing this", I had such a sad face when i realized I was on page 1. Iv'e been checking back at least 4 times a day to see if there's any update as I'm very eager to get back to work with the best fucking mod arma has seen in years. Share this post Link to post Share on other sites
silola 1086 Posted September 10, 2017 Hi, that's exactly why I left the Arma community. You invest hundreds of hours in an Arma project and somehow it just does not work anymore.The same problem is also common with VBS. Sometimes I ask myself ... is there a kind of quality control at Bohemia? I do not know.As I had already guessed, after I had a first test, the problem is with an EventHandler, which starts the control of the camera movements.Today I got 2 PM's which confirm my guess. For example, from AxiosODST:After the Latest update for Arma 3, a function was changed. Here is the fix if you would like to update. Removed BIS_fnc_addStackedEventHandler, and replaced by addMissionEventHandler.Thanks for the note, AxiosODST :)Next week, I try to find time to solve the problem.Please excuse the delay, but I still have other important things to do. Silola 12 Share this post Link to post Share on other sites
hotzenplotz 138 Posted September 10, 2017 Quality control, they have to write behind the ears. It's annoying. terrain pack is not working too Share this post Link to post Share on other sites
ua_forrest_gump 2 Posted September 10, 2017 33 minutes ago, silola said: Next week, I try to find time to solve the problem.Please excuse the delay, but I still have other important things to do. Silola Thank you! Share this post Link to post Share on other sites
The Man Without Qualities 110 Posted September 10, 2017 37 minutes ago, silola said: Sometimes I ask myself ... is there a kind of quality control at Bohemia? I do not know. I can answer that for you easily: NO (internal) YES (oursourced to the customer) 1 Share this post Link to post Share on other sites
Sentado 4 Posted September 10, 2017 Leaving apart this annoying problem with the camera. I would like to know where and wich folder does X-cam put my saved xcam missions so I can load in another PC and continue editing. THANKS! Share this post Link to post Share on other sites
jsimo 5 Posted September 10, 2017 Don't understand why they would remove BIS_fnc_addStackedEventHandler Share this post Link to post Share on other sites
Sentado 4 Posted September 10, 2017 On 10/9/2017 at 1:24 PM, Sentado said: Leaving apart this annoying problem with the camera. I would like to know where and wich folder does X-cam put my saved xcam missions so I can load in another PC and continue editing. THANKS! Share this post Link to post Share on other sites
jacknorrisuk 146 Posted September 10, 2017 17 minutes ago, Sentado said: Someone HELP? Are you looking for your X-cam saved project? Try: (Your Steam Installation)/Arma 3/@inidbi/db/xCam/Library_Pro/YourProject.ini Share this post Link to post Share on other sites
OmarComin 2 Posted September 10, 2017 Thanks so much Siola! This has become somewhat of an invaluable tool to us guys creating custom maps, especially me being that I have almost 0 time to properly learn how to use TB. Really appreciate the help with this considering how big of a pain in the ass these things are to deal with. Much love man. Share this post Link to post Share on other sites
eh chaser 285 Posted September 11, 2017 18 hours ago, Sentado said: Someone HELP? You don´t need to spam the thread. Ask a question and wait patiently for an answer buddy...that´s the only way it works in here. Missions are stored in your Misisonfolder (PC-Documents-arma 3 other profiles-YOURNAME-missions projects are exported to arma main folder have a nice day Chaser 2 Share this post Link to post Share on other sites
silola 1086 Posted September 11, 2017 Hi, is there anything to consider if I switch to "addMissionEventHandler", because it's not working for me :( I've tried this so far: _ef = addMissionEventHandler ["EachFrame", xCam_fCamUnit]; _ef = addMissionEventHandler ["EachFrame",{ _this execVM "xCam\xCam_Cam_Unit.sqf" }]; Silola 1 Share this post Link to post Share on other sites
fauconjona 20 Posted September 11, 2017 2 hours ago, silola said: Hi, is there anything to consider if I switch to "addMissionEventHandler", because it's not working for me :( I've tried this so far: _ef = addMissionEventHandler ["EachFrame", xCam_fCamUnit]; _ef = addMissionEventHandler ["EachFrame",{ _this execVM "xCam\xCam_Cam_Unit.sqf" }]; Silola I found the solution: in xCam_Press_Btn.sqf: replace: _ef = ["xCam_EF_ID", "onEachFrame", xCam_fCamObject] call BIS_fnc_addStackedEventHandler; by : onEachFrame{ [] spawn xCam_fCamObject; }; And, in xCam_Cam_Object.sqf: add this on begin (I don't know why it doen't inisialized in xCam_Start_UI.sqf): if(isNil 'xcam_vector_marker')then { xCam_Vector_Marker = createVehicle ["Sign_Sphere10cm_F", (position player), [], 0, "NONE"]; }; And done, you can move the camera ;) 3 Share this post Link to post Share on other sites
markoni 10 Posted September 12, 2017 Working for me too. Thanks a lot. Share this post Link to post Share on other sites
ihaze 10 Posted September 12, 2017 Could you not just provide a link with a working version please Share this post Link to post Share on other sites
Connor_Sullivan 0 Posted September 12, 2017 (edited) Yea If someone could do that and upload it i'm not the best with configs Edited September 12, 2017 by Connor_Sullivan Share this post Link to post Share on other sites
fauconjona 20 Posted September 12, 2017 Download link: https://drive.google.com/open?id=0B4J-rYzO-kt0WmlrT2VfNXFOWjA 6 Share this post Link to post Share on other sites
Connor_Sullivan 0 Posted September 12, 2017 Thank you very much, just saves me messing something up. Share this post Link to post Share on other sites
ihaze 10 Posted September 12, 2017 Same applies thanks very much Share this post Link to post Share on other sites