tpw 2315 Posted April 2, 2015 Hey I know it's a military simulator but from an immersion point of view having a bit of wildlife around really helps. For the last month or so on dev builds (and maybe on the latest stable but I can't confirm), nearly all land based ambient animals are basically useless statues. Snakes, chickens, dogs, goats, all just stand immobile. The only exception is sheep, which now run full speed everywhere, never stopping. Marine life, birds and insect seem ok. It doesn't matter whether animals are spawned through scripting or modules. I'm guessing something is awry with animal FSMs. I posted a heads up in the dev branch discussion which was completely ignored, and likewise raised a ticket on the feedback tracker which attracted a similar amount of developer attention. If any devs or FSM experts would like to comment on ways to overcome this annoying new animal behaviour I'd be very grateful. Share this post Link to post Share on other sites
R3vo 2654 Posted April 2, 2015 One of those things which need more love from BI. I'm still waiting for wolves, doe, wild boars etc. Share this post Link to post Share on other sites
das attorney 858 Posted April 2, 2015 Voted mate. Someone mentioned it in Gen Discussion as well but they got laughed at. http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)&p=2910479&viewfull=1#post2910479 Share this post Link to post Share on other sites
R3vo 2654 Posted April 2, 2015 I've recorded two videos and added them to the ticket, because...videos are always good Share this post Link to post Share on other sites
tpw 2315 Posted April 2, 2015 (edited) I've recorded two videos and added them to the ticket, because...videos are always good Thanks R3vo, these illustrate it perfectly. Really hoping this gets sorted out, it's a pretty bad regression. Edited April 2, 2015 by tpw Share this post Link to post Share on other sites
WARHEAD62 10 Posted April 2, 2015 Hey I know it's a military simulator but from an immersion point of view having a bit of wildlife around really helps. For the last month or so on dev builds (and maybe on the latest stable but I can't confirm), nearly all land based ambient animals are basically useless statues. Snakes, chickens, dogs, goats, all just stand immobile. The only exception is sheep, which now run full speed everywhere, never stopping. Marine life, birds and insect seem ok. It doesn't matter whether animals are spawned through scripting or modules.I'm guessing something is awry with animal FSMs. I posted a heads up in the dev branch discussion which was completely ignored, and likewise raised a ticket on the feedback tracker which attracted a similar amount of developer attention. If any devs or FSM experts would like to comment on ways to overcome this annoying new animal behaviour I'd be very grateful. Thank you Voted :) Share this post Link to post Share on other sites
orcinus 121 Posted April 3, 2015 Voted for this. Since it used to be OK, hopefully it should be a simple fix. Share this post Link to post Share on other sites
tpw 2315 Posted April 7, 2015 Things are just going from bad to worse. As of dev build 130139 the goats and sheep are invisible! They cast a shadow but that's it. Share this post Link to post Share on other sites
das attorney 858 Posted April 7, 2015 Hi mate, Sounds like a regression. There's an old issue here which sounds very similar, so I think they've broken something they previously fixed http://forums.bistudio.com/showthread.php?175936-Animals-on-Dedicated-Server Share this post Link to post Share on other sites
tpw 2315 Posted April 7, 2015 Thanks DA. A regression? In the immortal words of Bricktop - "of course f!@#ing of course!". Share this post Link to post Share on other sites
das attorney 858 Posted April 7, 2015 "Feed 'em to the pigs, Errol". 0_0 Share this post Link to post Share on other sites
Greenfist 1863 Posted April 7, 2015 On the other hand, the pigs have been invisible since the beginning. They're the integral part of the battlefield clearance system. Sorry, I'll get me goat. Share this post Link to post Share on other sites
tpw 2315 Posted April 30, 2015 Gotta bump my own thread to keep up the whinging. I'd hoped that with the DLC released the devs could have a look into this. Ambient behaviours still broken for most animals Goats and sheep are still invisible There's now a plague of rabbits! Share this post Link to post Share on other sites
badlucky1776 3 Posted May 1, 2015 (edited) As of today I have invisible sheep. Shadows and bleeting noises are there, but sheep models are invisible? Didn't change any addons from the last time I played til today. Next I want them to randomly attack people. Just saying. B Edited May 2, 2015 by BadLucky1776 Share this post Link to post Share on other sites
liridonx92 10 Posted May 3, 2015 how do i make a new thread i have an arma 3 tools issue Share this post Link to post Share on other sites