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i3r4ndon

super accurate ai after 1.4

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We're running a skill script setting the ai to 1-5% accuracy on our server, but it seems more like 95%. Any ideas on how to remedy the problem? :j:

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No clue, but we are experiencing the same problem.

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You should probably update to the 1.40 version then, seems like you have a version that's older than a year. Pirated copy?

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You should probably update to the 1.40 version then, seems like you have a version that's older than a year. Pirated copy?

How did you figure that one out? He's said he's already running 1.40, and I don't think FADE effects the AI, it just makes people running cracked copies ridiculously inaccurate, which isn't what the OP is reporting at all...

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You should probably update to the 1.40 version then, seems like you have a version that's older than a year. Pirated copy?

Reading between the lines is a skill don't start trying to read between lines if there is no between the lines or said between the lines how the h*ll can you tell he has a pirated copy as he is on 1.40 ( so his game is updated) and has a problem more people are seeing ?

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No no, he's absolutely right. We are using a pirated copy with version 1.00. *irony off*

@OP Do you use any script? If yes which one? I'm using VCOM. Maybe that's the source of our trouble.

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No no, he's absolutely right. We are using a pirated copy with version 1.00. *irony off*

@OP Do you use any script? If yes which one? I'm using VCOM. Maybe that's the source of our trouble.

We turned the AI mod off, still having the issue.

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Seems to be a bug with the latest update, whatever setting you set last will overwrite all of them. In our case it was reload speed at 60% so their accuracy and everything else was set to 60%

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I'm having the same problem with the AI on my server can't figure out for the life of me.

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There was something in today's dev branch. Guess we've to wait.

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Can anyone else confirm this is still a problem?

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Can anyone else confirm this is still a problem?

Nope, working fine again.

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Nope, working fine again.

To everyone struggling with this, as far as I'm aware it's still broken on stable.

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To everyone struggling with this, as far as I'm aware it's still broken on stable.

It is fixed for me on dev, so be patient ;)

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