mickeymen 324 Posted February 27, 2015 Hello BIS. I want to say relatively stationary weapons. This weapons - machine gun Mk30 and stationary automatic grenade launcher Mk32 on the ground or onboard of any vehicle. Unfortunately today(v1.38) it has problems! Any stationary weapon in the game no has recoil, if the player uses the optical mode! However, if the player exits this mode, then he sees recoil! I think it is a great nonsense, you need to add a recoil in the optical mode, also. Example here: The player should feel, what is firing from the heavy weapons! Today's just boring to shoot( Before I was informed of this by using feedback: http://feedback.arma3.com/view.php?id=21879 However, so far no any results. Thanks... Share this post Link to post Share on other sites
maquez 141 Posted February 27, 2015 :confused: ... did you ever serve in military and shoot an MG on a lafette? it's called for a reason stationary weapon, they are fix mounted on a lafette. they have nearly no recoil .... Share this post Link to post Share on other sites
chortles 263 Posted February 27, 2015 What he's getting at is the seeming inconsistency of visible recoil in first-person but none through the gun camera view. Share this post Link to post Share on other sites
maquez 141 Posted February 27, 2015 even then you have no recoil! http://en.wikipedia.org/wiki/Recoil what he may mean is shaking of body but that's no recoil Share this post Link to post Share on other sites
killzone_kid 1333 Posted February 27, 2015 :confused: ... did you ever serve in military and shoot an MG on a lafette?it's called for a reason stationary weapon, they are fix mounted on a lafette. they have nearly no recoil .... You probably mean muzzle climb, because you are going to have the backward momentum of a gun when it is discharged either way. And since this is a game there should be some kind of indication of the gun recoiling. Maybe the 1st person view (scoped view) can be adjusted to move back and forward simulating gun recoil? Share this post Link to post Share on other sites
twisted 128 Posted February 27, 2015 You probably mean muzzle climb, because you are going to have the backward momentum of a gun when it is discharged either way. And since this is a game there should be some kind of indication of the gun recoiling. Maybe the 1st person view (scoped view) can be adjusted to move back and forward simulating gun recoil? also looks like some shake may be suitable. that thing's a monster. ps - BIS look at how the impacts are visiable sooo far away and so big. we need that please. Share this post Link to post Share on other sites
R3vo 2654 Posted February 27, 2015 You probably mean muzzle climb, because you are going to have the backward momentum of a gun when it is discharged either way. And since this is a game there should be some kind of indication of the gun recoiling. Maybe the 1st person view (scoped view) can be adjusted to move back and forward simulating gun recoil? I guess a simple camShake should do the trick. Share this post Link to post Share on other sites
toysoldier 35 Posted March 2, 2015 He mean like this. Share this post Link to post Share on other sites