R0adki11 3949 Posted November 17, 2016 the motor isn't running and ai isn't flying the chopper, although set to flying height in eden editor. This addon was released before 3DEN and APEX therefor may not be work correctly. Share this post Link to post Share on other sites
madpat3 29 Posted January 8, 2017 On 17.11.2016 at 6:11 PM, R0adki11 said: This addon was released before 3DEN and APEX therefor may not be work correctly. any idea how to fix that? by the way, I've made NH90 compatible to ACE3 FRIES. put these lines into config of 'class NH90' ace_fastroping_enabled=2; ace_fastroping_friesType="ACE_friesAnchorBar"; ace_fastroping_friesAttachmentPoint[]={0.02,1.38,-0.37}; ace_fastroping_onCut="ace_fastroping_fnc_onCutCommon"; ace_fastroping_onPrepare="ace_fastroping_fnc_onPrepareCommon"; ace_fastroping_ropeOrigins[]= { "ropeOriginLeft", "ropeOriginRight" }; and these into config of 'class NH90Armed' ace_fastroping_enabled=2; ace_fastroping_friesType="ACE_friesAnchorBar"; ace_fastroping_friesAttachmentPoint[]={0.02,1.38,-0.37}; ace_fastroping_onCut="ace_fastroping_fnc_onCutCommon"; ace_fastroping_onPrepare="ace_fastroping_fnc_onPrepareCommon"; ace_fastroping_ropeOrigins[]= { "ropeOriginLeft", "ropeOriginRight" }; Share this post Link to post Share on other sites
R0adki11 3949 Posted January 8, 2017 11 hours ago, madpat3 said: any idea how to fix that? by the way, I've made NH90 compatible to ACE3 FRIES. put these lines into config of 'class NH90' ace_fastroping_enabled=2; ace_fastroping_friesType="ACE_friesAnchorBar"; ace_fastroping_friesAttachmentPoint[]={0.02,1.38,-0.37}; ace_fastroping_onCut="ace_fastroping_fnc_onCutCommon"; ace_fastroping_onPrepare="ace_fastroping_fnc_onPrepareCommon"; ace_fastroping_ropeOrigins[]= { "ropeOriginLeft", "ropeOriginRight" }; and these into config of 'class NH90Armed' ace_fastroping_enabled=2; ace_fastroping_friesType="ACE_friesAnchorBar"; ace_fastroping_friesAttachmentPoint[]={0.02,1.38,-0.37}; ace_fastroping_onCut="ace_fastroping_fnc_onCutCommon"; ace_fastroping_onPrepare="ace_fastroping_fnc_onPrepareCommon"; ace_fastroping_ropeOrigins[]= { "ropeOriginLeft", "ropeOriginRight" }; I would suggest contacting the author. Share this post Link to post Share on other sites
madpat3 29 Posted April 19, 2018 the ai refuses to lift cargo via waypoint. maybe got something to do with this: when hovering over a liftable object, the object disappears in the SLA monitor. while approaching everything's fine, but when position of the chopper is directly above the object, the indicator disappears. Share this post Link to post Share on other sites
madpat3 29 Posted April 21, 2018 also got some values to be compatible with lesh's towing mod: LESH_canBeTowed=1; LESH_towFromFront=1; LESH_AxisOffsetTarget[]={0,9,-1.6}; LESH_WheelOffset[]={0,-3}; Share this post Link to post Share on other sites
madpat3 29 Posted April 22, 2018 hey, i just saw your submarines. great, great, great .......... XD and this working sonar, wouldn't it be a candidate for the nh90 marine? Share this post Link to post Share on other sites
Crielaard 434 Posted January 21, 2019 Hi Aplion The Artificial Horizon seems to be reversed. I initially thought it was intended as outside-in but even then its reversed Left bank is shown as right bank and vise versa. Very confusing when flying in bad conditions or mountains. Share this post Link to post Share on other sites
granQ 293 Posted March 23, 2019 Hi, Will you upload this on steam workshop? That way we can make our own textures for our mods and put it as a requirement. EDIT: Nevermind, searched for NH90 and didn't see it, but it is uploaded: https://steamcommunity.com/sharedfiles/filedetails/?id=909320014 Share this post Link to post Share on other sites