-GMS- Eliree 11 Posted July 21, 2016 heej lecks, for some reason if i use the mod variant it removes some of the vehicles from the selector.. any idea how to fix this ? this is especially soem mods it doesn't show Share this post Link to post Share on other sites
lecks 26 Posted July 25, 2016 schuurmanst: Are they on the right side (it's side specific in default settings)? Also, there is now a 'variant' option below the actual vehicle where you can choose different variants of each vehicle.. maybe that explains it? If not, any examples? Share this post Link to post Share on other sites
-GMS- Eliree 11 Posted July 25, 2016 schuurmanst: Are they on the right side (it's side specific in default settings)? Also, there is now a 'variant' option below the actual vehicle where you can choose different variants of each vehicle.. maybe that explains it? If not, any examples? nope it's a specific mod which is not showing, https://forums.bistudio.com/topic/187760-eurofighter-typhoon-aws/page-11 that is the modded vehicle also on a sidenote the gear selector from the mods also does not register some basic arma 3 items like the medikit and the uav terminal Share this post Link to post Share on other sites
lecks 26 Posted July 26, 2016 @schuurmanst: The issue with that vehicle is a flaw in the way the side-specific rules work in ASOR VS. The vehicle selector will only pick the side of the first variant of a vehicle that it comes across.. in the case of that Eurofighter mod it sees it as side = 4 from eaws_ef2000 (not sure what side 4 is). The solution to this for now is to blacklist all the ones that aren't on your side. I'll look at recording the sides for variants as well, but don't have much time at the moment. The problem with the medikit must be that it's blacklisted or you can't fit it for some reason. The following description.ext shows both the medikit and French Eurofighter. class ASORGS { Enabled = 1; ConfigName = MyConfig; //default config with no blacklist.. shows medikit under Medical. class MyConfig { SideRestriction = 1; }; }; class ASORVS { Enabled = 1; ConfigName = MyConfig; //blacklist vehicles that are confusing the vehicle selector because they're on another side. class MyConfig { SideRestriction = 1; class Blacklist { eaws_ef2000 = 1; eaws_ef2000_test2 = 1; eaws_ef2000_baf_cap = 1; eaws_ef2000_baf_cas = 1; eaws_ef2000_raf_ss = 1; eaws_ef2000_pol_cap = 1; eaws_ef2000_pol_cas = 1; eaws_ef2000_ita_cap = 1; eaws_ef2000_ita_cas = 1; eaws_ef2000_ami_ss = 1; eaws_ef2000_ger_cap = 1; eaws_ef2000_ger_cas = 1; eaws_ef2000_ger_ss = 1; //eaws_ef2000_fra_cap = 1; //eaws_ef2000_fra_cas = 1; //eaws_ef2000_fra_ss = 1; eaws_ef2000_aus_cap = 1; eaws_ef2000_aus_cas = 1; eaws_ef2000_bel_cap = 1; eaws_ef2000_bel_cas = 1; eaws_ef2000_altis_cap = 1; eaws_ef2000_altis_cas = 1; eaws_ef2000_csat_cap = 1; eaws_ef2000_csat_cas = 1; eaws_ef2000_csatg_cap = 1; eaws_ef2000_csatg_cas = 1; eaws_ef2000_generic_cap = 1; eaws_ef2000_generic_cas = 1; }; }; }; with this on a sign init: this addaction ["Gear", {[] spawn ASORGS_fnc_Open}]; this addaction ["Planes", {[['planes'],[],"jetspawn"] spawn ASORVS_fnc_Open}]; Share this post Link to post Share on other sites
legolasindar 3 Posted February 27, 2017 Hi, i use you script, and is very nice, but i have a problem. I used some mods, and the list of vehicles is very big. I have diferents categories, armor, car, etc... but the list is big for each one. Use mouse wheel for scroll is very slow. You can add scroll bar for fast scroll? Thanks. Share this post Link to post Share on other sites
lecks 26 Posted March 12, 2017 @legolasindar : Are you using the old mission script version, or the newer mod version (alpha) from here? http://asor.com.au/wpdm-package/asor-gear-selectorvehicle-selector-public-alpha-2/ The newer version shortens the list by breaking it up into the main vehicle (based on p3d like the arsenal), and then 'variants'. Unfortunately I haven't released this as a mission script because we have no need for it (easier for us to keep the blacklist up to date if it's in a mod rather than mission). Both versions do have a scroll bar, but maybe it's cut off if your UI is too big (or resolution too small). You could likely fix it in menu.hpp where it has this: class vehicleCombo : ASORVS_FullCombo { idc= 420001; y = safezoneY; h = ITEM_HEIGHT * 3; w=2; sizeEx = TEXT_SIZE * 3; colorSelectBackground[]={1,1,1,0}; color[]={0,0,0,0}; colorActive[]={1,0,0,0}; colorDisabled[]={1,1,1,0}; colorSelect[]={1,1,1,1}; colorText[]={0.7,0.7,0.7,1}; colorBackground[]={0,0,0,0}; colorscrollbar[]={1,0,0,0}; arrowEmpty = "#(rgb,8,8,3)color(0,0,0,0)"; arrowFull = "#(rgb,8,8,3)color(0,0,0,0)"; wholeHeight=safezoneH; shadow=2; x= safezoneX; }; If you change it to w=1 it should fit (might cut off long vehicle names though). Share this post Link to post Share on other sites
zeedesertfox 10 Posted August 13, 2017 Do ya have any advice sir for changing the height the vehicles spawn at? My issues are layed out in this script. In short, I'm trying to have it so the vehicles can be selected at a ground base (they would spawn at 0 height, i.e. the ground), while the vehicles selected at the aircraft carrier would spawn on the aircraft carrier (that is, at the 200+ meter mark for the USS freedom and above the seabed). I thank you for your time. Share this post Link to post Share on other sites
kerozen 187 Posted September 3, 2017 Its missing some images.... and the vehicle selector opens up into of the text on the left side making it hard to read the first few options. Anyone got a fix? Share this post Link to post Share on other sites
Dentist2904 0 Posted May 27, 2018 so im trying to get the rhs IFV's to work but they just dont show up in the menu i got the tanks to work but but not them Share this post Link to post Share on other sites
Wulfle 3 Posted July 23, 2018 Any chance of getting the autonomous units working? Share this post Link to post Share on other sites
MCPC10 10 Posted August 15, 2019 On 7/23/2018 at 8:09 AM, Wulfle said: Any chance of getting the autonomous units working? Hey, In my sandbox I edited the source so that it works. (just 1 line of code) Thanks for your great work Lecks. (If you want you can implement that in your code). Link to GitHub page (download) Share this post Link to post Share on other sites
ANZACSAS Steven 396 Posted April 21, 2020 Hey bud, Thanks for your work.:)I Got a missing texture issue though. Cannot load texture asorvs\images\rotate_right.paa. Also ,the link you posted above for the On 3/12/2017 at 5:06 PM, lecks said: @legolasindar : Are you using the old mission script version, or the newer mod version (alpha) from here? http://asor.com.au/wpdm-package/asor-gear-selectorvehicle-selector-public-alpha-2/ Doesnt seem to do anything but show a magazine being loaded. Also, cant seem to be able to blacklist a specific vehicle using the code below in the config.sqf. ASORVS_Blacklist = ["B_Heli_Light_01_armed_F"]; Thanks. Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted October 8, 2023 Video/Tutorial i put together for the script: DOWNLOAD the Script https://drive.google.com/file/d/1tW387Kor5u76crpIe6A_q-VAmSIOCeBK/view 2 Share this post Link to post Share on other sites