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About zeedesertfox

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  1. zeedesertfox

    Unable to return to Zeus. Switch unit failing.

    Just tested this with a colleague, very strange. It would appear that if I die sometimes, rather than being transported back into Zeus view, I'll instead be re-spawned as one of my classes. Now the weird part. If it's a class with a primary weapon, I can hit Y and be re-locked back into Zeus view. If it's a class without a primary weapon (friend and I were mucking about), I've discovered that I'm trapped in non-zeus view. In addition, while trapped in non-zeus (so effectively player) view, I found that if I die from frag grenades, I won't be able to respawn (normally or by the escape> respawn method), or able to switch into zeus. I'm just trapped. Any advice lads?
  2. Howdy. Not sure if this is the right place, but I talked to the Achilles team and they stated it was more of an Arma 3/ Zeus bug rather than on their end, so here I am. I'm currently using the Achilles mod for my Arma 3 server, and I've discovered the following troublesome issue. I've set it so that the the player acting as Zeus is ideally unable to leave that position via forced interface. All well and good. Using the remote function via zeus works as intended, to an extent and allows me to take control of an NPC to perform basic tasks. However, there's only so much functionality available, and I'm often unable to use modded, or even in some cases I believe, vanilla features that would normally be available to a player. Thus, it's preferable to use Achillies's 'Switch Unit' function. However I've noticed that occasionally (not always), if I die when switched into another unit, either by player actions, crashing an aircraft into terrain, or enemy NPC fire, the zeus features will get glitched, and I'll respawn as that NPC, usually shirtless and nude of any gear. Hitting the Y key makes the proper noise, but doesn't actually allow me to access zeus again. Effectively, I'm locked in, and unable to return to being a zeus for the duration of that mission. Is there a way around this? Am I doing zeus wrong? And finally, is it possible to get like a server side, possibly an INIT script that could detect if the curator/zeus player is in the zeus position or not, and if not, every say, two minutes boot them back into the proper position? It's quite aggravating having to restart the server every time this occurs, and to do without the switch-unit feature would mean that many mods become effectively unusable for zeus. Thank you so much for your time- Yours very kindly- ZDF.
  3. I put a post there, and I've received no response in a while. Does any one know?
  4. zeedesertfox

    ASOR Vehicle Selector

    Do ya have any advice sir for changing the height the vehicles spawn at? My issues are layed out in this script. In short, I'm trying to have it so the vehicles can be selected at a ground base (they would spawn at 0 height, i.e. the ground), while the vehicles selected at the aircraft carrier would spawn on the aircraft carrier (that is, at the 200+ meter mark for the USS freedom and above the seabed). I thank you for your time.
  5. I actually failed to do that. Oh goodness, I'm mighty embarrassed right now.
  6. I recognize that this is probably just the issue of me reading the instructions wrong, but I still require help on this. Thank you for your time.
  7. I've had no luck fiddling with the code so far, any help would be appreciated.
  8. Good afternoon everyone. I've made my own mission in Arma 3, from a bunch of scripts and other things thrown together. My current issue is that I am trying to get the ASOR vehicle selection script to spawn their vehicles at a certain height, onto a Aircraft Carrier. At the same time, on the other end of the map, I would like the vehicles to spawn at the base, on the ground there. Now, the base vehicles spawn just fine. The two issues I had were the spawning of players on the carrier and the spawning of vehicles on the carrier. I've fixed the spawning of players at the correct altitude, as one can see in the init file of the mission, but now my issue is that of spawning the vehicles at the correct altitude. Here is an example of the base's plane spawning code. this addAction ["Spawn Planes", {[["planes"], [], "planespawn"] execvm "ASORVS\open.sqf";}]; That works well enough, but I tried using a similar, but slightly modified version to spawn the vehicles on the aircraft carrier, but have had no luck so far. this addAction ["Spawn Planes", {[["planes"], [], "planespawn_1"] execvm "ASORVS\open.sqf";}, 209.322, 0]; Again, mission files are attached and the screenshots. The mods I do have loaded at the moment are: Shacktac-userinterface CBA_A3 Chernobyl Zone Ares Mod- Achillies Expansion and CH View distance Although you should be able to open the mission through vanilla. https://drive.google.com/open?id=0B0rF4pj_6JMUdzdHcWRONXBRbkE Thank you for your time.
  9. zeedesertfox

    Blending two different scripts.

    Ahh! It worked! Thank you so much gents! Still feel a little foolish that I forgot something so simple, but thanks a thousand!
  10. zeedesertfox

    Blending two different scripts.

    Worked well, but it seems that the script itself isn't working, as I spawned a truck via zeus, and I'm not getting the pop up message at the back. Truck in question is a default NATO Ammo supply truck. No error messages though, so that's an improvement at least!
  11. Good evening. I've been attempting to make my own little missions for a few friends and myself, except that I've recently encountered a slight issue. I've been trying to add Grumpy Old Man's variable loadout script to my own mission. Unfortunately, it seems to conflict with another script already in the mission. The scripts I'm using are varied, but all the mission files are attatched, both prior to the addition of the new script, and after. I'm not sure what the problem is, wether I installed it wrong, or perhaps something else, but I have a hunch that the script is conflicting with the ASOR vehicle selection script. http://www.armaholic.com/page.php?id=28105 I can report that when I select the mission in the server mission select screen, this error message pops up. File E:\Users\Sean\Documents\Arma 3 - Other Profiles\ZeeDesertFox\mpmissions\Zeus%20on%20Everon,%20Airfield.eden\scripts\GOM\functions\GOM_fnc_functions.hpp, line 12: .CfgFunctions: Member already defined. Any help blending these two would be greatly appreciated. https://drive.google.com/open?id=0B0rF4pj_6JMUbEdLczc5ZGQxZVU Missions are in the file. It states that its modified, but that was simply a modification of the name itself, and would be removed once its fixed. I'm new to this, so simple, step by step instructions may be required. Again, any help would be appreciated in getting rid of these errors.
  12. zeedesertfox

    Arma 3 crash to desktop

    Managed to send the required files, found all of them, unfortionately there has been no change.
  13. zeedesertfox

    Arma 3 crash to desktop

    No luck with any recommendations so far. Its been 4 months I think. I've lost faith in the arma series.
  14. zeedesertfox

    Arma 3 crash to desktop

    Hey, OP here, any solution to my own personal problem? It would be greatly appreciated.