L3TUC3 32 Posted January 25, 2015 For one of my missions I'm trying to create a slap-dash mobile AT platform by attaching a static Titan AT launcher in the cargo bed of a 4x4 offroad, and it looks and functions admirably with one big problem: The proper animation doesn't seem to be set when the gunner enters the static AT, which is a big no-no for using this. Does anyone know why this happens and if it can be solved? If I remember correctly this wasn't a problem before, at least not in A2. Share this post Link to post Share on other sites
warlord554 2065 Posted January 25, 2015 Im guessing because the truck has physx Share this post Link to post Share on other sites
f2k sel 164 Posted January 25, 2015 It doesn't happen in A2 and I'm pretty sure it's a recent bug. It happens when the static weapon is attached to any object not just physx. This needs to be reported as a bug as you now can't attach a static weapon and have the correct animation. There is a poor work around and that would be to use a getin eventhandler to detach the object move in the unit and then reattach the weapon. placed in the static weapon init this attachto [car,[0,-2.3,0.5]];this addEventHandler ["getin",{null=_this spawn {detach (_this select 0);sleep 0.1;(_this select 2) moveInGunner (_this select 0);(_this select 0) attachto [car,[0,-2.3,0.3]]};}] Share this post Link to post Share on other sites
epicgoldenwarrior 11 Posted January 25, 2015 Seemed to work fine with HMG up. Share this post Link to post Share on other sites
fiestamasta 13 Posted February 5, 2015 I had this same problem when building a mission for my group awhile ago and ended up just ditching the idea. I was trying to place Opfor static weapons in a hillside valley on some sloped terrain. As well as attaching weapons to the front of bunkers. As you can imagine non of the static weapons would stay upright. In particular a couple launchers I were using were basically unusable on anything but completely flat ground. After asking around on the mod creators thread they told me to use the attachto command on something small like a piece of wood or board that would serve as the weapon base. This however caused all kinds of animation problems so I ended up ditching the idea. Share this post Link to post Share on other sites
f2k sel 164 Posted February 5, 2015 Yes also I found if you kill units they don't fall out of the weapon. I also posted a ticket as I couldn't find one. http://feedback.arma3.com/view.php?id=22579 Share this post Link to post Share on other sites
jandrews 116 Posted February 5, 2015 I know there was a script for this, attached statics to offroads. Here ya go. haven't tested it. http://forums.bistudio.com/showthread.php?172089-FIA-Offroader-augmentation Share this post Link to post Share on other sites
L3TUC3 32 Posted February 5, 2015 Thanks for your time and attention everyone. Using the getin and getout EHs to unattach/attach rapidly works but I'm fearful of multiplayer oddities (two objects in close proximity + desync = arma'd). I'll continue to monitor the problem Yes also I found if you kill units they don't fall out of the weapon.I also posted a ticket as I couldn't find one. http://feedback.arma3.com/view.php?id=22579 Feel free to use my picture for your ticket if you'd like. Share this post Link to post Share on other sites
f2k sel 164 Posted February 6, 2015 Yea I don't use MP so I didn't think about that and how it would work. I've added your picture but I'm not holding my breath it will be fixed any time soon. Share this post Link to post Share on other sites
barbolani 198 Posted February 11, 2015 On Antistasi you may find a working script for AI. Only thing I see is problems in MP for AI mortar firing. My suggestion is to use a truck instead of an Offroad. Share this post Link to post Share on other sites
masterdebator 12 Posted December 1, 2015 Was anyone able to find a solution to this problem? Share this post Link to post Share on other sites