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Will there be any custom Snake-style uniforms? Retextures maybe?

I'm a bit busy right now but that's on my to-do list.

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These are for ArmA2 though. Or are they work in ArmA3 as well?

Woops! I was sure those existed for Arma3, sorry! ^^'

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Sorry, I missed your comment.

It's "UnaErcPoslechVelitele1".

You can activate it by placing this text into the init of the unit.

this disableAI "ANIM"; this switchmove "UnaErcPoslechVelitele1";

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Hey guys. Small update.

https://mega.nz/#!O4pyHRQK!1zVT9BEo0PF3vRCH-LmeRO5fXMkTWMe6hQMYkg1LtG0

New texture and new rvmat for eyepatch. White threads on the eyepatch now have some dimension to them.

Some small config fixes for faces.

And the mod is now signed for multiplayer use.

If you find any errors with the mod or with the bikey keys, please let me know.

Edited by rebelvg

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Great, I use Big Boss face on most missions I play - can´t beat the godfather of badasserie! - but I´ve noticed sometimes his face turns white due to ArmA3 faulty rvmat behavior, but it isn´t always, I´ll observe hard with this update if this issue resurfaces, and when it happens

Keep up the great work!

cheers!

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but I´ve noticed sometimes his face turns white due to ArmA3 faulty rvmat behavior, but it isn´t always

Oh yes, that should be fixed. That's what I tried to fix with "Some small config fixes for faces".
Please report if you experience this again. Edited by rebelvg

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Updated mod v0.3 available at withSIX. Download now by clicking:

banner-420x120.png

Hey rebelvb , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

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CJDLafWl.jpg

 

Where's the suit from, if you don't mind me asking? I don't see it mentioned in any of the mods listed for the trailer. Except AiA with A2 models, of course, but A3 headgear wouldn't work with those.

Edit: Oh, TRYK's Multi-Play Uniforms had the suit in it at least, I never noticed them.

Edited by Magirot

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New update is up!

PWS should be up-to-date in a few minutes.
A few config fixes here and there.
And added an optional pbo for ace3. Eyepatch and headbag will cover your screen now. Works only for goggles eyepatch and goggles headbag (added in this update).
You can force a headbag on the handcuffed/surrendering unit. Headgear headbag will be automatically converted to goggles headbag when added to another unit.
  • Like 1

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Can we still hope for "shrapnel horns" (on helmet slot) and Diamond Dogs units someday? I use your mod on a daily basis, both Big Boss´s face and ACE Cigar interaction lol

 

Keep up the great work!

 

cheers!

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Can we still hope for "shrapnel horns" (on helmet slot) and Diamond Dogs units someday? I use your mod on a daily basis, both Big Boss´s face and ACE Cigar interaction lol

 

Keep up the great work!

 

cheers!

Thanks. I'd like to add some more other things. I wish I knew more about 3d modeling.

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Small new update.


Some inventory icons were 1024*1024. Which is overkill, made them a bit smaller.

 

Action Put Headbag On moved to the head interaction point.

Hints now use ACE3 hints system.

Added icon for Put Headbag On action.

  • Like 1

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I can't force add an head bag to an unit. I'm just running ACE 3, CBA & MGSR.

I posted my RPT on pastebin. Am I the only one who has the problem? (I downloaded & launched the mod on PWS)

 

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I can't force add an head bag to an unit. I'm just running ACE 3, CBA & MGSR.

I posted my RPT on pastebin. Am I the only one who has the problem? (I downloaded & launched the mod on PWS)

You need to move mgsr_ace_patch from optional folder to addons folder.

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