rebelvg 281 Posted January 27, 2015 Will there be any custom Snake-style uniforms? Retextures maybe? I'm a bit busy right now but that's on my to-do list. Share this post Link to post Share on other sites
haleks 8212 Posted January 27, 2015 These are for ArmA2 though. Or are they work in ArmA3 as well? Woops! I was sure those existed for Arma3, sorry! ^^' Share this post Link to post Share on other sites
stevenson 1 Posted February 1, 2015 Hello!! Pls, tell me, what animation did you use for those hostages? Share this post Link to post Share on other sites
rebelvg 281 Posted February 20, 2015 Sorry, I missed your comment. It's "UnaErcPoslechVelitele1". You can activate it by placing this text into the init of the unit. this disableAI "ANIM"; this switchmove "UnaErcPoslechVelitele1"; Share this post Link to post Share on other sites
rebelvg 281 Posted May 30, 2015 (edited) Hey guys. Small update. https://mega.nz/#!O4pyHRQK!1zVT9BEo0PF3vRCH-LmeRO5fXMkTWMe6hQMYkg1LtG0 New texture and new rvmat for eyepatch. White threads on the eyepatch now have some dimension to them. Some small config fixes for faces. And the mod is now signed for multiplayer use. If you find any errors with the mod or with the bikey keys, please let me know. Edited May 30, 2015 by rebelvg Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 30, 2015 Great, I use Big Boss face on most missions I play - can´t beat the godfather of badasserie! - but I´ve noticed sometimes his face turns white due to ArmA3 faulty rvmat behavior, but it isn´t always, I´ll observe hard with this update if this issue resurfaces, and when it happens Keep up the great work! cheers! Share this post Link to post Share on other sites
rebelvg 281 Posted May 30, 2015 (edited) but I´ve noticed sometimes his face turns white due to ArmA3 faulty rvmat behavior, but it isn´t always Oh yes, that should be fixed. That's what I tried to fix with "Some small config fixes for faces".Please report if you experience this again. Edited October 15, 2015 by rebelvg Share this post Link to post Share on other sites
kecharles28 197 Posted May 31, 2015 Updated mod v0.3 available at withSIX. Download now by clicking: Hey rebelvb , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
Guest Posted May 31, 2015 New version frontpaged on the Armaholic homepage. MGSR Mod v0.3 Share this post Link to post Share on other sites
raheelmushtaq 10 Posted June 6, 2015 Various new images of Snake have surfaced online hanging out with his faithful friend, the Diamond Dog, in the Metal Gear Solid 5: The Phantom Pain. Source: VGloggers.com Share this post Link to post Share on other sites
Magirot 14 Posted September 25, 2015 (edited) Where's the suit from, if you don't mind me asking? I don't see it mentioned in any of the mods listed for the trailer. Except AiA with A2 models, of course, but A3 headgear wouldn't work with those. Edit: Oh, TRYK's Multi-Play Uniforms had the suit in it at least, I never noticed them. Edited September 25, 2015 by Magirot Share this post Link to post Share on other sites
Marksman112233 0 Posted October 6, 2015 Where the new update Share this post Link to post Share on other sites
rebelvg 281 Posted October 13, 2015 An update is coming. 1 Share this post Link to post Share on other sites
rebelvg 281 Posted October 13, 2015 New update is up! https://mega.nz/#!X0o1ULgC!qZy4SL-h2dcaXaBEEC6UwlsD_OcLr_y0VRUqy0ZIvmk PWS should be up-to-date in a few minutes. A few config fixes here and there. And added an optional pbo for ace3. Eyepatch and headbag will cover your screen now. Works only for goggles eyepatch and goggles headbag (added in this update). You can force a headbag on the handcuffed/surrendering unit. Headgear headbag will be automatically converted to goggles headbag when added to another unit. 1 Share this post Link to post Share on other sites
kecharles28 197 Posted October 13, 2015 Updated mod v0.3.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 14, 2015 Can we still hope for "shrapnel horns" (on helmet slot) and Diamond Dogs units someday? I use your mod on a daily basis, both Big Boss´s face and ACE Cigar interaction lol Keep up the great work! cheers! Share this post Link to post Share on other sites
rebelvg 281 Posted October 14, 2015 Can we still hope for "shrapnel horns" (on helmet slot) and Diamond Dogs units someday? I use your mod on a daily basis, both Big Boss´s face and ACE Cigar interaction lol Keep up the great work! cheers! Thanks. I'd like to add some more other things. I wish I knew more about 3d modeling. Share this post Link to post Share on other sites
miller 49 Posted October 15, 2015 Thanks rebelvg :) ArmA3.de Mirror updated: MGSR Mod by rebelvg )(v0.31) Kind regards Miller Share this post Link to post Share on other sites
Guest Posted October 15, 2015 New version frontpaged on the Armaholic homepage. MGSR Mod v0.3.1 Share this post Link to post Share on other sites
rebelvg 281 Posted October 15, 2015 Small new update. https://mega.nz/#!mlB2TA5S!c7mUeo5brdwyBeI5aSYIWyAsfCDBEsgvD9qaeLdV9qA Some inventory icons were 1024*1024. Which is overkill, made them a bit smaller. Action Put Headbag On moved to the head interaction point. Hints now use ACE3 hints system. Added icon for Put Headbag On action. 1 Share this post Link to post Share on other sites
kecharles28 197 Posted October 15, 2015 Updated mod v0.32 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
tobinator 41 Posted October 16, 2015 I can't force add an head bag to an unit. I'm just running ACE 3, CBA & MGSR. I posted my RPT on pastebin. Am I the only one who has the problem? (I downloaded & launched the mod on PWS) Share this post Link to post Share on other sites
rebelvg 281 Posted October 16, 2015 I can't force add an head bag to an unit. I'm just running ACE 3, CBA & MGSR. I posted my RPT on pastebin. Am I the only one who has the problem? (I downloaded & launched the mod on PWS) You need to move mgsr_ace_patch from optional folder to addons folder. Share this post Link to post Share on other sites
rebelvg 281 Posted October 16, 2015 Another small update. https://mega.nz/#!TgYVFRqS!Pq6_e0Q9OUcmyc6wK2Jd9edKXGxUugLODiX9NBo-uyY All models are now binarized to avoid errors in the RPT. Added shadow lod for headbag. Some fixes to the faces configs. Share this post Link to post Share on other sites
kecharles28 197 Posted October 16, 2015 Updated mod v0.33 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites