LowFlyZone 10 Posted January 9, 2015 Is there any way to script or modify the configs via mission to allow the player to use medikits and/or toolkits to heal and repair vehicles? As if you're an engineer and medic? I've never seen a solution to this, and I'm hoping not to have to script actions for it. Share this post Link to post Share on other sites
giallustio 770 Posted January 9, 2015 I think it's not possible and you need to script it or use the config Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted January 9, 2015 There is a secret way, though not many people know it. There is a class 'B_soldier_universal_F' which can do as you say. It is not placeable via the Editor, so you'll have to go into the mission.sqm and change the soldiers from 'B_soldier_F' to B_soldier_universal_F. Also has the EAST and RESISTANCE counterparts. 1 Share this post Link to post Share on other sites
LowFlyZone 10 Posted January 9, 2015 There is a secret way, though not many people know it.There is a class 'B_soldier_universal_F' which can do as you say. It is not placeable via the Editor, so you'll have to go into the mission.sqm and change the soldiers from 'B_soldier_F' to B_soldier_universal_F. Also has the EAST and RESISTANCE counterparts. Thank you, I will check it out... Share this post Link to post Share on other sites
easyeb 137 Posted February 18, 2015 http://www.hdwallpapersinn.com/wp-content/uploads/2014/10/universal_soldier_1992_wallpaper-HD.jpg (865 kB) Share this post Link to post Share on other sites
777eza 10 Posted May 1, 2016 There is a secret way, though not many people know it. There is a class 'B_soldier_universal_F' which can do as you say. It is not placeable via the Editor, so you'll have to go into the mission.sqm and change the soldiers from 'B_soldier_F' to B_soldier_universal_F. Also has the EAST and RESISTANCE counterparts. Thank you so much, this really helped me out. Share this post Link to post Share on other sites
R3vo 2654 Posted May 1, 2016 initPlayerLocal.sqf player setUnitTrait ["Medic",true]; player setUnitTrait ["Engineer",true]; More info on the wiki 5 Share this post Link to post Share on other sites
celludriel 79 Posted May 1, 2016 initPlayerLocal.sqf player setUnitTrait ["Medic",true]; player setUnitTrait ["Engineer",true]; More info on the wiki From now on this is my accepted answer :) Share this post Link to post Share on other sites
ArmaMan360 94 Posted October 27, 2016 initPlayerLocal.sqf player setUnitTrait ["Medic",true]; player setUnitTrait ["Engineer",true]; More info on the wiki Cant thank you enough R3vo :) Share this post Link to post Share on other sites