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LowFlyZone

Allow player to use medikit and toolkit

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Is there any way to script or modify the configs via mission to allow the player to use medikits and/or toolkits to heal and repair vehicles? As if you're an engineer and medic?

I've never seen a solution to this, and I'm hoping not to have to script actions for it.

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There is a secret way, though not many people know it.

There is a class 'B_soldier_universal_F' which can do as you say. It is not placeable via the Editor, so you'll have to go into the mission.sqm and change the soldiers from 'B_soldier_F' to B_soldier_universal_F. Also has the EAST and RESISTANCE counterparts.

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There is a secret way, though not many people know it.

There is a class 'B_soldier_universal_F' which can do as you say. It is not placeable via the Editor, so you'll have to go into the mission.sqm and change the soldiers from 'B_soldier_F' to B_soldier_universal_F. Also has the EAST and RESISTANCE counterparts.

Thank you, I will check it out...

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There is a secret way, though not many people know it.

There is a class 'B_soldier_universal_F' which can do as you say. It is not placeable via the Editor, so you'll have to go into the mission.sqm and change the soldiers from 'B_soldier_F' to B_soldier_universal_F. Also has the EAST and RESISTANCE counterparts.

Thank you so much, this really helped me out.

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initPlayerLocal.sqf

player setUnitTrait ["Medic",true];
player setUnitTrait ["Engineer",true];

More info on the wiki

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initPlayerLocal.sqf

player setUnitTrait ["Medic",true];
player setUnitTrait ["Engineer",true];

More info on the wiki

 

From now on this is my accepted answer :)

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initPlayerLocal.sqf

player setUnitTrait ["Medic",true];
player setUnitTrait ["Engineer",true];

More info on the wiki

Cant thank you enough R3vo :)

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