prykpryk 11 Posted January 6, 2015 I'm trying to develop my old script http://forums.bistudio.com/showthread.php?170825-Uav-Marker-Script so UGVs could detect mines. However it seems that its impossible to setVariable to a planted mine/explosive. Is this intended? Storing data and timestamp in objects namespace is how my script works. Any ideas of creating an invisible object at mines position so it could store some data or other workaround? Thanks, prykpryk Share this post Link to post Share on other sites
dreadedentity 278 Posted January 6, 2015 Strange how you can't set variables in the mine's namespace. That could be worth a ticket on the FT. For now, why not use a mission namespace array that contains all of the mines? Share this post Link to post Share on other sites
das attorney 857 Posted January 6, 2015 The mines once laid are ammunition so I think that's why you can't add variables to them (as they are not true objects compared to anything from CfgVehicles). Same if you wanted to add an EH to them. As DE said, either save indexed data to an array in a space of your choosing, or spawn logics/objects on each mine that you can assign a variable to. I would probably go for the former, which is harder to set up and work with imo but doesn't spawn X amount of extra objects. Share this post Link to post Share on other sites
fn_Quiksilver 1633 Posted January 6, 2015 Yea mines are a bit weird. Can't add existing mines to curatorEditableObjects using an Objects array (allMissionObjects) which is a PITA. Some have different properties than others. For instance some can be grabbed in the nearObjects array, such as ATMine, but others can't, such as SLAMDirectionalMine. Haven't looked into it much, just shrug and move on to some other task. Share this post Link to post Share on other sites
soolie 189 Posted January 10, 2015 Hey not sure if this will help or not but I was working on a dog script and one of the functions is that when you take control of the dog it will show you all explosive within 200m like the dog "smells" them. [color="#FF8040"] [color="#1874CD"]_dog[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]group[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]createUnit[/b][/color] [color="#8B3E2F"][b][[/b][/color] [color="#7A7A7A"]"Alsatian_Random_F"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#191970"][b]getPos[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getPos[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b])[/b][/color][color="#FF0000"]+3[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getPos[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]2[/color][color="#8B3E2F"][b])[/b][/color][color="#FF0000"]+0.2[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"FORM"[/color] [color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] veh [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]vehicle[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_dogClose[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]nearestObject[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#000000"]player[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Alsatian_Base_F"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_dogClose[/color] [color="#191970"][b]in[/b][/color] [color="#191970"][b]units[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] dogVeh [color="#8B3E2F"][b]=[/b][/color] [color="#1874CD"]_dogClose[/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_dMine1[/color] [color="#8B3E2F"][b]=[/b][/color] dogVeh [color="#191970"][b]nearObjects[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"timebombcore"[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]200[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_dMine2[/color] [color="#8B3E2F"][b]=[/b][/color] dogVeh [color="#191970"][b]nearObjects[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"minebase"[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]200[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] dMine [color="#8B3E2F"][b]=[/b][/color] [color="#1874CD"]_dMine1[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#1874CD"]_dMine2[/color][color="#8B3E2F"][b];[/b][/color] act1 [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]addAction[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"<t color="[/color][color="#7A7A7A"]"#00ff33"[/color][color="#7A7A7A"]">"[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#7A7A7A"]"Dog Menu"[/color][color="#8B3E2F"][b])[/b][/color] [color="#8B3E2F"][b]+[/b][/color] [color="#7A7A7A"]"</t>"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]![/b][/color][color="#191970"][b]alive[/b][/color] dogVeh[color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act1[color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]hint[/b][/color] [color="#7A7A7A"]"You're dog has died"[/color][color="#8B3E2F"][b];[/b][/color][color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]else[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act2[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act3[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act5[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act6[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act7[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act8[color="#8B3E2F"][b];[/b][/color] act2 [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]addAction[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]" Control Dog"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act2[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act5[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act8[color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]switchCamera[/b][/color] [color="#7A7A7A"]"GROUP"[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_dMote[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]remoteControl[/b][/color] dogVeh[color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]count[/b][/color] dMine [color="#8B3E2F"][b]>[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"minetrgt"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"onEachFrame"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]drawIcon3D[/b][/color] [color="#8B3E2F"][b][[/b][/color] [color="#7A7A7A"]"\a3\ui_f\data\map\Markers\NATO\n_unknown.paa"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0.99[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]1[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]visiblePosition[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]visiblePosition[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]visiblePosition[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]2[/color][color="#8B3E2F"][b])[/b][/color][color="#FF0000"]+0.5[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]0.5[/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]0.5[/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Explosives"[/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]2[/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]0.03[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"PuristaMedium"[/color] [color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] dMine[color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#8B3E2F"][b]][/b][/color][color="#191970"][b]call[/b][/color] BIS_fnc_addStackedEventHandler[color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]else[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#191970"][b]hint[/b][/color] [color="#7A7A7A"]"No explosives nearby"[/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] act3 [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]addAction[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]" Control Player"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]switchCamera[/b][/color] [color="#7A7A7A"]"INTERNAL"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act3[color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]count[/b][/color] dMine [color="#8B3E2F"][b]>[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] act4 [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]addAction[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]" Remove Targets"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"minetrgt"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"onEachFrame"[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_removeStackedEventHandler[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act4[color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.01[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.03[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.03[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] act5 [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]addAction[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]" Put Vest On Dog"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act2[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act5[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act8[color="#8B3E2F"][b];[/b][/color] bags [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color] [color="#7A7A7A"]"Vest_V_TacVest_blk"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Vest_V_TacVest_khk"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Vest_V_TacVest_brn"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Vest_V_TacVest_camo"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Vest_V_TacVest_oli"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Vest_V_TacVest_blk_POLICE"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]""[/color] [color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] pack [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]cursorTarget[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]typeOf[/b][/color][color="#8B3E2F"][b]([/b][/color]pack[color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]in[/b][/color] bags[color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] pack [color="#191970"][b]enableSimulation[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color] pack [color="#191970"][b]hideObject[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color] pack [color="#191970"][b]attachTo[/b][/color] [color="#8B3E2F"][b][[/b][/color]dogVeh[color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]-0.4[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.415[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"aimpoint"[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] pack [color="#191970"][b]setDir[/b][/color] [color="#FF0000"]180[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b];[/b][/color] pack [color="#191970"][b]enableSimulation[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color] pack [color="#191970"][b]hideObject[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color] pack [color="#191970"][b]enableCollisionWith[/b][/color] dogVeh[color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]else[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#191970"][b]hintC[/b][/color] [color="#7A7A7A"]"You need to be looking at a tactical vest for this to work"[/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.02[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]vehicle[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]isKindOf[/b][/color] [color="#7A7A7A"]"LandVehicle"[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b]|[/b][/color][color="#8B3E2F"][b]|[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]vehicle[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]isKindOf[/b][/color] [color="#7A7A7A"]"Air"[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b]|[/b][/color][color="#8B3E2F"][b]|[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]vehicle[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]isKindOf[/b][/color] [color="#7A7A7A"]"Ship"[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] veh [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]vehicle[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b];[/b][/color] act6 [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]addAction[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]" Load Dog"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color]veh [color="#191970"][b]isKindOf[/b][/color] [color="#7A7A7A"]"LandVehicle"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] dogVeh [color="#191970"][b]attachTo[/b][/color] [color="#8B3E2F"][b][[/b][/color]veh[color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]-0.4[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]-1[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color]veh [color="#191970"][b]isKindOf[/b][/color] [color="#7A7A7A"]"Air"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] dogVeh [color="#191970"][b]attachTo[/b][/color] [color="#8B3E2F"][b][[/b][/color]veh[color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]2.6[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]1.9[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] dogveh [color="#191970"][b]switchMove[/b][/color] [color="#7A7A7A"]"Dog_Sit_01"[/color][color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]disableAI[/b][/color] [color="#7A7A7A"]"MOVE"[/color][color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]disableAI[/b][/color] [color="#7A7A7A"]"ANIM"[/color][color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]disableAI[/b][/color] [color="#7A7A7A"]"FSM"[/color][color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]disableAI[/b][/color] [color="#7A7A7A"]"target"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act2[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act3[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act5[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act6[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act7[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act8[color="#8B3E2F"][b];[/b][/color] act7 [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]addAction[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]" Dog Out"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act7[color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]detach[/b][/color] dogVeh[color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getPos[/b][/color] dogVeh [color="#191970"][b]select[/b][/color] [color="#FF0000"]2[/color][color="#8B3E2F"][b])[/b][/color] [color="#8B3E2F"][b]>[/b][/color] [color="#FF0000"]100[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] dogVeh [color="#191970"][b]allowDammage[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color] dogveh [color="#191970"][b]switchMove[/b][/color] [color="#7A7A7A"]"Dog_Stop"[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]3[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_chute[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]createVehicle[/b][/color] [color="#8B3E2F"][b][[/b][/color] [color="#7A7A7A"]"NonSteerable_Parachute_F"[/color][color="#8B3E2F"][b],[/b][/color] [color="#191970"][b]position[/b][/color] dogVeh[color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"CAN_COLLIDE"[/color] [color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_chute[/color] [color="#191970"][b]setPos[/b][/color] [color="#191970"][b]getPos[/b][/color] dogVeh[color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]attachTo[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_chute[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]-0.1[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.2[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getPos[/b][/color] dogVeh [color="#191970"][b]select[/b][/color] [color="#FF0000"]2[/color][color="#8B3E2F"][b])[/b][/color] [color="#8B3E2F"][b]<[/b][/color] [color="#FF0000"]5[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]detach[/b][/color] [color="#1874CD"]_chute[/color][color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]allowDammage[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]enableAI[/b][/color] [color="#7A7A7A"]"MOVE"[/color][color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]enableAI[/b][/color] [color="#7A7A7A"]"ANIM"[/color][color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]enableAI[/b][/color] [color="#7A7A7A"]"FSM"[/color][color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]enableAI[/b][/color] [color="#7A7A7A"]"target"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]else[/b][/color] [color="#8B3E2F"][b]{[/b][/color] dogVeh [color="#191970"][b]enableAI[/b][/color] [color="#7A7A7A"]"MOVE"[/color][color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]enableAI[/b][/color] [color="#7A7A7A"]"ANIM"[/color][color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]enableAI[/b][/color] [color="#7A7A7A"]"FSM"[/color][color="#8B3E2F"][b];[/b][/color] dogVeh [color="#191970"][b]enableAI[/b][/color] [color="#7A7A7A"]"target"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.02[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.02[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] act8 [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]addAction[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"<t color="[/color][color="#7A7A7A"]"#ff3300"[/color][color="#7A7A7A"]">"[/color] [color="#8B3E2F"][b]+[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#7A7A7A"]"Dog Menu (close)"[/color][color="#8B3E2F"][b])[/b][/color] [color="#8B3E2F"][b]+[/b][/color] [color="#7A7A7A"]"</t>"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act2[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act5[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]removeAction[/b][/color] act8[color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.01[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.04[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]""[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter Share this post Link to post Share on other sites