firewill 3880 Posted September 1, 2016 Salute my friends happen to me to the same, i was donw load the new up day, f-16 + us weapon,when I cofigure menu and load the new bomb and missil, happen the same bug, happen this error to when star load the game https://postimg.org/image/52ek53fpr/ 1.so tell me what is you select the hardpoint list, you can't see up there what i posted? 2. you think that's relate F-16? really? F-16 doesn't have it, that's include in AWS. and latest AWS version is separate the cutscene file for non-apex user and apex user(tanoa cutscene is in additional folder), so if you don't have APEX, just delete cutscene file in aws addon folder. Share this post Link to post Share on other sites
KENNETH03 13 Posted September 1, 2016 I have this up day man, http://www.armaholic.com/page.php?id=27766 and this to http://www.armaholic.com/page.php?id=28646 , any cofigure action load out, happen this bug,make this cofiguration https://postimg.org/image/kdrv6frjd/ happen this bug https://postimg.org/image/w18emwt5n/ another one look https://postimg.org/image/hw3xjxmjn/ happen this bug https://postimg.org/image/t9xjjf7rd/ I hope so you fixe man, thank alot Share this post Link to post Share on other sites
firewill 3880 Posted September 1, 2016 I have this up day man, http://www.armaholic.com/page.php?id=27766 and this to http://www.armaholic.com/page.php?id=28646 , any cofigure action load out, happen this bug,make this cofiguration https://postimg.org/image/kdrv6frjd/ happen this bug https://postimg.org/image/w18emwt5n/ another one look https://postimg.org/image/hw3xjxmjn/ happen this bug https://postimg.org/image/t9xjjf7rd/ I hope so you fixe man, thank alot redownload AWS on my thread, armaholic version is doesn't latest. Share this post Link to post Share on other sites
Mootaz25kh 19 Posted September 1, 2016 1. make sure packed with pbo 2. check the faction "tunisian_army" is exist in game 3. if 1/2 is fine, try replace faction code tunisian_army to BLU_F, and remove vehicleclass. mean make vanilla condition. I Tried 3 But nothing happen so i'm gonna give you my file chek them The F-16 : https://www.dropbox.com/s/7mwfdc4ofx58fx0/Tunisian_F16.pbo?dl=0 The Pilots : https://www.dropbox.com/s/7s71p4zi0tgbgen/TUN_Pilot.pbo?dl=0 Share this post Link to post Share on other sites
firewill 3880 Posted September 1, 2016 are you my boss huh? don't pushing me its will be looking into it when i have spare time. very unpleasant honestly, so don't pushing. 2 Share this post Link to post Share on other sites
Mootaz25kh 19 Posted September 1, 2016 are you my boss huh? don't pushing me its will be looking into it when i have spare time. very unpleasant honestly, so don't pushing. i'm sorry i'm just frustrated Share this post Link to post Share on other sites
KENNETH03 13 Posted September 1, 2016 ok man I thing maybe I know the problem is , I was using the old vercion to workshop, when you donw load the up day by armaholic or another link, they two archibes have a conflict,you need erase the old vercion , I think is the problem, the mod is ok for me now, sorry for bother you, keep work you the best man :) look is ok good by now https://postimg.org/image/og6hmjm4l/ 1 Share this post Link to post Share on other sites
Mootaz25kh 19 Posted September 1, 2016 ok man I thing maybe I know is the problem, what you think the problem is Share this post Link to post Share on other sites
firewill 3880 Posted September 1, 2016 ok man I thing maybe I know the problem is , I was sineg to workshop, when you donw load the up day by armaholic or another link, they two archibes have a conflict,you need erase one , I think is the problem, the mod is ok for me now, sorry for bother you, keep work you the best man :) look is ok good by now https://postimg.org/image/og6hmjm4l/ not conflict just you're using old version, thats all because armaholic/my dropbox version is outdated by wrong link. steam workshop is latest, and armaholic/my dropbox is also latest for now(check the version in readme, for now using 1.2 not 1.15) #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 can you explain why you didn't input that even i was input these code into template? seriously ask. below is working code, confirmed running in game for me. #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class TUN_F16 { units[] = {"TUN_F16C", "TUN_F16C_CFT"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"FIR_AirWeaponSystem_US","FIR_F16_F"}; }; }; class CfgVehicles { class FIR_F16C; // External class reference class FIR_F16C_CFTTEST : FIR_F16C {}; class TUN_F16C : FIR_F16C { scope = public; faction = "BLU_F"; side = 1; author = "K Mootaz"; displayName = "F-16C"; crew = "B_Pilot_F"; hiddenselectionstextures[] = {"\Tunisian_F16\Data\Body_TUN_co.paa", "\Tunisian_F16\Data\Wing_TUN_co.paa"}; weapons[] = {"FIR_MasterArm", "FIR_M61A2", "FIR_CMLauncher", "FIR_AIM9L", "FIR_AIM120"}; magazines[] = {"FIR_M61A2_511rnd_M", "FIR_240rnd_CMFlare_Chaff_Magazine", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_AIM9L_1rnd_M", "FIR_AIM9L_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_f16C_Fueltank_1rnd_M", "FIR_f16C_Fueltank_1rnd_M", "FIR_F16C_center_Fueltank_1rnd_M"}; fir_f16_custom_skin = 1; fir_f16_custom_name = "TUN F-16C"; fir_f16_custom_code = "TUN_F16C"; fir_f16_custom_preview_pic = ""; fir_f16_engine = "GE"; /*GE = F110-GE-129 Model / PW = F100-PW-229 Model*/ fir_f16_aux = "iff";/*iff_n = no iff / iff = iff*/ fir_f16_hud = "std"; /*war = WAR:Wide Angle Raster Hud for Blk4x / std = Standard HUD for Others*/ fir_f16_vwt = "standard"; }; class TUN_F16C_CFT : FIR_F16C_CFTTEST { scope = public; faction = "BLU_F"; side = 1; author = "K Mootaz"; displayName = "F-16C CFT"; crew = "B_Pilot_F"; hiddenselectionstextures[] = {"\Tunisian_F16\Data\Body_TUN_co.paa", "\Tunisian_F16\Data\Wing_TUN_co.paa", "\Tunisian_F16\Data\TUN_CTF_co.paa"}; weapons[] = {"FIR_MasterArm", "FIR_M61A2", "FIR_CMLauncher", "FIR_AIM9L", "FIR_AIM120"}; magazines[] = {"FIR_M61A2_511rnd_M", "FIR_240rnd_CMFlare_Chaff_Magazine", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_AIM9L_1rnd_M", "FIR_AIM9L_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_f16C_Fueltank_1rnd_M", "FIR_f16C_Fueltank_1rnd_M", "FIR_F16C_center_Fueltank_1rnd_M"}; fir_f16_cft_custom_skin = 1; fir_f16_custom_name = "TUN F-16C CFT"; fir_f16_custom_code = "TUN_F16C_CFT"; fir_f16_custom_preview_pic = ""; fir_f16_engine = "GE"; /*GE = F110-GE-129 Model / PW = F100-PW-229 Model*/ fir_f16_aux = "iff";/*iff_n = no iff / iff = iff*/ fir_f16_hud = "std"; /*war = WAR:Wide Angle Raster Hud for Blk4x / std = Standard HUD for Others*/ fir_f16_vwt = "standard"; }; }; Share this post Link to post Share on other sites
Mootaz25kh 19 Posted September 1, 2016 not conflict just you're using old version, thats all because armaholic/my dropbox version is outdated by wrong link. steam workshop is latest, and armaholic/my dropbox is also latest for now(check the version in readme, for now using 1.2 not 1.15) can you explain why you didn't input that even i was input these code into template? seriously ask. below is working code, confirmed running in game for me. i thought that they are not important the top part And thanks .... did you like the skin work Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 1, 2016 Hi Firewill, thanks again for the update to mod!Checkboxes for the AB and Pilot is really user friendly :)May I disturb you for something else? Maybe even trivial but I am newbie in scripts.How can I adjust the weapons of the f-16 in init part?I dont want to give the possibility to adjust the weapon by users and want to enforce a specific loadout..Can you teach me how to fish? :) Share this post Link to post Share on other sites
jaaxxxxon 140 Posted September 2, 2016 I'm having a weird bug (since you updated the targeting system):Visual targeting follows the pilot's head movement, not the sensor pod.Steps to reproduce:Get in jetEquip targeting podLook through sensor, lock to groundTurn on visual targetingExit sensor viewFree look, you will see the laser target follows the player's head movements/view instead of the sensor pod. Share this post Link to post Share on other sites
firewill 3880 Posted September 2, 2016 I'm having a weird bug (since you updated the targeting system): Visual targeting follows the pilot's head movement, not the sensor pod. Steps to reproduce: Get in jet Equip targeting pod Look through sensor, lock to ground Turn on visual targeting Exit sensor view Free look, you will see the laser target follows the player's head movements/view instead of the sensor pod. VT is gonna be useless, because BI did to support laser designator for pilot camera(virtual targeting pod) in dev/RC, so my system will replace to that. Hi Firewill, thanks again for the update to mod! Checkboxes for the AB and Pilot is really user friendly :) May I disturb you for something else? Maybe even trivial but I am newbie in scripts. How can I adjust the weapons of the f-16 in init part? I dont want to give the possibility to adjust the weapon by users and want to enforce a specific loadout.. Can you teach me how to fish? :) how about using loadout module for that? 1 Share this post Link to post Share on other sites
warbirdguy1 14 Posted September 2, 2016 Quite proud of this, still needs some polishing but take a gander. This aircraft is modeled after the Wing Commanders F-16C when the 56th Fighter Wing was stationed at MacDill AFB from 1980-1992. Being a C model this would have been seen later. Thanks Firewill for linking me to those trim scheme files. I aspire to make a color scheme pack for U.S. based F-16s past and present. Hope you all like it! Firewill, my father has a substantial knowledge on the weapons the F-16 uses. Would you be open to constructive feedback on them? I have a few things I would like to input (things I learned form his expertise basically). 2 Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 2, 2016 VT is gonna be useless, because BI did to support laser designator for pilot camera(virtual targeting pod) in dev/RC, so my system will replace to that. how about using loadout module for that? I didn't notice it :(( Share this post Link to post Share on other sites
sargken 286 Posted September 2, 2016 Quite proud of this, still needs some polishing but take a gander. This aircraft is modeled after the Wing Commanders F-16C when the 56th Fighter Wing was stationed at MacDill AFB from 1980-1992. Being a C model this would have been seen later. Thanks Firewill for linking me to those trim scheme files. I aspire to make a color scheme pack for U.S. based F-16s past and present. Hope you all like it! Firewill, my father has a substantial knowledge on the weapons the F-16 uses. Would you be open to constructive feedback on them? I have a few things I would like to input (things I learned form his expertise basically). How do you get your F-16 to look this crisp mine looks all like 1 color in the sunlight. Is it a setting i have set? Share this post Link to post Share on other sites
warbirdguy1 14 Posted September 2, 2016 How do you get your F-16 to look this crisp mine looks all like 1 color in the sunlight. Is it a setting i have set? I used photoshop and the resolution seemed pretty high. Keep in mind the base colors, panel lines, ext, are from Firewills original template. I did not do anything that I though was specifically special. Just check your image resolution settings. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted September 2, 2016 How do you get your F-16 to look this crisp mine looks all like 1 color in the sunlight. Is it a setting i have set? Overcast weather 1 Share this post Link to post Share on other sites
firewill 3880 Posted September 3, 2016 Quite proud of this, still needs some polishing but take a gander. This aircraft is modeled after the Wing Commanders F-16C when the 56th Fighter Wing was stationed at MacDill AFB from 1980-1992. Being a C model this would have been seen later. Thanks Firewill for linking me to those trim scheme files. I aspire to make a color scheme pack for U.S. based F-16s past and present. Hope you all like it! Firewill, my father has a substantial knowledge on the weapons the F-16 uses. Would you be open to constructive feedback on them? I have a few things I would like to input (things I learned form his expertise basically). always open for that, well.. was closed recently cause of many reasons but anyway open for now :) I didn't notice it :(( loadout module is can setting weapons in editor, and just sync with aircrafts you want. Share this post Link to post Share on other sites
nikiforos 450 Posted September 3, 2016 Can you lase target with targetting pod? Then return lock on the target and release a bomb?I tried this out and there is a red circle over the target but I can't lock on it. Share this post Link to post Share on other sites
firewill 3880 Posted September 3, 2016 Can you lase target through targetting pod? Then return lock on the target and release a bomb? I tried this out and there is a red circle over the target but I can't lock on it. working good for me, lock on and drop. but VT is will be useless so if using Dev Build, just add laser designator into aircraft. Share this post Link to post Share on other sites
nikiforos 450 Posted September 3, 2016 working good for me, lock on and drop. but VT is will be useless so if using Dev Build, just add laser designator into aircraft. Sorry but how can I add laserdesignator into the aircraft? I have no idea! Share this post Link to post Share on other sites
firewill 3880 Posted September 3, 2016 Sorry but how can I add laserdesignator into the aircraft? I have no idea! put in these codes into aircraft init line this addweapon "Laserdesignator_mounted"; this addmagazine "Laserbatteries"; of course, i'm already replace VT -> laserdesignator + virtual pod but will release when next arma official update. 2 Share this post Link to post Share on other sites
firewill 3880 Posted September 3, 2016 when i said before, no more additional skins in main file for now and future.(but new skin for new block/variation is except) however, here's news for announcement of my first additional skin pack - called "Package Q Strike" Pack, name from largest air strike of the gulf war and f-16s in military history. mean, this pack theme is "Gulf War" - 10 skins for F-16 during Op. Desert Storm(Gulf War) 614th TFS "Lucky Devils" - 4 skins rest of skins will coming soon. *two aircraft, 87-0228 and 87-0257 was shot down by Iraqi SAM during Package Q Strike(Jan.19.1991) Share this post Link to post Share on other sites
nikiforos 450 Posted September 3, 2016 put in these codes into aircraft init line this addweapon "Laserdesignator_mounted"; this addmagazine "Laserbatteries"; of course, i'm already replace VT -> laserdesignator + virtual pod but will release when next arma official update. Thank you firewill! Share this post Link to post Share on other sites