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firewill

F-16 Fighting Falcon Series Standalone

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Salute my friends happen to me to the same, i was donw load the new up day, f-16 + us weapon,when  I  cofigure menu and load  the new bomb and missil, happen the same bug, happen this error to when star load the game

 

https://postimg.org/image/52ek53fpr/

1.so tell me what is you select the hardpoint list, you can't see up there what i posted?

2. you think that's relate F-16? really? F-16 doesn't have it, that's include in AWS. 

   and latest AWS version is separate the cutscene file for non-apex user and apex user(tanoa cutscene is in additional folder), so if you don't have APEX, just delete cutscene file in aws addon folder.

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I have this up day man, http://www.armaholic.com/page.php?id=27766 and this to  http://www.armaholic.com/page.php?id=28646 , any cofigure action load out, happen this bug,make this  cofiguration

https://postimg.org/image/kdrv6frjd/

happen this bug

https://postimg.org/image/w18emwt5n/

another one look

https://postimg.org/image/hw3xjxmjn/

happen this bug

https://postimg.org/image/t9xjjf7rd/

I hope so you fixe man, thank alot

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I have this up day man, http://www.armaholic.com/page.php?id=27766 and this to  http://www.armaholic.com/page.php?id=28646 , any cofigure action load out, happen this bug,make this  cofiguration

https://postimg.org/image/kdrv6frjd/

happen this bug

https://postimg.org/image/w18emwt5n/

another one look

https://postimg.org/image/hw3xjxmjn/

happen this bug

https://postimg.org/image/t9xjjf7rd/

I hope so you fixe man, thank alot

redownload AWS on my thread, armaholic version is doesn't latest.

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1. make sure packed with pbo

2. check the faction "tunisian_army" is exist in game

3. if 1/2 is fine, try replace faction code tunisian_army to BLU_F, and remove vehicleclass. mean make vanilla condition.

 

 

I Tried 3 But nothing happen so i'm gonna give you my file chek them 

The F-16 :  https://www.dropbox.com/s/7mwfdc4ofx58fx0/Tunisian_F16.pbo?dl=0

The Pilots : https://www.dropbox.com/s/7s71p4zi0tgbgen/TUN_Pilot.pbo?dl=0

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are you my boss huh? don't pushing me its will be looking into it when i have spare time. very unpleasant honestly, so don't pushing.

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are you my boss huh? don't pushing me its will be looking into it when i have spare time. very unpleasant honestly, so don't pushing.

i'm sorry i'm just frustrated 

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ok man I thing maybe I know  the problem is , I was using the old vercion  to workshop, when you donw load the up day by armaholic or another link, they two  archibes have a conflict,you need  erase the old vercion  , I think is the problem, the mod is ok for me now, sorry for bother you, keep work you the best man  :)

look is ok good by now

https://postimg.org/image/og6hmjm4l/

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ok man I thing maybe I know  the problem is , I was sineg  to workshop, when you donw load the up day by armaholic or another link, they two  archibes have a conflict,you need  erase one , I think is the problem, the mod is ok for me now, sorry for bother you, keep work you the best man  :)

look is ok good by now

https://postimg.org/image/og6hmjm4l/

not conflict just you're using old version, thats all because armaholic/my dropbox version is outdated by wrong link. steam workshop is latest, and armaholic/my dropbox is also latest for now(check the version in readme, for now using 1.2 not 1.15)

 

 

 

#define TEast 0

#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
 
#define true 1
#define false 0
 
#define private 0
#define protected 1
#define public 2

can you explain why you didn't input that even i was input these code into template? seriously ask.

below is working code, confirmed running in game for me.

 

#define TEast 0

#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
 
#define true 1
#define false 0
 
#define private 0
#define protected 1
#define public 2
 
class CfgPatches {
class TUN_F16 {
units[] = {"TUN_F16C", "TUN_F16C_CFT"};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"FIR_AirWeaponSystem_US","FIR_F16_F"};
};
};
 
class CfgVehicles {
class FIR_F16C; // External class reference
 
class FIR_F16C_CFTTEST : FIR_F16C {};
 
class TUN_F16C : FIR_F16C {
scope = public;
faction = "BLU_F";
side = 1;
author = "K Mootaz";
displayName = "F-16C";
crew = "B_Pilot_F";
hiddenselectionstextures[] = {"\Tunisian_F16\Data\Body_TUN_co.paa", "\Tunisian_F16\Data\Wing_TUN_co.paa"};
weapons[] = {"FIR_MasterArm", "FIR_M61A2", "FIR_CMLauncher", "FIR_AIM9L", "FIR_AIM120"};
magazines[] = {"FIR_M61A2_511rnd_M", "FIR_240rnd_CMFlare_Chaff_Magazine", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_AIM9L_1rnd_M", "FIR_AIM9L_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_f16C_Fueltank_1rnd_M", "FIR_f16C_Fueltank_1rnd_M", "FIR_F16C_center_Fueltank_1rnd_M"};
fir_f16_custom_skin = 1;
fir_f16_custom_name = "TUN F-16C";
fir_f16_custom_code = "TUN_F16C";
fir_f16_custom_preview_pic = "";
fir_f16_engine = "GE"; /*GE = F110-GE-129 Model / PW = F100-PW-229 Model*/
fir_f16_aux = "iff";/*iff_n = no iff / iff = iff*/
fir_f16_hud = "std"; /*war = WAR:Wide Angle Raster Hud for Blk4x / std = Standard HUD for Others*/
fir_f16_vwt = "standard";
};
 
class TUN_F16C_CFT : FIR_F16C_CFTTEST {
scope = public;
faction = "BLU_F";
side = 1;
author = "K Mootaz";
displayName = "F-16C CFT";
crew = "B_Pilot_F";
hiddenselectionstextures[] = {"\Tunisian_F16\Data\Body_TUN_co.paa", "\Tunisian_F16\Data\Wing_TUN_co.paa", "\Tunisian_F16\Data\TUN_CTF_co.paa"};
weapons[] = {"FIR_MasterArm", "FIR_M61A2", "FIR_CMLauncher", "FIR_AIM9L", "FIR_AIM120"};
magazines[] = {"FIR_M61A2_511rnd_M", "FIR_240rnd_CMFlare_Chaff_Magazine", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_AIM9L_1rnd_M", "FIR_AIM9L_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_AIM120_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_empty_1rnd_M", "FIR_f16C_Fueltank_1rnd_M", "FIR_f16C_Fueltank_1rnd_M", "FIR_F16C_center_Fueltank_1rnd_M"};
fir_f16_cft_custom_skin = 1;
fir_f16_custom_name = "TUN F-16C CFT";
fir_f16_custom_code = "TUN_F16C_CFT";
fir_f16_custom_preview_pic = "";
fir_f16_engine = "GE"; /*GE = F110-GE-129 Model / PW = F100-PW-229 Model*/
fir_f16_aux = "iff";/*iff_n = no iff / iff = iff*/
fir_f16_hud = "std"; /*war = WAR:Wide Angle Raster Hud for Blk4x / std = Standard HUD for Others*/
fir_f16_vwt = "standard";
};
};

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not conflict just you're using old version, thats all because armaholic/my dropbox version is outdated by wrong link. steam workshop is latest, and armaholic/my dropbox is also latest for now(check the version in readme, for now using 1.2 not 1.15)

 

can you explain why you didn't input that even i was input these code into template? seriously ask.

below is working code, confirmed running in game for me.

i thought that they are not important the top part 

 

And thanks .... did you like the skin work 

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Hi Firewill,

thanks again for the update to mod!
Checkboxes for the AB and Pilot is really user friendly :)

May I disturb you for something else? Maybe even trivial but I am newbie in scripts.
How can I adjust the weapons of the f-16 in init part?
I dont want to give the possibility to adjust the weapon by users and want to enforce a specific loadout..
Can you teach me how to fish? :)

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I'm having a weird bug (since you updated the targeting system):

Visual targeting follows the pilot's head movement, not the sensor pod.
Steps to reproduce:
Get in jet
Equip targeting pod
Look through sensor, lock to ground
Turn on visual targeting
Exit sensor view
Free look, you will see the laser target follows the player's head movements/view instead of the sensor pod.

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I'm having a weird bug (since you updated the targeting system):

Visual targeting follows the pilot's head movement, not the sensor pod.

Steps to reproduce:

Get in jet

Equip targeting pod

Look through sensor, lock to ground

Turn on visual targeting

Exit sensor view

Free look, you will see the laser target follows the player's head movements/view instead of the sensor pod.

VT is gonna be useless, because BI did to support laser designator for pilot camera(virtual targeting pod) in dev/RC, so my system will replace to that. 

 

 

Hi Firewill,

thanks again for the update to mod!

Checkboxes for the AB and Pilot is really user friendly  :)

May I disturb you for something else? Maybe even trivial but I am newbie in scripts.

How can I adjust the weapons of the f-16 in init part?

I dont want to give the possibility to adjust the weapon by users and want to enforce a specific loadout..

Can you teach me how to fish?  :)

how about using loadout module for that?  
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Quite proud of this, still needs some polishing but take a gander.  This aircraft is modeled after the Wing Commanders F-16C when the 56th Fighter Wing was stationed at MacDill AFB from 1980-1992.  Being a C model this would have been seen later.  Thanks Firewill for linking me to those trim scheme files.  I aspire to make a color scheme pack for U.S. based F-16s past and present.  Hope you all like it!  

Firewill, my father has a substantial knowledge on the weapons the F-16 uses.  Would you be open to constructive feedback on them? I have a few things I would like to input (things I learned form his expertise basically).
 

14188683_1750349398567346_85229382383431

14195406_1750349485234004_69345336442032

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VT is gonna be useless, because BI did to support laser designator for pilot camera(virtual targeting pod) in dev/RC, so my system will replace to that. 

 

 

how about using loadout module for that?  

 

 

I didn't notice it :((

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Quite proud of this, still needs some polishing but take a gander.  This aircraft is modeled after the Wing Commanders F-16C when the 56th Fighter Wing was stationed at MacDill AFB from 1980-1992.  Being a C model this would have been seen later.  Thanks Firewill for linking me to those trim scheme files.  I aspire to make a color scheme pack for U.S. based F-16s past and present.  Hope you all like it!  

Firewill, my father has a substantial knowledge on the weapons the F-16 uses.  Would you be open to constructive feedback on them? I have a few things I would like to input (things I learned form his expertise basically).

 

 

 

 

How do you get your F-16 to look this crisp mine looks all like 1 color in the sunlight. Is it a setting i have set?

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How do you get your F-16 to look this crisp mine looks all like 1 color in the sunlight. Is it a setting i have set?

I used photoshop and the resolution seemed pretty high.  Keep in mind the base colors, panel lines, ext, are from Firewills original template.  I did not do anything that I though was specifically special.  Just check your image resolution settings.

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How do you get your F-16 to look this crisp mine looks all like 1 color in the sunlight. Is it a setting i have set?

Overcast weather

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Quite proud of this, still needs some polishing but take a gander.  This aircraft is modeled after the Wing Commanders F-16C when the 56th Fighter Wing was stationed at MacDill AFB from 1980-1992.  Being a C model this would have been seen later.  Thanks Firewill for linking me to those trim scheme files.  I aspire to make a color scheme pack for U.S. based F-16s past and present.  Hope you all like it!  

Firewill, my father has a substantial knowledge on the weapons the F-16 uses.  Would you be open to constructive feedback on them? I have a few things I would like to input (things I learned form his expertise basically).

 

 

 

always open for that, well.. was closed recently cause of many reasons but anyway open for now  :)

 

I didn't notice it :((

loadout module is can setting weapons in editor, and just sync with aircrafts you want. 

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Can you lase target with targetting pod? Then return lock on the target and release a bomb?
I tried this out and there is a red circle over the target but I can't lock on it.

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Can you lase target through targetting pod? Then return lock on the target and release a bomb?

I tried this out and there is a red circle over the target but I can't lock on it.

working good for me, lock on and drop. but VT is will be useless so if using Dev Build, just add laser designator into aircraft.

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working good for me, lock on and drop. but VT is will be useless so if using Dev Build, just add laser designator into aircraft.

Sorry but how can I add laserdesignator into the aircraft?  I have no idea!

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Sorry but how can I add laserdesignator into the aircraft?  I have no idea!

put in these codes into aircraft init line

this addweapon "Laserdesignator_mounted"; this addmagazine "Laserbatteries";

of course, i'm already replace VT -> laserdesignator + virtual pod but will release when next arma official update.

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501C31085677A22065BD6BE766369E4CCDD920C5

when i said before, no more additional skins in main file for now and future.(but new skin for new block/variation is except)

however, here's news for announcement of my first additional skin pack - called "Package Q Strike" Pack, name from largest air strike of the gulf war and f-16s in military history. mean, this pack theme is "Gulf War"

 

- 10 skins for F-16 during Op. Desert Storm(Gulf War)

 

9F0C7657E50CE9D892D29E0BB1F86FD7ACE4DDA2

24E6DB5833DC61C4531D4269C38885A8A5C745DA

EC6C0EF1ED7CD2D21A7129E45EA789D518C16671

4F486C068EF7B2C990FC5E424219F9A309AA22CA

614th TFS "Lucky Devils" - 4 skins

rest of skins will coming soon.

 

*two aircraft, 87-0228 and 87-0257 was shot down by Iraqi SAM during Package Q Strike(Jan.19.1991)

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put in these codes into aircraft init line

this addweapon "Laserdesignator_mounted"; this addmagazine "Laserbatteries";

of course, i'm already replace VT -> laserdesignator + virtual pod but will release when next arma official update.

Thank you firewill!

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