gunny1979 3 Posted January 8, 2015 Hi SavageCDN,Yes, height of respawn marker is set in init.sqf, but I have not tried placing a trigger to move players under the ship to deck height, and yes, I tried the second option but not work. Many thanks, all of your ideas are so good:) setPosASL you're in the Sea my friend! Share this post Link to post Share on other sites
SavageCDN 231 Posted January 8, 2015 :D:DMy wife thinks the same about me and rightly so... "To Wives and Sweethearts! may they never meet!!!" -Jack Aubrey the Master and Commander-Otherwise, I have no clear idea of how to create the trigger, I think maybe players continuously moved to the respawn position? Greets and thanks!!! Not sure myself I think it would have to detect a playable unit @sea level and underneath the carrier, then setPosASL them to deck height.. perhaps someone smarter than me can suggest some actual code Share this post Link to post Share on other sites
m4rt14l 13 Posted January 8, 2015 setPosASL you're in the Sea my friend! Not sure myself I think it would have to detect a playable unit @sea level and underneath the carrier, then setPosASL them to deck height.. perhaps someone smarter than me can suggest some actual code Yep, I need to see this deeply:p Greets and thanks. Share this post Link to post Share on other sites
vengeance1 50 Posted January 17, 2015 I am seeing Rubberband when in Helo to destination? I think it is Client Side, I am not running any AI enhancement mods? It seems to last for only a .5 sec or so but not sure what is causing it? Anyone else see this? Share this post Link to post Share on other sites
m4rt14l 13 Posted January 18, 2015 I am seeing Rubberband when in Helo to destination? I think it is Client Side, I am not running any AI enhancement mods? It seems to last for only a .5 sec or so but not sure what is causing it? Anyone else see this? It can place an capture to see this? Share this post Link to post Share on other sites
m4rt14l 13 Posted February 28, 2015 Mission updated to v1.1 -Updated to last versions for ALiVE, AGM & CSE -Multispawn: Now you can respawn at Carrier (inside a truck) at TEMPEST F.S.B. or in a Respawn location placed by ZEUS. Greets & thanks. Share this post Link to post Share on other sites
kurtz1 10 Posted June 3, 2015 I am trying to get Carrier ops working. I have loaded all the appendices but am getting this error. When clicking on this mission: alive=[Carrier - ops]=v1.1 cannot play this mission deleted.a3_structures_f_heli_items_electronics, task_force_radio_items, a3_modules_f_cureator_cureator What did I miss? Share this post Link to post Share on other sites
spyderblack723 407 Posted June 4, 2015 I am trying to get Carrier ops working. I have loaded all the appendices but am getting this error.When clicking on this mission: alive=[Carrier - ops]=v1.1 cannot play this mission deleted.a3_structures_f_heli_items_electronics, task_force_radio_items, a3_modules_f_cureator_cureator What did I miss? It appears you do not have Task Force Radio, one of the required addons. Share this post Link to post Share on other sites
m4rt14l 13 Posted November 23, 2015 New version for this mission, *LAST UPDATE v1.2*-Added Headless Client. -Fixed respawn at carrier, now you can select over multiple respawn locations. -Fixed spamming error on RPT. You can download at header of the thread, Vanilla and ACE3 version in the package. Enjoy it greets and thanks. Share this post Link to post Share on other sites
vengeance1 50 Posted November 24, 2015 Awesome! Love this mission. Thanks Share this post Link to post Share on other sites
autigergrad 2034 Posted November 24, 2015 As an avid ALiVE enthusiast, this looks interesting. I'll have to check this out. Share this post Link to post Share on other sites