hcpookie 3770 Posted October 7, 2015 OK then... the v3.1 update is ready. It only updates pook_CRAM and pook_SAM, and so this is "just" a patch... overwrites the v3.0 stuff. Enjoy! https://onedrive.live.com/?id=5B54FC51A7917265%214095&cid=5B54FC51A7917265&group=0 Share this post Link to post Share on other sites
john111 76 Posted October 7, 2015 Could you make some systems,like the SA-2 ,SA-9 to work in A3?Just so that we have something in-game...thanks. Share this post Link to post Share on other sites
Guest Posted October 8, 2015 New version frontpaged on the Armaholic homepage. Pook SAM Pack v3.1 Rangemaster mod pack Arma 2: Combined Operations compatibility MP patch (ACR lite) Community Base Addons Arma 2 Share this post Link to post Share on other sites
sonsalt6 105 Posted October 8, 2015 Updated mod v3.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
hcpookie 3770 Posted October 8, 2015 Thank you guys for the mirror updates! Hopefully I'll have an Arma3 version to share for the holiday season :) Share this post Link to post Share on other sites
john111 76 Posted October 8, 2015 Yes,Yes,Yes! I`ve got just one more request ; Could you make a script that adds waypoints for the vehicles ,randomizes where on the maps they will be,prefering to hide in wodded terrain? Maybe add a "protective force" to make Seal Team stuff harder?I mean,ground forces. Great news! :) Share this post Link to post Share on other sites
hcpookie 3770 Posted October 8, 2015 Yes,Yes,Yes! I`ve got just one more request ; Could you make a script that adds waypoints for the vehicles ,randomizes where on the maps they will be,prefering to hide in wodded terrain? Maybe add a "protective force" to make Seal Team stuff harder?I mean,ground forces. Great news! :) I'm not sure what you're asking. It sounds like you're asking something a mission maker would need to deal with. Nothing in your statement would have anything to do with the vehicles themselves. Share this post Link to post Share on other sites
srbknight 925 Posted October 15, 2015 HCPOOK-ie you made me again to play A2 active and more than A3 ! :D great projects great work !!!! Share this post Link to post Share on other sites
srbknight 925 Posted October 15, 2015 and MEADS model seems to be broken it's white and without textures missing the launcher part on the truck ! :( Share this post Link to post Share on other sites
hcpookie 3770 Posted October 15, 2015 Nope, MEADS working fine here. It uses ACR textures... do you have the ACR MP patch installed (ACR Lite)? Share this post Link to post Share on other sites
john111 76 Posted October 15, 2015 Q:Could this be made to be work in A3 by mod "make playable in a3"addon from from Six? To tell you the truth,I`ve already tried it,and it worked a short time,then CTD.I had to re-install everything. My point;It may be done more simple,by trying that mod and make it work that way.Just a tip.Be careful... Share this post Link to post Share on other sites
hcpookie 3770 Posted October 15, 2015 Please stop asking about A3. I haven't even started working out what it needs for A3 yet. Share this post Link to post Share on other sites
Kevinbahia 0 Posted October 16, 2015 This mod will be perfect in Arma 3, do you have plans to ported into arma 3? Share this post Link to post Share on other sites
hcpookie 3770 Posted October 16, 2015 This mod will be perfect in Arma 3, do you have plans to ported into arma 3? You're kidding, right? Share this post Link to post Share on other sites
srbknight 925 Posted October 17, 2015 It works now thanks !!! :D Share this post Link to post Share on other sites
hcpookie 3770 Posted October 25, 2015 Announcement: I should be feature-complete with the SAM_PACK for A2. I've added all the things I intended and am now attempting to focus on porting into A3. I'm making it "standalone" so it won't reference anything that isn't in the pack itself... no more dependencies. That being said, there are only a few minor things that I have discovered, which I therefore do not intend to correct. Nothing that is a "show stopper" has been detected. A quick teaser for some A3 improvements: New - SA22 missile tubes have discarding end-caps. New SA22 missile, based on RL photos. No longer uses the AA-11 missile :) If that link doesn't work: https://onedrive.live.com/?id=5B54FC51A7917265%214196&cid=5B54FC51A7917265&group=0 And a reference... that's actually the photo I used for the texture: http://www.ausairpower.net/APA-Rus-PLA-PD-SAM.html#mozTocId944172 TO-DO: Add a 2nd stage discard to the SA22 like I did w/ the SA3. So, unless there is a show-stopper that is discovered, the current version 3.1 is the "final" version for A2. I will not be making any more improvements unless a show-stopper issue is discovered (anything that causes a CTD, or similar). Anything else... look for it in A3. See you there! :D Share this post Link to post Share on other sites
bars91 956 Posted October 27, 2015 Will you be porting all your A2 mods to A3? Share this post Link to post Share on other sites
sonsalt6 105 Posted December 7, 2015 Updated mod v4.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Noma 8 Posted January 21, 2016 This addon will be updated such as addon for ArmA 3 (like new models of pantsir, tunguska etc) ? Share this post Link to post Share on other sites
eggbeast 3673 Posted January 22, 2016 hey Noma, do you mean this little beauty? https://forums.bistudio.com/topic/186438-pook-sam-pack-v4-arma3-version/ Share this post Link to post Share on other sites
Noma 8 Posted January 22, 2016 hey Noma, do you mean this little beauty? https://forums.bistudio.com/topic/186438-pook-sam-pack-v4-arma3-version/ Yes! Share this post Link to post Share on other sites
robthegray 0 Posted May 20, 2016 i'm not sure whether this is a bug or just me being an unobservant, but i can't figure out how to stow the radar mast on the 9S36, could anyone help me? (the button in the action menu doesn't do anything, not even after rotating the mast to face the rear, front, left or right side of the vehicle) I have v31.7z for ArmA 2 OA Share this post Link to post Share on other sites
hcpookie 3770 Posted May 24, 2016 This is no longer being supported. Use the A3 version from this point forward. Mods, we could close this thread... Share this post Link to post Share on other sites
MADARA-MASTER 3 Posted August 23, 2017 On 5/3/2015 at 10:42 AM, eggbeast said: not so many left looking at our work in A2 thank heaven your work for arma 2 is great Share this post Link to post Share on other sites