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Mattastic

Marine Expeditionary Force Mod

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  Siege-A said:
Sorry about that Matt, I didn't touch the LWH helmet w/o goggles, due to the reason I wasn't aware it also had the same issues. Would you like me to go over it and make a fix?

That would be great, I really appreciate your help.

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Fix uploaded. PM with link sent.

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  Siege-A said:
Fix uploaded. PM with link sent.

Thanks, you have been so helpful. I am going to get, now probably, version 1.9 out soon to get over all this mess. Everything in the last changelog will be 100% good to go as well as even more that I have done in the meantime.

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Version 1.9 is out, it will fix all issues and add some more new features.

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Thanks for sending us the newest release :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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The poll on the thread that will decide the next weapon pack that the mod will have compatible units for is tied right now. If you haven't voted and are interested in doing so please vote within the next week. Very soon I will begin work on version 2.0 which is going to incorporate this new compatibility. Thanks for the continued support for the mod from everyone.

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Am I going to be the one to say this okay.

Firstly, I love the chestrigs so don't take this as a complete hate post but the tactical backpacks, especially the tan one are sorta plain. I also hate the NATO uniforms, is there going to be any opportunity in the future that there may also be a AAF retexture with the same quality? Everything new unit I've been seeing related to the marines have all jumped onto this uniform as there primary fatigues and I cannot stand running around in them, of course thats my opinion but theres a limited choice (3 uniforms to one camouflage).

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  PFCMako said:
Am I going to be the one to say this okay.

Firstly, I love the chestrigs so don't take this as a complete hate post but the tactical backpacks, especially the tan one are sorta plain. I also hate the NATO uniforms, is there going to be any opportunity in the future that there may also be a AAF retexture with the same quality? Everything new unit I've been seeing related to the marines have all jumped onto this uniform as there primary fatigues and I cannot stand running around in them, of course thats my opinion but theres a limited choice (3 uniforms to one camouflage).

AAF retextures came with the last update. More updates will come to include more gear and detailing existing gear. The current version released is by no means a finished product.

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Created a Facebook page for the modification. Please feel free to use it as another method to communicate your comments/suggestions on the mod. Details on Version 2.0 are going to be posted very soon here, there, and on all my other pages.

(MEF Facebook Page)

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Version 2.0 Details

-Adding "2nd Recon Btn" class

  • Includes 0321 Reconnaissance Man unit(s)
  • 3 New Uniforms in Desert & Woodland MARPAT

-Adding "Infantry Billets" class

-Adding RH Weapons Compatible Unit Config

-Updating UI

-Updating Overall Unit Config

-Fixing Zeus Compatibility

Release of Version 2.0 Will come sometime next week.

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Zeus Compatibility is fixed! Will come with Version 2.0 release next week.

UarfIcL.png

---------- Post added at 18:03 ---------- Previous post was at 16:45 ----------

So I am trying to go ahead and check off ALiVE compatibility while I am doing similar work. My groups configuration is based on the ORBAT and standard given on the ALiVE Wiki. However, in the mission, I get the TACOM message, "no groups available". ALiVE does seem to be placing my custom helicopters though which is what makes this more confusing. The groups work perfectly in game and with Zeus. I will show my code below, and would appreciate it if someone could show me what i'm doing wrong.

class CfgGroups
{
class West
{
	class MEF
	{
		name = "MEF";
		class Infantry
		{
			name = "Infantry";
			class MEF_InfSquad
			{
				name = "Rifle Squad";
				side = 1;
				faction = "MEF";
				rarityGroup = 0.3;
				class Unit0
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS_UL";
					rank = "LIEUTENANT";
					position[] = {0,5,0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS_UL";
					rank = "SERGEANT";
					position[] = {3,0,0};
				};
				class Unit2
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS_AS";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit3
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS";
					rank = "CORPORAL";
					position[] = {7,0,0};
				};
				class Unit4
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS";
					rank = "PRIVATE";
					position[] = {9,0,0};
				};
				class Unit5
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS_UL";
					rank = "SERGEANT";
					position[] = {12,0,0};
				};
				class Unit6
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS_AS";
					rank = "CORPORAL";
					position[] = {14,0,0};
				};
				class Unit7
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS";
					rank = "CORPORAL";
					position[] = {16,0,0};
				};
				class Unit8
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS";
					rank = "PRIVATE";
					position[] = {18,0,0};
				};
				class Unit9
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS_UL";
					rank = "SERGEANT";
					position[] = {21,0,0};
				};
				class Unit10
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS_AS";
					rank = "CORPORAL";
					position[] = {23,0,0};
				};
				class Unit11
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS";
					rank = "CORPORAL";
					position[] = {25,0,0};
				};
				class Unit12
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS";
					rank = "PRIVATE";
					position[] = {27,0,0};
				};
			};
			class MEF_InfTeam
			{
				name = "Fire Team";
				side = 1;
				faction = "MEF";
				rarityGroup = 0.3;
				class Unit0
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS_UL";
					rank = "SERGEANT";
					position[] = {0,5,0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS_AS";
					rank = "CORPORAL";
					position[] = {3,0,0};
				};
				class Unit2
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit3
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS";
					rank = "PRIVATE";
					position[] = {7,0,0};
				};
			};
			class MEF_InfTeam_AT
			{
				name = "Team Anti-Tank";
				side = 1;
				faction = "MEF";
				rarityGroup = 0.3;
				class Unit0
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS_UL";
					rank = "SERGEANT";
					position[] = {0,5,0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS_AT";
					rank = "CORPORAL";
					position[] = {3,0,0};
				};
				class Unit2
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit3
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS";
					rank = "PRIVATE";
					position[] = {7,0,0};
				};
			};
			class MEF_InfSentry
			{
				name = "Security Patrol";
				side = 1;
				faction = "MEF";
				rarityGroup = 0.3;
				class Unit0
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS_UL";
					rank = "SERGEANT";
					position[] = {0,5,0};
				};
				class Unit1
				{
					side = 1;
					vehicle = "MEF_WMARPAT_LS";
					rank = "CORPORAL";
					position[] = {3,0,0};
				};
			};
		};
	};
};
};

Edited by Mattastic

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  Deny_001 said:
So, how's this coming along?

Things are coming along just fine. Zeus compatibility is fixed. I've 90% of the work for the RH Weapons compatibility. ALiVE is somewhat compatible, trying to get 100%. All existing units have updates to their config.The "Infantry Billets" is coming along, probably the area that I have done the least work, but will have it done. The new recon units are 75% done also. I think I might go ahead and add Ghosthawk, Hummingbird, Pawnee, and Blackfoot units.

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That sounds awesome mate. Can't wait to see how it looks.

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I have been really busy this week and am doing my best to finalize this update and get it released. There were a couple more updates that I did in addition to those that I previously stated so it has taken some extra time. It will be ready by tomorrow evening. Thank you all for your patience.

Here's what is coming in Version 2.0:

  • Added ALiVE Compatibility
  • Added "2nd Recon Btn" class
    -Includes 0321 Reconnaissance Man unit(s)
    -4 New Uniforms in Desert & Woodland MARPAT
  • Added "Infantry Billets" class
    -Includes Squad Billet Units [sL,FTL,AR,AAR,RFL]
  • Added RH Weapons "Infantry Billets" class
    -Includes RH Squad Billet Units [sL,FTL,AR,AAR,RFL]
    -Includes RH Groups
  • Added 4 Re-Textured Helicopters
    -Ghosthawk UH-80
    -Blackfoot AH-99
    -Pawnee AH-9
    -Hummingbird MH-9
  • Updated Weapon Config
    -Adjusted ROF on M240B & M249 SAW
    -Fixed Muzzle Flashes for M4's & M16A4 w/o M203
    --To fix the muzzle flash on the other weapons, simply put a silencer on them then take it off.
  • Updated Overall Unit Config
    -Attachments on Units Weapons
    -Customized Loadouts more
  • Updated UI
  • Fixed Zeus Compatibility

Edited by Mattastic

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  Mattastic said:
Version 2.0 is Released! Enjoy!

Hi Mattastic, thanks for the great mod. I use your uniform/vests/headgear for an amphibious assault Zeus game mode mission that is on the Imrali terrain. We launch from an LHD using AH-1Zs, UH-1Ns, AV-8Bs, LCACs, AAVs, HMMWVs, MRAPs, and LAVs. One things I'd love to see is if you could make a proper Marine Corps flight suit and crewman suit. I've looked and looked and looked and there just isn't a single Marine Corps flight suit modeled anywhere I can find, despite the fact that they are worn by aviators, maintenance personnel, infantrymen and armored crews.

I would love to see this ingame:

http://cdn.shopify.com/s/files/1/0065/2742/products/nomex_eb60149c-bc14-4ab4-ab22-333bda842218.jpg?v=1390592678 (111 kB)

There are also green versions:

bilde?Site=M6&Date=20110926&Category=NEWS&ArtNo=109260323&Ref=AR&MaxW=640&Border=0&Aviators-Ditch-new-flight-suit-wear-rules

The flight suits are very popular even outside of aviation due to their level of comfort.

041223-M-5578G-044-1.jpg

aaa.sized.jpg

Thanks again for the great mod.

USMC 0231

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I do plan to include aviators and crewman gear down the road. I have a former marine in my clan that wore a combat onesie in Iraq, so i have a close reference to consult when it is time. Thanks for the use and support of the mod! Send me that mission and it's requirements, I'd like to check it out.

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Teriyaki's Uniform mod has both versions of that flight suit in it. You should check it out, they are great.

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Thanks for sending us the newest release :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Nice, the light gray paint really gives those helos a sleek, future-ish look. That said, I'd love to see dedicated "Marine" helos someday (preferably cooler-looking than Army ones, as is the case IRL :) ). The BIS helicopters are all derived from land-based ones, none of them really had much in terms of carrier capability.

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  Dragon01 said:
Nice, the light gray paint really gives those helos a sleek, future-ish look. That said, I'd love to see dedicated "Marine" helos someday (preferably cooler-looking than Army ones, as is the case IRL :) ). The BIS helicopters are all derived from land-based ones, none of them really had much in terms of carrier capability.

I would like to have helicopters like that also. I don't really have a team working directly with me on this everyday. So, I am limited to my own capabilities. Suffice to say I am not capable of making those choppers happen alone, at least not yet. I juggle work, school, and an arma clan so getting things done at the level there at is a challenge itself. However now that I have a lot of the things I want and then some out of the way I can focus my time on doing some more centralized work. Like trying to bring one of those types of asset into the mod, perhaps a Venom. Ground vehicles are also something in the plans. I don't really have an end game for this mod. Pretty much will go on as a project of mine until I run out of things I can do. The current textures of the helos will do for now, I plan on doing more detail work to them in the future.

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