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Mattastic

Marine Expeditionary Force Mod

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Marine Expeditionary Force
by
Mattastic

 

Description:

The Marine Expeditionary Force modification is a unit addon pack. It was developed to offer a professional solution for those wanting to portray the United States Marine Corps in ArmA III. Enjoy HD textures along with real "clean" looking uniforms. This modification has a long development road map and will grow to eventually include more uniform variants, proxy gear, weapons, and even vehicles.

Features:

 

Units

  • 2nd Marine Raiders
  • 2nd Medical Btn.
  • 2nd Recon Btn.
  • 3/9 Marines
  • 3/9 Marines II
  • Infantry billets
  • Marine Aircraft Wing

Gear

  • 46 Uniforms
  • 32 Vests
  • 29 Headgear
  • 25 Backpacks

Weapons

  • M4A1
  • M4A1/M203
  • M16A4
  • M16A4/M203
  • M27 IAR
  • M249 SAW
  • M240B
  • Mk16 SCAR 
  • Mk17 SCAR 
  • Mk12 SPR
  • MP5's
  • Lee Enfield 
  • M110 SASS 
  • M107 Barrett 
  • M24 
  • M40a3 
  • M1014 
  • M136 AT4 
  • M9 
  • 1911 
  • Glock 17 
  • Taurus Revolver
  • ACOG's
  • Suppressor's 

Vehicles

  • USMC A3 Helicopters
  • F-37 Thunder
  • US HMMWVs (EWK Compatible)
  • OD Hunters
  • MTVR's
  • MaxxPro MRAP's

 

Installation:

Step 1. Download .pbo file(s)
Step 2. Open your Arma III add on location
Step 3. Create folder named "@MEF"
Step 4. Open "@MEF" after creating
Step 5. Create folder named "addons"
Step 6. Open folder named "addons"
Step 7. Place downloaded .pbo(s) inside of "addons" folder
Step 8. Launch Modification with ArmA III and Enjoy!

Included files:
 

Spoiler

 

Gunfighter.pbo

HAFM_ArmA2_Vehicles.pbo

mef_mod.pbo

mef_patches.pbo

mef_weapons.pbo

OK_F_35C.pbo

 

 

Usage:

Place units in Editor or preview gear/uniforms in Virtual Arsenal.  Full list of class names are included in the mod on a spreadsheet.

 

Media:

Steam Screenshots (Lots of images of the mod)

 

Known Issues with v2.6.4
-Issue with optic and reloading SAW
-No iron sights for M27 and M110 because of rotation issue when optic is mounted
-Texture error on HMMWV

 

Change log:

Spoiler

 

v2.6.4

-Fixed 1.68 VA Compatibility

 

v2.6.2

-Fixed ItemInfo Error

-Fixed WeaponSlotsInfo

 

v2.6.1 
-Fixed Inventory UI errors 
-Fixed Various config errors 

 

-Added Weapons to Units 

 

v2.6
-Replaced M16's, M4's, M240B, and M249 with new ports
-Added Mk 12 Rifle
-Added MP5's
-Added ACOG's
-Added Suppressors
-Added OD & Grey Vests
-Added OD Hunters
-Added MTVR's
-Added MaxxPro MRAP's
-Added bipod support for most weapons
-Fixed Author Bug
-Fixed Unit Categories
-Fixed Editor Categories

 

-Adjusted Sounds, Recoil, and Animations for most weapons

 

v2.5.1

-Updated Signatures and BI Key for Servers

 

v2.5

-Added Mk 16 SCAR 
-Added Mk 17 SCAR 
-Added Lee Enfield 
-Added M110 SASS 
-Added M107 
-Added M24 
-Added M40a3 
-Added M1014 
-Added M135 AT4 
-Added M9 
-Added 1911 
-Added Glock 17 
-Added Taurus Revolver 
-Added MTV Team Leader 
-Added MTV Base 
-Added MTV Combat 
-Added MTV Holster 
-Added MTV Patrol 
-Added MTV Marksman 
-Added MTV Pouch 
-Added A2 Ghillie Suits 
-Added USMC Pilot Vest 
-Added MICH 2000 w/ Goggles OD 
-Added MICH 2000 OD 
-Added MICH 2000 w/ Goggles Tan 
-Added MICH 2000 Tan 
-Added USMC Pilot Helmet 
-Added Neck Shemagh Tan 
-Added Neck Shemagh OD 
-Added Bowman Headset 
-Updated Armor Values 
-Updated Woodland and Desert MARPAT textures 
-Fixed Huron Texture Not Displaying 

 

v2.4 

Updated Armor Values

 

v2.3

-Added Drill Instructor Unit/Uniform

-Updated T Shirt Uniform Variants

-Fixed MARSOC/Recon Groups

 

v2.2

-Added: Marine Raider Units/Groups

-Added: Recon Groups

-Added: ECH Lite (Coyote/Earth/Grey/OD)

-Added: ECH (Coyote/Earth/Grey/OD)

-Added: Plate Carrier Light (Black/Coyote)

-Added: Plate Carrier Heavy (Black/Coyote)

-Added: Boonie Cap (M81)

-Added: Baseball Cap (WM/DM/M81)

-Added: Grey Combat Tactical Uniforms

-Added: Combat Utility Uniforms (M81)

-Added: Combat Tactical Uniforms (M81)

-Added: Assault Pack (Black/Coyote/M81/OD)

-Added: Carryall Pack (Black/Coyote/M81/OD)

-Added: Kitbag (Black/Coyote/M81/OD)

-Added: Patches (Logo/Jack)

-Added: F-37 Thunder

-Added: US HMMWVs

-Fixed: Uniform Shoulder Insignia displays now

-Fixed: Pilot unit helmet

-Updated: Unit/Gear Naming Format

-Updated: Tan Uniform Textures

 

V2.1
- Separated .pbo’s
- Added Winter Uniform & Headgear
- Added Winter Units & Groups
- Added New Plate Carrier (AAF Retexture)
- Added 2 Helicopters (Cobra & Venom)
- Added Flight Suits & Coveralls
- Added Pilot & Crew Units
- Updated Weapon Recoil
- Updated Weapon Sounds
- Updated Vest Armor (More Realistic)
- Fixed Blackfoot Flares
- Fixed Unit Configurations

v2.0
-Added ALiVE Compatibility
-Added Zeus Compatibility
-Added Recon Units
-Added 4 Recon Uniforms
-Added Infantry Billet Class
-Added Desert Groups
-Added RH Infantry Billets Class
-Added RH Group
-Added 4 Helicopters
-Updated Unit Config to include weapons with attachments
-Updated UI for 5 Uniforms
-Updated Overall Unit Loadout Uniformity
-Fixed Muzzle Flashes for both M4's & the M16A4 w/o M203 (To fix the muzzle flash on the other weapons, simply put a silencer on them then take it off. )
-Fixed Rate of Fire on M240B & M249 SAW

v1.9
-Fixed everything bugged from last update
-Fixed M27 IAR bug
-Added Zeus Compatibility
-Improved Unit/Group Configuration
-Added Displaying Logo

v1.8
-Added 2 new helmets
-Added Range Belt
-Added Added 8-Point Cover
-Added AAF Re-Textured Uniforms
-Added Groups
-Updated UI
-Included BIKey File
-Improved Unit Configuration
-Expanded Config to include a couple AAF Re-Texture units

v1.7
- Expanded unit config
- Added USMC CH-67 Huron

v1.6
- Fixed vest and helmet armor values
- Updated textures on all items, except for MICH's (More work will come on those)
- Added 4 Backpacks w/ 3 different patterns
- Added Boonie Hats
- Added light variant vests
- Added Rolled Sleeve & T-Shirt variants to both existing uniforms
- Extended unit configuration (More detailed work to come in next update)

V.1.5 - - Added USMC Weapons(Thanks to EricJ)
- Vest Patch has been edited and refined
- Desert MARPAT [MICH] texture update

V.1 - Initial Release

 



Notes:
Please message me directly on BI Forums or Armaholic with any bug reports or suggestions.


Credits & Thanks:

EricJ for contributing some weapons

(- Ammo values for some weapons done by Spartan0536

- Additional sounds by armyinf

- Various weapon sounds: Taumargin)

Armapirx for contributing textures

Massi for contributing models & textures

Karneck for USMC Helicopters

Siege-A for Bug Fixes

Aplion for HMMWVs Port

Olli for F-37Thunder

Community Upgrade Project Team

Richardsd for contributing MTVR's and MaxxPro MRAP's

Bohemia Interactive and the entire ArmA Community

 

Other Sites:
- Facebook
- Armaholic

- Steam Workshop

Requirements:

(Community Base Addons A3)
(Optional)(RH M4/M16 Pack)

(Optional)(EWK HMMWV's)

 

Version 2.6.4:
DOWNLOAD HERE

Edited by Mattastic
Updated to Version 2.6.4
  • Like 1

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The Marine Expeditionary Force modification is a unit addon pack. It was developed to offer a professional solution for those wanting to portray the United States Marine Corps in ArmA III.

I don't mean to be that guy and take away from your work, however this looks like nothing more than another generic reskin to me. Certainly not a 'unit addon pack' as no units are provided...

Edited by Singleton

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I don't mean to be that guy and take away from your work, however this looks like nothing more than another generic reskin to me. Certainly not a 'unit addon pack' as no units are provided...

It's ok to be that guy, I figured I would need to give more clarification. It is a reskin but by no means is it generic. Also units are provided. There is a full faction that can be seen in the editor. The units are named after USMC MOS's.

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Thanks for sending us the release :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Nice looking textures, but how many more marine mods do we need?

Just one more.

Edited by Mattastic

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Update - Version 1.5 Coming Soon!

Basic USMC Weapons could come as soon as today. Ironing out any remaining issues with them before they are released. The list of weapons is as follows: M16A4, M16A4 w/ M203, M4A1, M4A1 w/ M203, M27 IAR, M249 SAW, M240B.

Current additions that are WIPs

-Desert/Woodland Backpacks

-Soft Covers such as Boonies and 8-Point

-More Uniform/Vest styles, i.e Rolled Sleeve, T-Shirt, Lite, Heavy

-Extending unit classes and groups

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Update - Version 1.5 Coming Soon!

Basic USMC Weapons could come as soon as today. Ironing out any remaining issues with them before they are released. The list of weapons is as follows: M16A4, M16A4 w/ M203, M4A1, M4A1 w/ M203, M27 IAR, M249 SAW, M240B.

Current additions that are WIPs

-Desert/Woodland Backpacks

-Soft Covers such as Boonies and 8-Point

-More Uniform/Vest styles, i.e Rolled Sleeve, T-Shirt, Lite, Heavy

-Extending unit classes and groups

Please could you do more helmet types, as I think thats what could differentiated yours from others is having realistic and varied helmets (Ones with googles, helmet cams, Netting/scrim) such as the different ones you can see here:

hires_081122-M-6159T-008.jpg

As I find other USMC mods lack variation in helmets, and so more could be added for more realism and variation like how RHS has numerous versions of helmets as well

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Please could you do more helmet types, as I think thats what could differentiated yours from others is having realistic and varied helmets (Ones with googles, helmet cams, Netting/scrim) such as the different ones you can see here:

http://www.defense.gov/dodcmsshare/newsphoto/2008-11/hires_081122-M-6159T-008.jpg

As I find other USMC mods lack variation in helmets, and so more could be added for more realism and variation like how RHS has numerous versions of helmets as well

I am working on including those type of helmets and their variations. The current helmet is placeholder until the others come.

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I am working on including those type of helmets and their variations. The current helmet is placeholder until the others come.

Sounds awesome!

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Thanks for sending us the updated release :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Congratulations Mattastic on your first released addon.

Due to your description and claims i would like to add some constructive criticism that i have noticed on your addon. With your claim to offer a professional solution i think these point are more then valid.

- Your Camo patterns stretch across all surfaces without any type of breakup on seams or pockets.

- None of the Maps have been adjusted to the _co texture so the Kneepads and Elbow pads still appear as Polymer material while having the different patterns placed on them.

- Any type of fabric visualisation is apperently abscent on the _co texture

- No stitches are visible

- No USMC Logo was found on the pattern while investigating ingame

Overall i can see why people would mark this as a generic reskin, even though there has been a lot of work put into the overall functionality the textures are, at there current state, no where near the claim you have put out.

Yes your textures are "clean" but to the point where not only dirty and weathering has been removed, but any detail of the fabric was erased with a giant repeating MARPAT pattern.

Please do not take this post the wrong way, i know that such criticism can look like a bash or plainly dishonoring the work you put in, but that is not the case on my end.

As i read in your messages, you are looking for something more then the average reskin and look to deliver something better and "done right", that is why i am offering up some guidelines.

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Congratulations Mattastic on your first released addon.

Due to your description and claims i would like to add some constructive criticism that i have noticed on your addon. With your claim to offer a professional solution i think these point are more then valid.

- Your Camo patterns stretch across all surfaces without any type of breakup on seams or pockets.

- None of the Maps have been adjusted to the _co texture so the Kneepads and Elbow pads still appear as Polymer material while having the different patterns placed on them.

- Any type of fabric visualisation is apperently abscent on the _co texture

- No stitches are visible

- No USMC Logo was found on the pattern while investigating ingame

Overall i can see why people would mark this as a generic reskin, even though there has been a lot of work put into the overall functionality the textures are, at there current state, no where near the claim you have put out.

Yes your textures are "clean" but to the point where not only dirty and weathering has been removed, but any detail of the fabric was erased with a giant repeating MARPAT pattern.

Please do not take this post the wrong way, i know that such criticism can look like a bash or plainly dishonoring the work you put in, but that is not the case on my end.

As i read in your messages, you are looking for something more then the average reskin and look to deliver something better and "done right", that is why i am offering up some guidelines.

I have gotten similar advice and have already started on implementing changes suggested. The camo patterns are being reworked to be different in some minor ways for ever piece of the uniform. The "fabric visualization" as you call it is in most cases way overdone. Military uniforms, especially the USMC Combat Utility Uniforms are not made from 100% cotton therefore they do not and should not show a high level of fabric-ization. Still, I appreciate you opinion and will try to improve it. In the pattern itself there are small eagle globe and anchors. If you did not find them then you did not look close enough. As far as no stitches....machine stitched uniforms such as the USMCs do not show stitches. If you show stitches or anything like that it means you need to go buy a new uniform. The material file for the uniform does need work like you said. I am a bit inexperienced when it comes to doing material manipulations but am currently getting around that curve and learning to do it. I love criticism like you have given and am really looking for more of it and advice on how to improve the mod.

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Looks nice. If I may though, black gloves on Preview 1 seem a bit out of place. Could you retexture them to sand pattern? Woodland gloves fit very good.

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Looks nice. If I may though, black gloves on Preview 1 seem a bit out of place. Could you retexture them to sand pattern? Woodland gloves fit very good.

Taken into consideration, look for updates to gloves and boots on the next update release.

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...hopefully a MATV with a proper turrent instead of that awful CROWS.

That would be a cool thing to have, but as far as I know that is next to impossible. The "Hunter" .p3d files are binarized there for encrypted. I'm pretty sure that the manipulation/alteration of these files is a big NO NO. If in the future Bohemia Interactive decides to release those files in an unbinarized format to their sample packs for Arma III, only then could it be possible. I'm sure when that day comes you will see what your wanting along with loads of other new modifications.

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Maybe see if this guy would let you port over the MATV from here?

http://www.armaholic.com/page.php?id=12840

Its the best fitting vehicled for current and near future Marines...........yet we're stuck with these damn CROWS turrets.

Looking good anyway. Once you get rid of those silly knee pad (I think you said you're gonna re-texture) I'm grabbing them for sure. Really been waiting for a USMC mod that just goes that extra little bit.

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Maybe see if this guy would let you port over the MATV from here?

http://www.armaholic.com/page.php?id=12840

Its the best fitting vehicled for current and near future Marines...........yet we're stuck with these damn CROWS turrets.

Looking good anyway. Once you get rid of those silly knee pad (I think you said you're gonna re-texture) I'm grabbing them for sure. Really been waiting for a USMC mod that just goes that extra little bit.

Those are nice indeed, I may see what I can do with that. Yes I am still doing updates to the textures, to include material alteration of knee and elbow pads.

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Update Inbound! To include revamped textures on uniforms, helmets. Adding more NATO Uniform variations, adding AAF uniform MARPAT variants, soft covers to include Boonies, Patrol Cap, Baseball Cap, (still working on getting an 8 Point), 3 types of backpacks in both MARPAT patterns, another plate carrier variant, and all the UI to go with everything. Along with the new content, adjustments will be made in the config to update placeable editor units with all new weapons and gear. The holidays have taken up some time, but please be patient the update is coming very soon.

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In one of the posts above you said that you'll remove those damned, crye-ish built-inn knee-pads. Or did I misunderstand that?

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In one of the posts above you said that you'll remove those damned, crye-ish built-inn knee-pads. Or did I misunderstand that?

I am working on that, I am also adding a complete set of the AAF type uniforms to help offer a solution to the problem. At least the AAF types will come next update, maybe the material alterations to the knee pads and elbow pads. The shape of the knee pads and elbow pads will remain due to the inability to manipulate the model, but at least we can make them non reflective. Also, proper MICH helmets and 8 Point covers are being contributed by Massi. Next update will be the biggest yet, outside of the initial release.

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