FanBF2 13 Posted October 24, 2014 Hi everyone. I use the very good Virtual Vehicle Spawner script in my mission. Unfortunately, some addons are not fetched by VVS. I would like to know if I can simply create a basic GUI where I can add the classnames of addons and then they appears in a sort of basic list so I can choose which one to spawn on a marker. There is a simple way to do that ? Thanks. :) Share this post Link to post Share on other sites
dreadedentity 278 Posted October 24, 2014 Making a GUI itself is pretty complicated, actually, at least before you have some experience. I recommend to start.Luckily, our very own Iceman77, whose pdf tutorial is referenced in the video, is very active on the forum, so I'm sure he'll see this thread and be able to answer any questions. I've even made a dialog or two in my day :p Share this post Link to post Share on other sites
anthonyfromtheuk 6 Posted October 24, 2014 This is similar to what I have been trying to do, create a dialog to spawn a script. If you follow the video then all you need to know extra is to add action = "closeDialog 0;_nil=[]ExecVM ""yourscriptname.sqf"""; to your button in the dialogs.hpp to call your spawn script. But personally I cannot get my own created dialogs to show up and found the example mission on the linked tutorial video to not work. Also that video doesn't explain how you get defines.hpp - you press Ctrl + P while in GUI editor and then copy paste that. ---------- Post added at 18:44 ---------- Previous post was at 18:23 ---------- If you get it working id love to see an example mission because i am having no end of trouble getting this to just show up Share this post Link to post Share on other sites
iceman77 19 Posted October 24, 2014 You could take a look at VSYS in my sig. It's pretty trimmed down I suppose. It pulls the vehicle's from the cfg. Which should load your addon vehicles automatically. Maybe you can have a look there to see how it's done. Share this post Link to post Share on other sites
FanBF2 13 Posted October 24, 2014 Thanks ! I will try these solutions. Share this post Link to post Share on other sites
FanBF2 13 Posted October 25, 2014 So I followed your tutorial Iceman77 and when I want to pass an argument (classname of a vehicle) in my execVM command when a load my mission I get an error message: dialog.hpp class HMMWV_SPAWN_dialog { idd=-1; movingenable=false; class controls { //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT START (by FanBF2[CH], v1.063, #Jelony) //////////////////////////////////////////////////////// class hmmwv_frame: RscFrame { idc = 1800; text = "HMMWV"; //--- ToDo: Localize; x = 0.29375 * safezoneW + safezoneX; y = 0.225 * safezoneH + safezoneY; w = 0.4125 * safezoneW; h = 0.55 * safezoneH; }; class hmmwv1_button: RscButton { idc = 1600; text = "HMMWV M2"; //--- ToDo: Localize; x = 0.324687 * safezoneW + safezoneX; y = 0.302 * safezoneH + safezoneY; w = 0.0876563 * safezoneW; h = 0.033 * safezoneH; action = "closeDialog 0;_nil=["HMMWV2_M2"]ExecVM ""SPAWN\HMMWV.sqf"""; }; //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT END //////////////////////////////////////////////////////// }; HMMWV.sqf _typeHMMWV = _this select 0; hint format["%1",_typeHMMWV]; _spawnHMMWV = _typeHMMWV createVehicle position player; Here the error: I don't understand what I am doing wrong. Share this post Link to post Share on other sites
Schatten 290 Posted October 25, 2014 (edited) In hmmwv1_button class must to be action = "closeDialog 0;_nil=['HMMWV2_M2']ExecVM 'SPAWN\HMMWV.sqf'"; Also if I'm not mistaken must to be movingEnable = 0; Or add #define false 0 Edited October 25, 2014 by Schatten Share this post Link to post Share on other sites
iceman77 19 Posted October 25, 2014 action = "closeDialog 0;_nil=['HMMWV2_M2']ExecVM 'SPAWN\HMMWV.sqf'"; Share this post Link to post Share on other sites
FanBF2 13 Posted October 26, 2014 (edited) Yes it works ! Many thanks to everyone ! Anthonyfromtheuk, do you still need an example mission ? Edit: Why in this case, strings need to be in ' ' instead of quote ? Edited October 26, 2014 by FanBF2[CH] Share this post Link to post Share on other sites
jshock 513 Posted October 26, 2014 Because it's just standard programming protocol, if you ever have " " encompassing a piece if code anything within that, you use ' ' instead, and anything within that you use "" "", and really anymore than that you need to re-think the code overall. I have had to go that deep with the quotes before in a script thag creates a trigger, and the onAct statement had an addAction creation, and with those two commands I had to go as deep as double double quotes, it's just one of those things :p. Share this post Link to post Share on other sites
FanBF2 13 Posted October 26, 2014 So, if I understand correctly: CODE_lvl1 "CODE_lvl2 'CODE_lvl3 ""CODE_lvl4 """CODE_lvl5"""""'" right ? Share this post Link to post Share on other sites
dreadedentity 278 Posted October 26, 2014 ;2803817']So' date=' if I understand correctly:CODE_lvl1 "CODE_lvl2 'CODE_lvl3 ""CODE_lvl4 """CODE_lvl5"""""'" right ? Your "CODE_lvl5" should be quadruple double quotes. This is because to have/use double quotes inside a string, you need to use 2 double quotes. Alternatively, you can use single quotes because they are still recognized as string definitions, but does not have the same restriction as double quotes regarding nested strings. For example: hint "Hello world"; //puts a box on screen with Hello World hint """Hello world"""; //puts a box on screen with "Hello world" hint "'Hello world'"; //puts a box on screen with 'Hello world' Alternatively, it could even look like this: CODE_lvl1 "CODE_lvl2 ""CODE_lvl3 """"CODE_lvl4 """"""""CODE_lvl5""""""""""""""" Share this post Link to post Share on other sites
iceman77 19 Posted October 26, 2014 oh man I love colors! Share this post Link to post Share on other sites
FanBF2 13 Posted October 26, 2014 Too... much... quotes... Alright, I think I get it thanks ! Share this post Link to post Share on other sites
dreadedentity 278 Posted October 26, 2014 ;2803875']Too... much... quotes...Alright' date=' I think I get it thanks ![/quote'] No problem, but really nowadays with the arma engine, if you need to nest strings 4 times, you're doing something wrong. I made a mistake in my post, also. Rather than doubling the number of quotes each time, you only need to add 2 more double quotes. So in the blue CODE_lvl5 you would only need 6 double quotes, rather than 8. Then, if you were to go one scope deeper, you would use 8 double quotes, rather than 16. Linear scaling, not exponential. Share this post Link to post Share on other sites