Sk3y 12 Posted July 23, 2016 We can't opening the ebo files. That's makes impossible to create good Camofaces. It's Bohemia decision. Sry for that. Share this post Link to post Share on other sites
DJankovic 401 Posted August 25, 2016 Maybe you can contact owner of the ASCZ Heads and make it working with your camo faces?? Would be apprechiatedhttp://www.armaholic.com/page.php?id=27457 1 Share this post Link to post Share on other sites
VastGameMaster 31 Posted September 10, 2016 Have you tried using the Arma 3 tools and PBOManager to depbo and repbo the files? I would suggest Eliteness but it seems to screw up the pbo files for Arma 3 somehow. Share this post Link to post Share on other sites
cc_kronus 9 Posted December 10, 2017 On 19/5/2015 at 11:15 PM, Sk3y said: @Siege-A you can give AI the face with following combination: [TABLE=width: 1085] [TR] [TH]Ground example[/TH] [TH]BWtarn[/TH] [TH]BWStripes[/TH] [TH]Black[/TH] [TH]Serbian[/TH] [TH]USStripes[/TH] [TH]USStains[/TH] [TH]USFlash[/TH] [/TR] [TR] [TD=bgcolor: inherit]GreekHead_A3_01[/TD] [TD=bgcolor: inherit]_cfaces_BWTarn[/TD] [TD=bgcolor: inherit]_cfaces_BWStripes[/TD] [TD=bgcolor: inherit]_cfaces_Black[/TD] [TD=bgcolor: inherit]_cfaces_Serbian[/TD] [TD=bgcolor: inherit]_cfaces_USStripes[/TD] [TD=bgcolor: inherit]_cfaces_USStains[/TD] [TD=bgcolor: inherit]_cfaces_USFlash[/TD] [/TR] [/TABLE] AfricanHead_01, AfricanHead_02 and AfricanHead_03 has no Black. @Corporal_Lib[bR] yes sure. Need more freetime (Job ;) ) @Agamennone yes sry (no bug ;) ) Hi Sk3y, I can't understand this. Can you be more specific on how to use the above data for the AI character to show a camo face? What specific line should I type in the unit's init? Thanks! Share this post Link to post Share on other sites
frostie12345 48 Posted December 15, 2017 Hey try this Give an AI Camoface: Put in Unit-Init: faceunit = (face this + "_cfaces_Black"); this setVariable ["JgKp_Face", faceunit, true]; Possible: _cfaces_BWTarn, _cfaces_BWStripes, _cfaces_Black, _cfaces_Serbian, _cfaces_USStripes, _cfaces_USStains, _cfaces_USFlash Share this post Link to post Share on other sites
Sk3y 12 Posted December 15, 2017 Thats right. I updated the first Post for all :) Share this post Link to post Share on other sites
Rich_R 1087 Posted December 16, 2017 As the apex stuff has been opened up, has this been updated to include the new faces? Share this post Link to post Share on other sites
frostie12345 48 Posted December 16, 2017 its actually planned and in Work 1 Share this post Link to post Share on other sites
rpr 37 Posted January 4, 2018 Hello camo faces team! (sorry for posting in the "Addons & Mods - Compete" subforum) first of all, thanks a lot for your awesome mod, I've been playing a lot with it. It also gave me inspiration to paint some camo textures on my own - for the Unsung Vietnam mod :-) I am using a different approach - but unfortunately, in my approach, when wounded, the face texture switches back to the non-camo one + blood texture overlay Details: 1) i make a camo overlay in photoshop and save it without the underlying "face" texture. => convert to paa => lrrp_camo01.paa 2) I just refer to the Material rvmat in the config.cpp file Example: my config.cpp just looks like this: class WhiteHead_01_cfaces_lrrpcamo01 : WhiteHead_01 { displayname = "Bayh camo01"; identityTypes[] = {""}; material = "\lrrpcamo\heads\lrrpcamo01\m_white_01.rvmat"; materialWounded1 = "\lrrpcamo\heads\lrrpcamo01\m_white_01_injury.rvmat"; materialWounded2 = "\lrrpcamo\heads\lrrpcamo01\m_white_01_injury.rvmat"; }; m_white_01.rvmat: [...] class Stage2 { texture = "lrrpcamo\Heads\lrrpcamo01\lrrp_camo01.paa"; uvSource = "tex"; class uvTransform { aside[] = {1, 0, 0}; up[] = {0, 1, 0}; dir[] = {0, 0, 0}; pos[] = {0, 0, 0}; }; }; [...] m_white_01_injury.rvmat [...] class Stage3 { texture = "lrrpcamo\heads\lrrpcamo01\lrrp_camo01.paa"; => THIS DOES NOT WORK SOMEHOW uvSource = "tex"; class uvTransform { aside[] = {1, 0, 0}; up[] = {0, 1, 0}; dir[] = {0, 0, 0}; pos[] = {0, 0, 0}; }; }; [...] Pro: just 1 camo texture for all 30+ faces (= 0.5MB vs 20MB) Con: BUG: when wounded, the texture switches back to the non-camo face + blood textures. => do you guys have any idea how to resolve this? If you are interested in the details of my implementation I can provide you with my current camo faces mod, no problem. Thanks in advance Cheers rpr 1 Share this post Link to post Share on other sites
Rich_R 1087 Posted January 4, 2018 This is a great workaround! Personally, having the camo face vastly outweighs the reversion on death. Nice work! Share this post Link to post Share on other sites
zukov 489 Posted January 4, 2018 suggestion: Fiji warriors faces painted 1 Share this post Link to post Share on other sites
rpr 37 Posted January 5, 2018 Hello everybody, regarding my earlier post: I was able to fix the issue! I made a new wound texture for each camo pattern overlay which is the camo pattern overlay + the wound texture on top! For each camo pattern I have now:lrrp_camoxx.paa AND lrrp_camoxx_wound.paa: m_white_01.rvmat refers to the camo overlay in Stage2: class Stage2 { texture = "lrrpcamo\Heads\lrrpcamo15\lrrp_camo15.paa"; uvSource = "tex"; class uvTransform { aside[] = {1, 0, 0}; up[] = {0, 1, 0}; dir[] = {0, 0, 0}; pos[] = {0, 0, 0}; }; }; m_white_01_injury.rvmat refers to the camo overlay + wound texture class Stage2 { texture = "lrrpcamo\Heads\lrrpcamo15\lrrp_camo15_wound.paa"; uvSource = "tex"; class uvTransform { aside[] = {1, 0, 0}; up[] = {0, 1, 0}; dir[] = {0, 0, 0}; pos[] = {0, 0, 0}; }; }; @zukov: coincidentally I made a similar camo pattern already, don't know how to change the facial expression however :-) I anybody needs some help regarding camo face painting, I can provide support & example files. Cheers rpr 2 Share this post Link to post Share on other sites
Rich_R 1087 Posted January 5, 2018 Good job! You should release it! Share this post Link to post Share on other sites
rpr 37 Posted January 5, 2018 My camo faces will be included in the next Unsung Mod release. See also the Unsung WIP thread :-) 3 Share this post Link to post Share on other sites