ww2weasel 10 Posted November 19, 2014 Update - for Anzac Ford Share this post Link to post Share on other sites
ww2weasel 10 Posted November 23, 2014 The new Japanese infantry compared to AIA's version - this done for comparison. Face textures to be done later. ---------- Post added at 19:15 ---------- Previous post was at 19:11 ---------- Share this post Link to post Share on other sites
supportgunner 10 Posted November 24, 2014 The new Japanese infantry compared to AIA's version - this done for comparison.Face textures to be done later. http://z3.ifrm.com/56/94/0/p507693/Jap_pacific_and_AIA_Japs_comparison.jpg ---------- Post added at 19:15 ---------- Previous post was at 19:11 ---------- http://z3.ifrm.com/56/94/0/p507551/commonwealth_uniforms.jpg This is very good When release Share this post Link to post Share on other sites
spad 64 Posted November 24, 2014 not before several month to avoid too long waiting i'll make different small pack, one for USMC, one for japanese reinforcement and the last one for commonwealth Share this post Link to post Share on other sites
spad 64 Posted December 20, 2014 just before christmas, a little video with some of the new addons the LVT series, the LST Large, Block Island aircraft carrier, US Navy planes avenger and helldiver, the Nell bomber and Mogami cruiser and more Enjoy !! Share this post Link to post Share on other sites
krzychuzokecia 717 Posted December 20, 2014 That clip, 1:12 - island-hopping campaign, when every day was a D-Day... Share this post Link to post Share on other sites
spad 64 Posted January 15, 2015 some new screen from the incoming addons: the b24 liberator with multi turret script the helldiver for the navy the lvt3 for the usmc ( and a new marine crewmember in late uniform) the LVT2 37mm gun the escort carrier block island (with multi turret for AA defense) the LST Large for the D day the japanese bomber nell the japanese seaplane pete F1M2 (you can land on water with it) and the Mogami cruiser (with multi turret heavy and AA defense) try to attack if you dare!! of course there is much more addon coming don't want to put all of them Share this post Link to post Share on other sites
krzychuzokecia 717 Posted January 18, 2015 Looks great! Share this post Link to post Share on other sites
run 11 Posted January 19, 2015 Indeed! The carrier will be functional for aircrafts operations? Share this post Link to post Share on other sites
spad 64 Posted January 19, 2015 not really, you can try to land on it but .... it is more for the atmosphere than real air operation. Anyway it has 4 AA turret for defense, it works like a normal ship and add a great improvment in a fleet. If i find how to improve it's capabilities for air operation with some script, why not. Share this post Link to post Share on other sites
run 11 Posted January 20, 2015 Maybe adding a static version with the same scripts as the Kuznetsov? Just a thought.. Share this post Link to post Share on other sites
matteo1944 10 Posted January 20, 2015 Hey Spad,have you considered about adding some effects to your mod,like tracers,explosions and some other animations? Share this post Link to post Share on other sites
spad 64 Posted January 21, 2015 yes in fact i am working with WW2weasel, and he will make some AA flak effect (for the pacific war it is important when you see the different naval battle with air attack) a new exclusive script for japanese kamikaze soldier who charge the ennemy instead of searching cover, he will add bayonnet script for japs and british. For the marines and the british forces i want to add a flametrower but i have to ask ProfT before if he let me use his flametrower system. for the moment that's all. I am still working for correct the different bugs, adding the DOdge WC52 series, the british chindits, M3 lee, Cal 30 MG, Typ 99 MG, hurricane for australians, avenger and wildcat for the US navy and Fleet air arm and maybe some new vehicules if i find something interresting to add. Share this post Link to post Share on other sites
ProfTournesol 956 Posted January 21, 2015 No problem for the Flame thrower, i don't recall who gave me the permission to use it...(must be in the WW1 mod readme somewhere...). Share this post Link to post Share on other sites
matteo1944 10 Posted January 22, 2015 yes in fact i am working with WW2weasel, and he will make some AA flak effect (for the pacific war it is important when you see the different naval battle with air attack)a new exclusive script for japanese kamikaze soldier who charge the ennemy instead of searching cover, he will add bayonnet script for japs and british. For the marines and the british forces i want to add a flametrower but i have to ask ProfT before if he let me use his flametrower system. for the moment that's all. I am still working for correct the different bugs, adding the DOdge WC52 series, the british chindits, M3 lee, Cal 30 MG, Typ 99 MG, hurricane for australians, avenger and wildcat for the US navy and Fleet air arm and maybe some new vehicules if i find something interresting to add. This sounds great :D will planes have some sort of effects? smoke,fire,even tracers(I can't remember where I saw it but some soviet ww2 planes had tracers) and for flamethrower(no offence to Prof. T,and maker of original addon) I better like the one from ww2_mp mod,there soldiers and building actually catch on fire and run for some time before dying. Share this post Link to post Share on other sites
spad 64 Posted January 22, 2015 effect mean a lot of works, and using the other addon maker effect mean asking permission etc, most of them are inactive now so i make what i can, fortunally there is some good addon maker who help for this work. Proft: Thanks, toujours d'une grande aide ;) the flametrower system of Proft is made with the WH40K mod work (that i am a member too) i find it wery good, i don't know those of WW2_MP Share this post Link to post Share on other sites
akvadakar 21 Posted January 23, 2015 using the other addon maker effect mean asking permission etc, most of them are inactive now I thought that you only need to mention the original creators in credits. You are not making money out of it so where is the problem? Share this post Link to post Share on other sites
ProfTournesol 956 Posted January 23, 2015 I thought that you only need to mention the original creators in credits. You are not making money out of it so where is the problem? Because that's the way it must be done : asking for permission first. But it's true that it very difficult now with former OFP addon makers who have disappeared. Share this post Link to post Share on other sites
akvadakar 21 Posted January 24, 2015 (edited) Too bad that the need for the permission (for old addons) did not disappeared when BI annouced their new contect licensing in 2013. Maybe the new forum lead changed their mind about this: http://forums.bistudio.com/showthread.php?65278-ATTN-Addon-Makers-Rules-of-content-permissions ? Anyway this MOD looks cool :) Maybe the LVT models look too bright/undamaged for my eyes. I just hope for a kamikaze aircraft :P However I guess AIs cannot be "programmed" to use kamikaze in OFP. Edited January 24, 2015 by Akvadakar Share this post Link to post Share on other sites
spad 64 Posted January 25, 2015 yes it 's life, that's why i have to recreate several addon like the vickers Mg, the Piat,the bren carrier etc etc. the LVT has just gone out the factory and you want that i damage them :) the kamikaze aircraft is a cool idea, i already had it but it is very hard to script AI aircraft to crash on a specific target, the only way is to use the zero model like a missile but it need to be fired from somewhere!! Share this post Link to post Share on other sites
run 11 Posted February 5, 2015 For the Kamikaze, you should look at the script of the Tomahawk cruise missile from BOH Mod. No need of a launcher and it works great against boats. Share this post Link to post Share on other sites
rowdied 44 Posted February 5, 2015 Wow! Looks good guys! Downloading now and can't wait to play. I still have a fondness for OFP but I have to ask, why not make these for A2 or A3? thanks again for all your hard work!!! Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 5, 2015 ArmA2 and 3 have enough modders, leave us the last handful of modders standing for OFP (BTW, there already is a Pacific mod in A2, dunno if they'll move onto A3). Share this post Link to post Share on other sites
spad 64 Posted February 6, 2015 j'aurais pas mieux dit :) yes ofp still exist because there is a small "band of modders" who want to give new addons, new mod etc. ProfT is one of them with some mod that you will never see anywhere like the napoleonic or roman's war mods. Making mod for A2 and A3 mean more works and as we are not numerous to make this mod for ofp i prefer to stay in ofp the mother of all "tactic games" . By the way a new island is done, and if we manage to make our own script an island with a steam train. All the unit are in debugging time (very long) but the japanese, US navy and marines pack are almost finished, we have to finish the island (and maybe mission and campaign) and the commonwealth pack. I don't know when but for the two first pack it shouldn't be long. Share this post Link to post Share on other sites
lesbille 7 Posted February 6, 2015 great news tora tora tora Share this post Link to post Share on other sites