Guest Posted September 29, 2017 The Armaholic mirror has been updated with the new version: VeteranMod demo v0.4.5 build 3320 Share this post Link to post Share on other sites
carlosxx 63 Posted October 1, 2017 Really nice work. I must say i am absolutely impressed. For me VTN mod is like another awesome RHS module. Oldschoole and Marines!!!! Keep it up!! Share this post Link to post Share on other sites
bars91 956 Posted October 1, 2017 I like the "beaten up" look of the VTN vehicles so far - really hoping for more of that "DIY w. blue duct tape" look - not the "out-of-the-factory" parade stuff War is a dirty business and combat vehicles ought to look like they've seen some shit Share this post Link to post Share on other sites
Vasily.B 529 Posted October 4, 2017 Well, in Devbranch there are changes to physx of tracked vehicles (it finally come true!). Are you planing to release your tracked miracles? Share this post Link to post Share on other sites
katipo66 94 Posted October 5, 2017 Ive downloaded and had a look, and just want to say great job, love all the models and detail thats gone into them. One bug to report, it places a mod dependency for "vtn_core_init", on my missions that have nothing to do with the mod? which means i cannot use the mod. Also does this work in Alive? i searched the thread and couldn't find any info, is there a class list for the factions? i Cheers Share this post Link to post Share on other sites
kasp 10 Posted October 6, 2017 On 5.10.2017 at 7:30 AM, katipo66 said: i searched the thread and couldn't find any info, is there a class list for the factions? Here‘s the link: http://patriot-games.ru/?page_id=3543 Share this post Link to post Share on other sites
katipo66 94 Posted October 7, 2017 1 hour ago, kasp said: Here‘s the link: http://patriot-games.ru/?page_id=3543 Thanks, i have seen that but was wanting faction class for Alive, or im guessing they might be "VTN_RFMI, VTN_MARSOCD" etc if they do work in Alive? anyway its no point for me currently due to the dependency issue. Share this post Link to post Share on other sites
kasp 10 Posted October 7, 2017 12 hours ago, katipo66 said: but was wanting faction class Huh sorry. I was inattentive. Here they are (current status, without planned and not yet released factions): Blue: 00VTN_MILFOR_USMCW 01VTN_MILFOR_USMCD 05VTN_MILFOR_TIASF Red: 00VTN_MILFOR_MIW_EMR 01VTN_MILFOR_MIW 02VTN_MILFOR_RC 03VTN_MILFOR_SPPU 07VTN_MILFOR_TNG Green: 00VTN_MILITIA_RU 01VTN_INSURGENTS_RU 03VTN_INSURGENTS_ISIL Share this post Link to post Share on other sites
katipo66 94 Posted October 7, 2017 34 minutes ago, kasp said: Huh sorry. I was inattentive. Here they are (current status, without planned and not yet released factions): Blue: 00VTN_MILFOR_USMCW 01VTN_MILFOR_USMCD 05VTN_MILFOR_TIASF Red: 00VTN_MILFOR_MIW_EMR 01VTN_MILFOR_MIW 02VTN_MILFOR_RC 03VTN_MILFOR_SPPU 07VTN_MILFOR_TNG Green: 00VTN_MILITIA_RU 01VTN_INSURGENTS_RU 03VTN_INSURGENTS_ISIL Awesome, thanks for that. If i can just mention again, can you guys please look at the dependency issue when you have time, VTN places mod dependency for "vtn_core_init" on my missions, ive got lots of missions and ive had to go through and manually remove it from mission.sqm, because of this i cannot use the mod. Cheers! Share this post Link to post Share on other sites
DAP 619 Posted October 8, 2017 UPDATE VERSION 0.4.5 BUILD 3325 CHANGELOG: Spoiler Improved: M240G animations Improved: Singleplayer compatibility (save/load, first aid system) Fixed: Error during AKM reloading Fixed: Error during AKMN with GP25 reloading Fixed: Cursor picture during support request STEAM WORKSHOP ARMA3SYNC autoconfig url ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig OPTIONAL ADDON VTN CBA INTEGRATION VERSION 1.0 This addon allows to Community Base Addons and VTN work together properly. DOWNLOAD Now it seems to be possible to finish singleplayer campaigns from Bohemia Interactive. Try it with Veteran Mod. And, of course, we will appreciate any feedback about issues during singleplayer campaigns. 5 1 Share this post Link to post Share on other sites
Guest Posted October 8, 2017 Thanks for sending us the new version :) The Armaholic mirror has been updated with the new version: VeteranMod demo v0.4.5 build 3325 Share this post Link to post Share on other sites
Realthinged 44 Posted October 26, 2017 Just awesome!!! Share this post Link to post Share on other sites
Vasily.B 529 Posted October 27, 2017 Its just... EPIC! Share this post Link to post Share on other sites
Cloby 18 Posted November 2, 2017 Is there anyway to disable/remove-from-files the non-zoom? The mod is amazing, it's just the non-zoom ruins it for me. :P Share this post Link to post Share on other sites
Vasily.B 529 Posted November 2, 2017 6 hours ago, Cloby said: Is there anyway to disable/remove-from-files the non-zoom? The mod is amazing, it's just the non-zoom ruins it for me. :P Same for me. optional file could be ideal solution. Share this post Link to post Share on other sites
DAP 619 Posted November 6, 2017 UPDATE VERSION 0.4.5 BUILD 3350 CHANGELOG: Spoiler Added: H&K G3A3 assault rifle with MIL-STD-1913 rail Added: M118LR H&K G3A3 drum magazine Added: M80A1 H&K G3A3 drum magazine Added: M62A1 H&K G3A3 drum magazine Added: M993 H&K G3A3 drum magazine Added: M276 H&K G3A3 drum magazine Added: M80 H&K G3A3 drum magazine Added: M62 H&K G3A3 drum magazine Added: Ability to pull out dead bodies from vehicles Added: Ability to drag dead bodies Improved: Self-contained launchers system Improved: Inventory system Fixed: Overpowered direct hit damage for some HE rounds Fixed: Disappearing magazines after reloading Fixed: GP-25 sight on AKS74 STEAM WORKSHOP GOOGLE DRIVE ARMA3SYNC autoconfig url ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig OPTIONAL ADDON VTN CBA INTEGRATION VERSION 1.0 This addon allows to Community Base Addons and VTN work together properly. DOWNLOAD 6 Share this post Link to post Share on other sites
Guest Posted November 6, 2017 Thanks for sending us the newest version :) The Armaholic mirror has been updated with the new version: VeteranMod demo v0.4.5 build 3350 Share this post Link to post Share on other sites
sky_line 11 Posted November 21, 2017 Hey guys, I've noticed the following error when I use your mod with IFA3Lite. Every time a bullet hits a chest rig, or a backpack, the following error pops up: Share this post Link to post Share on other sites
Vasily.B 529 Posted November 22, 2017 On 21.11.2017 at 6:20 AM, sky_line said: Hey guys, I've noticed the following error when I use your mod with IFA3Lite. Every time a bullet hits a chest rig, or a backpack, the following error pops up: Well what did you expect using 2 total modifications? Share this post Link to post Share on other sites
sky_line 11 Posted November 23, 2017 23 hours ago, Vasily.B said: Well what did you expect using 2 total modifications? That it would work like it used to, several VTN builds ago. 1 Share this post Link to post Share on other sites
flexgrip 20 Posted December 6, 2017 On 11/23/2017 at 12:14 PM, sky_line said: That it would work like it used to, several VTN builds ago. Buuurn I'm fairly familiar with the VTN damage event handlers. The code is written to try and accommodate all carriers and backpacks and stuff; however, it is geared to really only consider their gear. Basically, if VTN, if not. I'm assuming the one of the two mods is missing a parameter in the gear that the VTN scripts need. So the script is getting a string instead of an int. Share this post Link to post Share on other sites
marek1986 14 Posted December 11, 2017 Will you repair problem with AN/PEQ-15 and m4 rail cover( they are in the same side)? Share this post Link to post Share on other sites
cash 15 Posted December 13, 2017 Hello DEV team. I want express my thanks for your hard work . Just now have finished the campaign with VTN . It's was amaizing hardcore experience , and i was wonder when i'v been injured , and my friendly AI has heal me under havy combat environment . Only one thing has confused me . The medical action is very linear , I should doing certain steps for finishing my healing , and just few second needed for injecting morphin , i can't cancel any of action during my healing , when i finish with healing it's to long transition to playable stance , On this stage medicine is perfect for AI , but not for players .I hope it's just earlier version and you will improve this . Thank you for the great modification , this is the right way that Arma should be . Share this post Link to post Share on other sites