Ice_Rhino 3 Posted September 22, 2014 Hi I am using this code, or a variant of it, I can see where you specify the classname of the unit you wish to spawn but is there a way to name the individual unit(s) spawned? [color=#333333][font=arial]_mygroup = [getmarkerpos "mygroupstart", EAST, ["O_officer_F"],[],[],[],[],[][/font][/color][color=#333333][font=arial]***,180] call BIS_fnc_spawnGroup;[/font][/color] Any help appreciated Share this post Link to post Share on other sites
jshock 513 Posted September 22, 2014 According to the wiki: Character details - Can be three different types: a list of character types (Array), an amount of characters to spawn (Number) or a CfgGroups entry (Config) https://community.bistudio.com/wiki/BIS_fnc_spawnGroup Share this post Link to post Share on other sites
Ice_Rhino 3 Posted September 22, 2014 JS, I looked at that before posting but I can't see the naming the units though, I can see the classname etc, but where is the naming of the individual? Share this post Link to post Share on other sites
Lala14 135 Posted September 22, 2014 According to the wiki:https://community.bistudio.com/wiki/BIS_fnc_spawnGroup how do you want to name it? name it as in the actual name in game or name it so you can maybe spawn a script on it? Share this post Link to post Share on other sites
jshock 513 Posted September 22, 2014 JS, I looked at that before posting but I can't see the naming the units though, I can see the classname etc, but where is the naming of the individual? Ahhhh, saw classname so the normal "name" didn't register :p, I'm not too sure, depends on what your trying to name, the unit variable or the description name? Share this post Link to post Share on other sites
Ice_Rhino 3 Posted September 22, 2014 Hi I want to spawn a Fire Team, Team Leader, Rifleman, Grenadier & Auto-Rifleman, they will all be in a group named say 'OPF_Team_1'. The complication comes when I want to name the Team Leader say 'opf_patrol_1a;, Rifleman as 'opf_patrol_1b' etc etc. [color=#333333][font=arial]_opf[/font][/color]_team_1[color=#333333][font=arial] = [getmarkerpos "mygroupstart", EAST, ["O_officer_F"],[],[],[],[],[][/font][/color][color=#333333][font=arial]***,180] call BIS_fnc_spawnGroup;[/font][/color] This code allows the group creation and group name, but it is the naming of the individuals I need to find out how to do/ Any clearer? Share this post Link to post Share on other sites
benargee 20 Posted September 22, 2014 (edited) HiI want to spawn a Fire Team, Team Leader, Rifleman, Grenadier & Auto-Rifleman, they will all be in a group named say 'OPF_Team_1'. The complication comes when I want to name the Team Leader say 'opf_patrol_1a;, Rifleman as 'opf_patrol_1b' etc etc. [color=#333333][font=arial]_opf[/font][/color]_team_1[color=#333333][font=arial] = [getmarkerpos "mygroupstart", EAST, ["O_officer_F"],[],[],[],[],[][/font][/color][color=#333333][font=arial]***,180] call BIS_fnc_spawnGroup;[/font][/color] This code allows the group creation and group name, but it is the naming of the individuals I need to find out how to do/ Any clearer? How about using units and leader? units (group player);//my example or units _opf_team_1; Returns(my example): [b Alpha 1-1:1 (PLAYER),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8] From here you should be able to do this _second_man = (units _grp) select 1;//second man or opf_patrol_1b = (units _opf_team_1) select 1; and _lead_man = leader _grp;//leader or opf_patrol_1a = leader _opf_team_1; https://community.bistudio.com/wiki/units https://community.bistudio.com/wiki/leader https://community.bistudio.com/wiki/select Edited September 22, 2014 by Benargee Share this post Link to post Share on other sites
jshock 513 Posted September 22, 2014 Any clearer? Yes, try something like: _unitVarName = 1; { _x setVehicleVarName format ["opf_patrol_%1", _unitVarName]; //I know it's something like this, the command is probably not correct... _unitVarName = _unitVarName +1; } foreach unit _opf_team_1; I'm trying to alter what F2K Sel did here: http://forums.bistudio.com/showthread.php?183100-Waypoint-Load-Function-Problem&p=2776110&viewfull=1#post2776110 Share this post Link to post Share on other sites
dreadedentity 278 Posted September 22, 2014 (edited) After your code runs, try something like this: { missionNamespace setVariable[format["mygroupstart%1", (_forEachIndex + 1)], _x]; }forEach (units _mygroup); using missionNamespace setVariable is a way to inject variables directly into the mission namespace (not sure how to explain this, pretty much everything that happens happens in the mission namespace) (probably) and to create dynamically named variables. It is a faster/better alternative to using call compile format which can achieve the same results. (definitely) what this code does is... (pseudocode) for each of the units in _mygroup, a new variable is created named "mygroupstart" + number the of the current index plus 1, because you place an object inside the variable becomes an object variable and you can run code using their handles. (probably) Here is a visualization (that hopefully comes out formatted correctly) variables = "mygroupstart1", "mygroupstart2","mygroupstart3","mygroupstart4" /|\ /|\ /|\ /|\ | | | | | | | | _mygroup = [man1, man2, man3, man4] (probably) hope that helps (hope it's right, too. I'm a little drunk.) EDIT: I got the names wrong when I read the post earlier! alphabet = [a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z]; { missionNamespace setVariable[format["opf_team_1%1", (alphabet select _forEachIndex)], _x]; }forEach (units _mygroup); variables = "opf_team_1a", "opf_team_1b","opf_team_1c","opf_team_1d" /|\ /|\ /|\ /|\ | | | | | | | | ofp_team_1 = [man1, man2, man3, man4] Now this will have the effect you want. Edited September 22, 2014 by DreadedEntity forgot ; at the end of forEach in code Share this post Link to post Share on other sites
Smoerble 11 Posted September 22, 2014 Ahhhh, saw classname so the normal "name" didn't register :p, I'm not too sure, depends on what your trying to name, the unit variable or the description name? How could you set the description of a unit please? There's a getDescription function, but no "setDescrition"? Share this post Link to post Share on other sites
jshock 513 Posted September 22, 2014 How could you set the description of a unit please? There's a getDescription function, but no "setDescrition"? Well, if you are doing a singleplayer mission you can use setName, however, the only other thing that will work (that I can find) is setIdentity. https://community.bistudio.com/wiki/setName https://community.bistudio.com/wiki/setIdentity Share this post Link to post Share on other sites