GamerOnkel 100 Posted May 22, 2016 come later the mirror? Share this post Link to post Share on other sites
PTV-Jobo 820 Posted June 7, 2016 Is it possible to get the IED's placement to work in MP via Zeus? Share this post Link to post Share on other sites
the1krisrob 67 Posted June 7, 2016 With ALiVE going open source it would be amazing if this could somehow be integrated so we don't have to use both the ALiVE IED's as well as EOD 1 Share this post Link to post Share on other sites
MrPazuzu 16 Posted June 8, 2016 Is it possible to get the IED's placement to work in MP via Zeus? Yes, but it will take some time. With ALiVE going open source it would be amazing if this could somehow be integrated so we don't have to use both the ALiVE IED's as well as EOD Sorry, no interest in ALiVE integration, maybe in the future. 1 Share this post Link to post Share on other sites
PTV-Jobo 820 Posted June 8, 2016 Yes, but it will take some time. Awesome! Thank you for letting me know. Really glad to see this mod moving forward and expanding in the future. I missed the immersion being a dedicated EOD technician out on the virtual battlefield. Share this post Link to post Share on other sites
Doggieguy1123 0 Posted June 10, 2016 Is anyone else having an issue with the gyrocam and Talon keys not working? Share this post Link to post Share on other sites
MrPazuzu 16 Posted June 13, 2016 Awesome! Thank you for letting me know. Really glad to see this mod moving forward and expanding in the future. I missed the immersion being a dedicated EOD technician out on the virtual battlefield. There you go, added some "proof of concept" functions to zeus. The difficult part is done, the rest is polishing the effects and guis. 2 Share this post Link to post Share on other sites
PTV-Jobo 820 Posted June 14, 2016 There you go, added some "proof of concept" functions to zeus. The difficult part is done, the rest is polishing the effects and guis. 1 Share this post Link to post Share on other sites
CTMMA 0 Posted June 15, 2016 I tried looking for the K9 in the edit mod and was unable to find the dog where is it located please? Share this post Link to post Share on other sites
chompster 29 Posted June 15, 2016 Any chance of the wires leading to the pressure plate being visible to a degree at some point? Share this post Link to post Share on other sites
MrPazuzu 16 Posted June 15, 2016 I tried looking for the K9 in the edit mod and was unable to find the dog where is it located please? This feature is not released at the moment and may never be released due to problems with the ai in towns and buildings, sorry. Any chance of the wires leading to the pressure plate being visible to a degree at some point? The design is not finished yet, i'll see what i can do but i can't garuantee anything right now. Share this post Link to post Share on other sites
mrewok 47 Posted June 18, 2016 Damn!! You've done a freaking great job on here guys!!! Really happy to see that eods is coming along nicely :) Postscript: I'm about to release an update for my hmmwv's that include a crewduke module wich is set up for EODS ieds and is WIP for ACE3. Cheers. MrEwok. 2 Share this post Link to post Share on other sites
mrewok 47 Posted June 18, 2016 Edit : Sorry Unwanted double post. 1 Share this post Link to post Share on other sites
el_specter 1 Posted June 23, 2016 Hello I love the work you are doing with this mod. I would like to ask you some things about it. What are the modules of the RG31 vehicles? Do they use or are not working yet? Thanks for your time Hello I love the work you are doing with this mod. I would like to ask you some things about it. What are the modules of the RG31 vehicles? Do they use or are not working yet? Thanks for your time Share this post Link to post Share on other sites
LamettA 0 Posted June 26, 2016 Hello guys, just two very fast question. I'm trying to implement this mod in one of my persistent campaign for my clan and wanted to know if there are problem with persistence. Second, wanted to know how the Random ied module work cause in my campaign there are multiple FOB, but all the players start in 1 FOB. Is there a way to resolve the problem of random ied spawning in other FOBs or i have to wait for a blacklist parameter? Thanks, love your works! Keep up Share this post Link to post Share on other sites
launy91 4 Posted July 2, 2016 Hello ! I have a problem, I can't interract with IED from "empty" or from "Eods box". What I can do ? Ty ! Share this post Link to post Share on other sites
MrPazuzu 16 Posted July 2, 2016 Sorry for the late answer, i don't have the time for ArmA at the moment and will continue my work early/mid august! Hello I love the work you are doing with this mod. I would like to ask you some things about it. What are the modules of the RG31 vehicles? Do they use or are not working yet? Thanks for your time Hello I love the work you are doing with this mod. I would like to ask you some things about it. What are the modules of the RG31 vehicles? Do they use or are not working yet? Thanks for your time I have to ask Burnes about this, i have nothing to do with the RG31 (and i don't know if i'm going to support them with ace interaction later) Hello guys, just two very fast question. I'm trying to implement this mod in one of my persistent campaign for my clan and wanted to know if there are problem with persistence. Second, wanted to know how the Random ied module work cause in my campaign there are multiple FOB, but all the players start in 1 FOB. Is there a way to resolve the problem of random ied spawning in other FOBs or i have to wait for a blacklist parameter? Thanks, love your works! Keep up I gues nobody can answer that (maybe Burnes). The old scripter wrote kinda everything in spanish and since i don't speak spanish and i don't like the way he designed the functions (no offense here at all), i rewrite everything from scratch. Hello ! I have a problem, I can't interract with IED from "empty" or from "Eods box". What I can do ? Ty ! Did u place the object on the ground via action or did u just drop them out of the inventory? Share this post Link to post Share on other sites
Guest Posted July 6, 2016 V 1.3 Download my communities expereince with persistence is that they are no longer armed upon loading data. I am working on new "pre-armed" classes that may fix this Share this post Link to post Share on other sites
Coren 12 Posted July 12, 2016 In my community we found problem with robot: -you can unload robot from vehicle -do all robot stuff -but after that you can't put robot back on the vehicle Is there any problem with that, or maybe we are just doing something wrong? Share this post Link to post Share on other sites
Guest Posted July 12, 2016 Thanks for informing us about the update :) New version frontpaged on the Armaholic homepage. EODS Explosive ordnance disposal suite - burnes15th edit v1.3 Community Base addons A3 ** not mirrored/hosted but as we agreed linked to your video :) Share this post Link to post Share on other sites
ximenjia 7 Posted August 16, 2016 It seems that i'm unable to have the random IED module working in Editor (only EODS mod loaded, on Stratis, module placed, not synched, . Tried debug on/off but nothing appears, i have reduced the safety distance to 50m and walked around for quite some time, could not find any IED. As this is surely a problem on my end, could you please explain how to get this to work? by the way, when loading editor (only EODS Loaded), the following error appears no entry bin config.bin/cfgweapons.iteminfo when i save mission in editor, the following error appears: []:' bin\config.bin/CfgPatches/EODS_Module/' not an array Also, when i place randomIED module, the following error pops up : Error Undefined variable in expression : eodstriggermanclasses Note that this same problem occured with version 1.3 and version 1.4. thanks for your support Share this post Link to post Share on other sites
jordanbache97 47 Posted August 16, 2016 (only EODS mod loaded, on Stratis, module placed, not synched, . CBA is a required mod for this mod, try using that aswell and the module may work then Share this post Link to post Share on other sites
ximenjia 7 Posted August 16, 2016 will retry and revert, note that i decided to test with EODS only after i could not manage to get it work on my usual mods (CBA3, ALiVE, ACE3,RHS). Might be an issue with mods loading order, will retry. [update] - redownloaded both CBA and EODS 1.4 - Only loaded these two mods. So in editor, placed module for random IED with a civilian classname to trigfger ied. Launched in SP, nothing happens, can not find any civilians nor any IED along the way. Then, i started as MP from editor, i saw an improvement, i noticed IED spawing and triggerman as well. Problem is (except mines) walking or driving on top of an IED while triggerman is looking straight at me did not trigger the IED. I tried with several IEDS, no success. By the way, after reinstalling the mods the same error messages happened (both MP and SP) : []:' bin\config.bin/CfgPatches/EODS_Module/' not an array no entry bin config.bin/cfgweapons.iteminfo Other functions (loading/unloading Talon, Suit commands...) work like a charm Could you help? thanks in advance Share this post Link to post Share on other sites
frozenmalibu 10 Posted August 19, 2016 will retry and revert, note that i decided to test with EODS only after i could not manage to get it work on my usual mods (CBA3, ALiVE, ACE3,RHS). Might be an issue with mods loading order, will retry. [update] - redownloaded both CBA and EODS 1.4 - Only loaded these two mods. So in editor, placed module for random IED with a civilian classname to trigfger ied. Launched in SP, nothing happens, can not find any civilians nor any IED along the way. Then, i started as MP from editor, i saw an improvement, i noticed IED spawing and triggerman as well. Problem is (except mines) walking or driving on top of an IED while triggerman is looking straight at me did not trigger the IED. I tried with several IEDS, no success. By the way, after reinstalling the mods the same error messages happened (both MP and SP) : []:' bin\config.bin/CfgPatches/EODS_Module/' not an array no entry bin config.bin/cfgweapons.iteminfo Other functions (loading/unloading Talon, Suit commands...) work like a charm Could you help? thanks in advance I can confirm this. No IED is getting off when standing or driving over it. Share this post Link to post Share on other sites
chenikos 0 Posted August 20, 2016 I can open fire in the RG31 with the closed back door? :blink: Share this post Link to post Share on other sites