nivimar 10 Posted September 14, 2014 Pretty good so far....but don't work with AGM mod. Share this post Link to post Share on other sites
Jams79 10 Posted September 14, 2014 Pretty good so far....but don't work with AGM mod. That's AGM's fault, not his. Share this post Link to post Share on other sites
zonker3210 1 Posted September 16, 2014 Great mission and loads of fun! Two questions about things so far, though... 1.) when I talk with teammates, their bio gets updated with "fact1"....but no actual info about them. Is that intentional? 2.) is there a way to rearm the vehicles? For example, I just engaged two groups of rebels and the Hunter GMG is low on ammo. I can repair it at the Service vehicle at any LZ but cannot seem to restock the ammo. Again, really nice job on the mission. It's obvious that you put a lot of effort into it. Thanks for sharing it! Share this post Link to post Share on other sites
lato1982 36 Posted September 16, 2014 Thanks for the message! I'm really glad you enjoyed it :) I'm working on an update now, hopefully I can relase it by the end of this week. >>> "fact 1" This is still an alpha version and I'm still working on all biogrpahies and random facts. If an operator biography is empty, it also means his random facts are not done yet. >>> rearm vehicles rearm vehicles and a new system to rearm your teammates is coming Thanks for the feedback! :) Share this post Link to post Share on other sites
DenyWilCo 22 Posted September 16, 2014 Looking forward to the rearming teammates option, great mission, expect for loading savegames not working sometimes... Share this post Link to post Share on other sites
zonker3210 1 Posted September 17, 2014 >>> rearm vehicles rearm vehicles and a new system to rearm your teammates is coming Great but I hope you'll keep the resources limited. I've been able to use the SP command line to reload vehicles' ammo when absolutely needed but even then I don't do that unless I'm at a FOB or the main base. Everything else, I'm avoiding the temptation to hack any other changes because it's a really nice setup as-is. Obviously there's the issue with saved games but that's really a Steam issue. I unsubscribed from the Steam version and moved the copy that I'd downloaded...that should fix things for now. I did vote your mission up in the MANW contest, though, to offset unsubscribing from the Steam version. ;) Is there some reason you haven't also shared the mission on Armaholic? Share this post Link to post Share on other sites
lato1982 36 Posted September 17, 2014 I'm adding a handy rearm option, but still with a fixed gear amount. I will add also the rearm trucks, as i had many, many requests about this. The mission was front paged and uploaded to Armaholic, here's the link: http://www.armaholic.com/page.php?id=26759 Do you have any idea, if there is something I can do with the mission itself to fix the save issue? Is there any work around? This really sucks and it ruins the experience for many people :/ Share this post Link to post Share on other sites
Rydygier 1317 Posted September 17, 2014 People in this thread have proposed some mumbo-jumbo. As for me - I just treat Workshop release as secondary and always strongly recommend to choose non-Steam version to people reporting this issue (motto: Don't trust Workshop). Applying any makeshift workarounds spoils the fun by itself enough to me. Why to bother, if we have Armaholic (or simple dropbox)? Share this post Link to post Share on other sites
CrazyChrisX 10 Posted September 17, 2014 i would agree with Rydygier, dont use steam workshop its horrible, rather use trustworthy Armaholic and/or Dropbox. now onto the mission, it would be nice if you could make it where the player had to do the interrogations instead of just clicking 1 button wait a few seconds and its over, it kinda spoils a bit of the fun to be honest, it is more challenging for the player if he has to be the one asking the questions, and pushing the civilian more to reveal what he knows, that's my opinion. Share this post Link to post Share on other sites
DenyWilCo 22 Posted September 17, 2014 Yeah, I'd also have to agree with Rydygier and Chris, the workshop is, how can I put this without being rude....Well I actually can't, the workshop is complete and total bollocks, so why not just roll with Armaholic. Share this post Link to post Share on other sites
Riksen 183 Posted September 17, 2014 Awesome work, especially in terms of squad management and the special perks of some units. I can't wait to replay it when all the squad units are completely done. I do have to agree with some of the other posts here, however. The scenario feels a little out of place with no civilians or troops around. I added them to the map for my personal use with the ALIVE modules and man it now fells alive! THXS for ur work Share this post Link to post Share on other sites
deniodan 15 Posted September 17, 2014 Hey Lato! Great mission! I'm loving it! If I may, I like to make a suggestion: Instead of receiving new Tasks/Missions directly after collecting some intel, you could make the player go back to base and update the commander with these intel's and after some time he gives you a new Task/Mission. This would be cool to force the player to go to base and maybe choose others teammates! (You could make the bases and FOBs more alive also). Ahh...and +1 vote for the release of the mission outside Steamworkshop! Thanks for this great mission! Share this post Link to post Share on other sites
nivimar 10 Posted September 18, 2014 Love the campaign, feel like it's leading up to benghazi thing. Had a problem back at the beginning Airbase, Air transport flew in circles and team member went into barrack next to the resting barrack and wouldn't leave...plus is there anyway to custom load out the rest of the team so that I could make them all have silencers etc... ---------- Post added at 11:36 AM ---------- Previous post was at 11:34 AM ---------- Hey Lato!Great mission! I'm loving it! If I may, I like to make a suggestion: Instead of receiving new Tasks/Missions directly after collecting some intel, you could make the player go back to base and update the commander with these intel's and after some time he gives you a new Task/Mission. This would be cool to force the player to go to base and maybe choose others teammates! (You could make the bases and FOBs more alive also). Ahh...and +1 vote for the release of the mission outside Steamworkshop! Thanks for this great mission! Yea , but they would be in radio contact all the time, look at OBL, the president was watching Share this post Link to post Share on other sites
lato1982 36 Posted September 18, 2014 Thanks! A new rearm system together with a lot of fixes and addons (all biographies, climatic ending) is coming, hopefully this weekend. Share this post Link to post Share on other sites
zarqume 10 Posted September 18, 2014 I cant go into another empty house in that town...Ive been searching around that town for hours and I cant do it any more. Where is he? I have enough intel to know which town hes in. Is he like chilling in one of those empty houses? theres like 100 of them. Share this post Link to post Share on other sites
lato1982 36 Posted September 19, 2014 Hi, It looks like you need more Intel to find out where he's hiding. I couldn't tell you this anyway, because in each game he can be in different place ;) Hope you can find him. Share this post Link to post Share on other sites
lato1982 36 Posted September 19, 2014 (edited) Finally I made it to version 1.0! for now at: http://steamcommunity.com/sharedfiles/filedetails/?id=310594159 (soon also on Armaholic) ADDED: - climatic mission ending - mission debrief with the Joint Special Operations Commander - flashlights for the squad, with an option to order on/off (before you can use the NVGs) - some rebels also use flashlights now - ambient life at Olympus Air Base - rare ambient civilian vehicles - enemy pickups patrols - new handy rearm system, under squad selection menu - complete biographies and background stories for all operators - new perk ‘Brothers Bond’ for the Wallace brothers - Frost can now repair broken vehicles - Messiah characteristic look - in game SAVE GAME feature for unlimited saves - notification that you cannot call a chopper, if it’s out of service - some AI optimizations FIXED: - NVGs are now equipped properly after 3rd June - helicopters don't miss LZ's anymore - helicopters now rearm, refuel and repair each time at base - helicopters wait longer after a drop off to not hurt the operators - EOD specialists spots the IEDs earlier - all operators start with proper gear Hope you will like the new stuff and fixes! I launched also a Facebook site for this project: Link also, please consider your VOTE & SUPPORT at: http://makearmanotwar.com/entry/H9og7g41xW#.VBym0Barbkq only 9 supporters left to enter the contest! Looking forward for your feedback, Have Fun! Edited September 20, 2014 by Lato1982 Share this post Link to post Share on other sites
nivimar 10 Posted September 20, 2014 Fuck yea brother you made my weekend! !!!!! Share this post Link to post Share on other sites
Rydygier 1317 Posted September 20, 2014 only 9 supporters left to enter the contest! In SP category to the finale will pass 20 entries of most votes. Amount of supports isn't as important. 100 gives "promotion" that doesn't mean that much in fact except a bit of visibility. Share this post Link to post Share on other sites
lato1982 36 Posted September 20, 2014 Thanks for the message Rydygier. I think it's not precise, as I have an info that I still need 9 supporters until promotion. So maybe best 20 out of the promoted titles? Anyway, it would be cool to have 100 ;) Share this post Link to post Share on other sites
Rydygier 1317 Posted September 20, 2014 (edited) I don't know, why they are calling that thing "promotion", but apparently, according to rules, it isn't "promotion into the contest". IMO this not means anything particular, you just get a star at your entry and another badge and place amongst "promoted entries" linked from main page. So maybe few more people will see your entry (so you can get more votes, so this way supports are increasing indirectly chance for win (or for entering the finale)), but that seems all, it changes. In any doubt is good to ask in the MANW section of this forum. Edited September 20, 2014 by Rydygier Share this post Link to post Share on other sites
DenyWilCo 22 Posted September 20, 2014 Uhm, I loaded it up, started on Stratis, even then I was like "Hmm, aight..." and then, the whole base spawned in the sea. Then ArmA crashed. Gonna try a restart now. ---------- Post added at 11:09 ---------- Previous post was at 11:06 ---------- Yep, a restart fixed it Share this post Link to post Share on other sites
lato1982 36 Posted September 20, 2014 lol good to hear :D ---------- Post added at 11:31 AM ---------- Previous post was at 11:30 AM ---------- Small update just now: - correct Priest task notification Share this post Link to post Share on other sites
DenyWilCo 22 Posted September 20, 2014 Gotta say three hours passed quickly while playing this. Only one question, how do I sleep...I'm currently at F.O.B. Naval and have absolutely no idea how to do so... Share this post Link to post Share on other sites