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GPNVG-18 Panoramic Night Vision Goggles

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Thank you for this release.

Everything works fine now. :ok:

It would be awesome if you continue developing this mod.

Working batteries would be nice. :)

Edited by Meiestrix

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Thank you for this release.

Everything works fine now. :ok:

It would be awesome if you continue developing this mod.

Working batteries would be nice. :)

We are! Models are currently in progress and we are working with someone for working batteries. :)

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Glad to hear it's working correctly for everyone :D

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I have experienced the same error in the Zeus of the Showcase.

http://img01.militaryblog.jp/usr/w/o/r/worldlydesires/2014-09-18_00002.jpg

And the same error, also occur at the beginning of the normal mission editor.

http://img01.militaryblog.jp/usr/w/o/r/worldlydesires/2014-09-18_00001.jpg (188 kB)

When I play the scenario that was edited from this state, error occurs at the briefing screen.

http://img01.militaryblog.jp/usr/w/o/r/worldlydesires/2014-09-18_00003.jpg

However, any error does not occur if I advanced to the FPS screen once.

And never once ever crash and the occurrence of errors in the process of loading and saving of data.

+ GPNVG-18 Panoramic Night Vision Goggles v027

+ Massi DEVGRU (Navy SEALs)

+ NATO SF and Russian Spetsnaz Weapons (HK416, SR-25, Mk48, Mk23)

+ RH M4-M16(PEQ15)

+ JS_JC_FA18(F/A-18F)

*I have not used the external launcher

By the way I tried GPNVG18 and Voodoo Opscore too.

Type "strobe and peltor" of variation as a set seems to fit best.

http://img01.militaryblog.jp/usr/w/o/r/worldlydesires/arma2_seals_helmet_07.png (284 kB)

http://img01.militaryblog.jp/usr/w/o/r/worldlydesires/arma2_seals_helmet_08.png (289 kB)

http://img01.militaryblog.jp/usr/w/o/r/worldlydesires/arma2_seals_helmet_09.png (273 kB)

http://img01.militaryblog.jp/usr/w/o/r/worldlydesires/arma2_seals_helmet_10.png (258 kB)

Cheers

These problems were solved. :)

I would like to ask also improve visibility.

GPNVG18_data2.jpg

Cheers

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Agreed, other than the necessary edges you can see a shit ton better than the stock NVGs...

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Still not quite sure whatcha mean? It has several "views" to choose from, and the night vision simulation is standard BIS. You mean it's too bright?

Along with several other things brightness control is in the works

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Made all new GPNVG18 model

SEAL2_OPSCORE_F4.blend_zpsk9zn4pj8.jpg

PVS15 Model

SEAL2_OPSCORE_F9.blend_zpstzu7shhp.jpg

We also have several other new nvgs planned, I even have a few "non american" looking ones for all my brothers in arms living in different countries that enjoy realism ;)

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Made all new GPNVG18 model

http://i817.photobucket.com/albums/zz99/boostedhardtsi34/Mobile%20Uploads/SEAL2_OPSCORE_F4.blend_zpsk9zn4pj8.jpg

PVS15 Model

http://i817.photobucket.com/albums/zz99/boostedhardtsi34/Mobile%20Uploads/SEAL2_OPSCORE_F9.blend_zpstzu7shhp.jpg

We also have several other new nvgs planned, I even have a few "non american" looking ones for all my brothers in arms living in different countries that enjoy realism ;)

Keep up the good work!! :D

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Still not quite sure whatcha mean? It has several "views" to choose from, and the night vision simulation is standard BIS.

Does it? Where and how would one go about changing those views?

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Hey, love the look of the mod, but me and a buddy of mine encountered this issue while playing. Apparently it is affecting all the variants. The night vision itself obstructs the player's view, when NV is turned on, even brim of the helmet/NVG arm can be seen. Issue persists for all helmets as well as without one. Any help you can provide would be great, thanks.

Only other addons I was using was the @CBA and @SOC by Meatball0311

http://i.imgur.com/sF5dxXW.jpg (158 kB)

http://i.imgur.com/wI4DURA.jpg (158 kB)

http://i.imgur.com/TLtCetb.jpg (330 kB)

http://i.imgur.com/Nl5kiLR.jpg (360 kB)

Edited by Einhander

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Just stopping by to say I'm really liking these so far, it's great following this thread and watching your mod evolve (love WIP pics!).

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We have both been very busy with real life, and other projects. Development hasn't stopped, but slowed recently. We will jump back on this project when things slow down. As for a server key, and bug fixes, I will talk to Teeha and see if we can sort it out :)

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Just so you know the view issue is fixed, but the Recon versions show no 3D model.

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Even when they are down? Recon will only show up when the goggles are on.

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Right, when you select them in Virtual Arsenal no NVGs, when you select the normal ones they show up third-person-wise.

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Right, when you select them in Virtual Arsenal no NVGs, when you select the normal ones they show up third-person-wise.

Youre only supposed to see them when the nvgs are down on your face.. thats it

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Okay so the lack of a third person model is correct then?

If so no problem, just making sure...

Edited by EricJ

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Youre only supposed to see them when the nvgs are down on your face.. thats it

Yup. When you don't actively have them on you wont see them. But when they are actually down on your face and turned on they will appear.

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Okay so the lack of a third person model is correct then?

If so no problem, just making sure...

yup :) I think it was made for people who complained about it not being realistic to have them on your head 24/7 or something lol

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Gotcha, they can just put in the backpack or vest like I do, but thanks!

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