spacecadet 10 Posted October 21, 2014 Thanks for reporting it here as well: -have you tried other missions too? -do you use any other mods? Hello, first I must say this is the most AMAZING mod ever for Arma 3. I finally see the potential of playing this game for years and years to come. however, same as the previous user, I'm having the same issue with it not working after SAVING in Huntersix, yes I'm using other mods. I will try to remove them and also test other missions. but I must say GREAT work man! cheers Share this post Link to post Share on other sites
zapat 56 Posted October 21, 2014 Thanks for the kind words. FYI: MANW contest ends in like a week: I will look into the issue after that. If you can could you please check if - this issue happens with other missions as well? -What other mods you use? -Which game version are you playing (dev, or stable build) I've tried some official missions, and savegames are supposed to work. If they don't, the system is broken. Well, obviously. :) Share this post Link to post Share on other sites
spacecadet 10 Posted October 23, 2014 ok so I removed all mods except CBA since it's a dependent, the mods played ok until about 4 or 5 saves later then nothing happens when press the caplocks key. it may just be a problem with Huntersix cause I was not able to replicate the issue with any other mission. This weekend I will have more time to test it. BTW, I play on the stable build, and use playwithsix as my mod manager. cheers, Share this post Link to post Share on other sites
zapat 56 Posted October 23, 2014 Ok, thanks. Does HunterSIx uses custom keypress events? (Does it have any custom keys?) What about the frame rate? Is it below 20 anywhere? Share this post Link to post Share on other sites
spacecadet 10 Posted October 24, 2014 Not that I'm aware of, it seems to use the radio 0-0-...for it's comm., but it's a heavily scripted misson. As far as frame drops, I don't have anything to monitor my fps, but I do not notice any stutter or slow downs...I have a pretty beast of a PC running 4 way sli. @3.5ghz but this Arma so I do get drops but not in this case Share this post Link to post Share on other sites
zapat 56 Posted October 24, 2014 Thanks for the report, I'll look into it. Well, soon enough. Sorry for these delays. :) Share this post Link to post Share on other sites
zapat 56 Posted October 25, 2014 I am just letting you know folks, that The Black Rain Project (a truly dynamic - and not random) mission natively utilizing the GetTactical View and many much more has reached Beta. Yes, 3 days before MANW deadline. So although it's already in top 20, I'd be happy for some more votes. And some brave players. :) Share this post Link to post Share on other sites
zedproductions 10 Posted October 26, 2014 Thanks for the report, I'll look into it. Well, soon enough. Sorry for these delays. :) Same thing with me playing Huntersix. Awesome mod though, good luck on MANW :D Share this post Link to post Share on other sites
sttosin 67 Posted November 3, 2014 Zapat, when the dust settles would you consider working on a suppression command for group/unit. See discussion here http://forums.bistudio.com/showthread.php?p=2810510 Share this post Link to post Share on other sites
zapat 56 Posted November 4, 2014 I've been thinking on it, and my answer is sadly no. I would need to go into AI with this (handle weapon checks - what about addons?, handle ammo usage) and tie GTI to an external AI mod because of the other side so the enemy would react appropriately (which I'd like to avoid) However if BIS implemented this feature and made it to work, it'd be quite simple to add it to GTI. I miss it too. Maybe I'll add it to the Black Rain Project ,where I have total control over the enemy too. (PS:the dust hasn't settled. I am nowehere near finishing Black Rain Project (sadly), and I have gigatons of fun playing it - even with its bugs, so I am finishing it first. It's just too good (for me) to leave it unfinished. (What is even more sad is that I forgot to upload this addon to the contest. Oh well... ) Share this post Link to post Share on other sites
kremator 1065 Posted November 4, 2014 A true hero doesn't do it for money :) I'm really pleased that you are loving your creation too zapat ! Keep up the good work mate. We all appreciate it. Share this post Link to post Share on other sites
zapat 56 Posted November 4, 2014 (edited) A true hero doesn't do it for money :) Oh, we could talk about it over a long night over a beer. I agree, but it's rare that you get the chance to get paid for your hobby. Well, this was what I thought. Truth is that it almost stealed my hobby, and now I KNOW it's a lot better without any competitions. It's art without a deadline, and becomes simple work with one. End of this topic on my part. I'm really pleased that you are loving your creation too zapat ! I need to! It's been in my head for like a decade now: to create the ultimate tactical strategical persistent FPShooter RPG game. :) With only the parts I like to use taken from these. And arma is a great canvas to paint this on. At least the caracass is done, and with some more work it will achieve what I want to play. Edited November 4, 2014 by zapat Share this post Link to post Share on other sites
sttosin 67 Posted November 5, 2014 I will make one more attempt and if you still say no I will back off on the request for good. Other AI mods already handle suppression effects. Bcombat, vcomai, Tpwcas, aiss, etc. All Weare missing is a way to tell AI to lay down suppression to some direction and at what rate. I think you'd be surprised how well the AI on the reacting side would react. Side note. I've read some heated youtube comments since the deadline for MANW contest. History will tell how well it helped/hurt the community. Continue to enjoy the hobby man. A model that I think BIS should adopt instead of the competition moving forward is sign talent here to short term contracts, renew them when they expire if earned, etc. Share this post Link to post Share on other sites
sttosin 67 Posted November 5, 2014 VBS3 Features: Suppression: Share this post Link to post Share on other sites
zapat 56 Posted November 5, 2014 sttosin: for starters: design the UI part for the suppression and if I like it I may add it to GTI. On design I mean: how to activate suppression mode? Buttons? default by weapon? Content sensitive? How to set the strength? Mouse wheel? How to adopt all these into the existing UI so that it wouldn't conflict with existing commands? then we'll need an algo for ammo handling. how should it affect the command? (if low ammo the unit just won't do what told? How to tell the user how much ammo is left?) It would be a very deep branch. not saying it is not worth it, I am saying it is not as simple as it looks. "I've read some heated youtube comments since the deadline for MANW contest." Now you made me curious? What heated comments? :) Share this post Link to post Share on other sites
sttosin 67 Posted November 5, 2014 Aha. Let's just say it was comments on review of RHS escalation mod. (Great mod btw. Much needed pack for Arma 3.) Share this post Link to post Share on other sites
zapat 56 Posted November 11, 2014 New version is dowloadable both from the front page and from Steam. The save/load bug is hopefully fixed, I'd welcome feedback on this. Share this post Link to post Share on other sites
kecharles28 197 Posted November 11, 2014 Updated mod 1.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Cossack monk 11 Posted November 11, 2014 Thank you! Thank you! Thank you! Thank you! Share this post Link to post Share on other sites
undecieved07 10 Posted November 12, 2014 Hello dears, I have installe the mod but i can't get into the interface on my missions or in the editor simple mission. What is the problem please? Can it be that my caps lock is for radio chatter? BR. Share this post Link to post Share on other sites
Cossack monk 11 Posted November 12, 2014 Hello dears,I have installe the mod but i can't get into the interface on my missions or in the editor simple mission. What is the problem please? Can it be that my caps lock is for radio chatter? BR. the same is not working Share this post Link to post Share on other sites
Guest Posted November 12, 2014 New version frontpaged on the Armaholic homepage. GetTactical - a tactical-RTS interface v1.4Community Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Cossack monk 11 Posted November 12, 2014 1.4 does not work Share this post Link to post Share on other sites
undecieved07 10 Posted November 12, 2014 So my game is not the problem. please confirm that it's the mods whitch is not working Share this post Link to post Share on other sites
zapat 56 Posted November 12, 2014 (edited) You guys are right. Something must have gone wrong when compiling this version, looking into it. I have no fing idea why it doesn't fire... Edited November 12, 2014 by zapat Share this post Link to post Share on other sites