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DestroyerX

So what do we think?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rhubarbman @ June 30 2002,13:58)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cpl_BOB @ June 30 2002,14:14)</td></tr><tr><td id="QUOTE">games like CS and Hal-life spawn thousands of SHITE mods and addons, that make it hard to stay up to date. CS and Half-life are also FULL of cheaters.<span id='postcolor'>

Hmm nope i admin a Server and over the last 6 months we hav had only 5 cheaters. Cs aint the only mod and halflife has been pushed to its limits and beyond, look at DoD there putting more and more stuff into it now. Plz dont bash Halflife as its one of the most revolutionary games to date.<span id='postcolor'>

well, the fact he's comparing these games to ofp is ludicrous,, SO understand why i defend ofp, IT IS THE BETTER GAME, and was in development BEFORE Half-life was released. (if im not corrected?)

So dont start the Whole Hal-life is revolutionary Crap.

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ummm sith what you said about more then 1 person firing from a vehicle aint 100% true...it wont take a whole new engine to do so. But it would take a lot of time for rewriting large parts of the engine. But if BIS really wants it, it can be done

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I don't know why people keep saying -nosplash doesn't work any more. Works fine for me.

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What do I think?

OFPR isn't anything more than a couple of addons (almost nearing community quality), a couple new features (such has having the engine process higher resolution terrain data *which by the way has allready had trial runs in the .wrp editing community* and some menu settings that allow the user to change the "setviewdistance" command without having o through every every single mission and edit it manually. Hence, everyone that could run OFP without probs on their systems now have a lovely slide show.

1 example: I've got a pretty kickass system, 1.4GHZ, 512 ram, etc, geforce 3 etc and on the 1st SP mission I think (you're part of an armoured infantry squad), I decide to set my terrain quality slider (with the normal 788 viewdistance, 6,6 image quality etc) to "HIGH" and BAMN........ slideshow effect. This is on pretty damn flat terrain, with only about 2 bushes visible and looking at the side of a hilside, hence no background apart from the ground right in front of ya. So after staring at this un-optimised crap, I crank it down again and carry on.

No wonder they didn't release the modding tools to the community.....it might have surfaced that .... holy crap batman.... the community would have long since overtaken them in the std of quality of work that was being pumped out.....thus resulting in half baked addons like resistance showing their true metal and not selling well.

And WTF is up with the reports of some half-a$$ bugs like the grenade launcher and m16 having mixed up sounds?? I mean, its been out 3 days and allready silly crap like this is surfacing. How bloody long did they have time to finish this??

But hey, this post will probably not live long (go on moderator, you kow you want to protect BIS' precious interests and eradicate a little post like this) and BIS will still continue to pump out half a$$ed addons (using us as beta testers for their flag ship, Mr. VBS) and people will still continue buying em.

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Something seems to be wrong with your system regarding the slideshow you get with settings lower than mine, although your system is faster than what i have at my disposal (Duron 1200/384MB RAM/Geforce 3 TI200).

I play with a viewdistance of 1000m, max. image quality  except terrain detail which is set "only" high (which isn´t flat btw), plus additonal "external" tweaks that cost performance.

So far only a mission bug stopped me, not the framerate.

You´ve forgot to list new lighting effects, new terrain algorythm, new animations, new gameplay functions, improved multiplayer... things that go beyond just a couple of new higher res. textures.

I´m surely one of the greatest complainers and critics of Flashpoint in the "realism" department, and there is alot to complain about... like things that need adressing but didn´t get any for a year now, for example it seems more important to BIS to implement large pools of blood in OFP:R when someone is killed, than to have real improvements like better sound- for each vehicle and unit an unique one!, improved explosions (note the faked picture on the product box! ) and everything else regarding bugs and issues most people complained about...i didn´t hear anyone wanting urgently gore and a bloodier OFP experience. These are missed priorities in my oppinion, but the addon is surely not as bad as you are trying to make it.

As for the "modding community" movement, there is no such thing in terms of a combined effort, it´s rather a long lists of individualists having no sense in pulling off a greater combined achivement with goal of an all around Flashpoint improvement, that is why it will never conflict or threaten BIS´s buisness.

Out of maybe 1000 Flashpoint addons i have about 10-12 addons that are really great with higher quality than BIS delivered, the rest ...hmm confused.gif

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i think you'll find the guys with o2 are pulling together now, the people that have had it for a few months are helping the new guys that got it in the last few days, i know of one team thats already been made of about 6-8 guys(and growing) with o2(mainly because im in it)

oh and to the guy that said them only giving o2 out selectively was wrong, i think they made the wisest choice, if they gave it out with resistance the addon sites would be flooded with hundreds and hundreds of addons that add nothing to gameplay, and are a bit of a stick stuck on an m16, the way it is now BIS can at least have some kind of vetting process to half ensure quality addons, the beter the quality the more people will buy the game

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sith @ June 30 2002,13:11)</td></tr><tr><td id="QUOTE">Let me ask you one simple question ...

How often have you played Resistance?<span id='postcolor'>

Ehh? Resistance? Is that a half life mod or something confused.gif

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I think you people are missing one vital fact - BIS gave us a motorcycle. A MOTORCYCLE! They are gods among men......... biggrin.gif

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Hehe, just in case anyone was wondering what the brand spanking lovely new terrain algorithm was.......... its just a random noise generator.

Yes ladies and gentleman, this baby took 5 seconds to code, and yet eats CPU cycles for breakfast. It takes any terrain as a base line, adds some new bumps depending on "VERY HIGH", "HIGH" or .... and viola.

:/ yip....

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MrCrispPacket @ July 01 2002,00:35)</td></tr><tr><td id="QUOTE">I think you people are missing one vital fact - BIS gave us a motorcycle. A MOTORCYCLE! They are gods among men......... biggrin.gif<span id='postcolor'>

and it does 0 - 60 in less than 2 sec's

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">and it does 0 - 60 in less than 2 sec's<span id='postcolor'>

Pity as soon as you bump into something it becomes unusable as often happens - what is it with trees and roadsigns, they always seem to be in the wrong place. Getting to the office in the first mission on that thing lasted all of 15 seconds before I sped over a bump and wheelied into a tree forcing me to nick a car GTA style but nethertheless it is the most fun vehicle to drive.

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Eviscerator, yes...noone doubts that some people are very helpfull and achived great breakthroughs, such as  www.ofpeditingcenter.com is an unvaluable resouce.....but in the end it´s used by people for their own limited stuff.

If everything is summed up, everyone makes his own thing, whether it be a mod with a certain topic, or just weapons/units of any sort, it´s patchwork in the end.

What is missing is a combined effort of the community to improve what we have as goal, and make it one big standard contrary to the patchwork being done.

Something like it´s done regulary in flightsim communities, the most noticeable example Falcon4, that is an old man of 120 years compared to Flashpoint, but undergoes regular improvements by a large dedicated group of people, something we don´t have with Flashpoint.

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Holy Sh1t 120 years.

Man I know what part of his code I'd start re-writing, wink wink nudge nudge

biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ July 01 2002,12:54)</td></tr><tr><td id="QUOTE">Eviscerator, yes...noone doubts that some people are very helpfull and achived great breakthroughs, such as  www.ofpeditingcenter.com is an unvaluable resouce.....but in the end it´s used by people for their own limited stuff.

If everything is summed up, everyone makes his own thing, whether it be a mod with a certain topic, or just weapons/units of any sort, it´s patchwork in the end.

What is missing is a combined effort of the community to improve what we have as goal, and make it one big standard contrary to the patchwork being done.

Something like it´s done regulary in flightsim communities, the most noticeable example Falcon4, that is an old man of 120 years compared to Flashpoint, but undergoes regular improvements by a large dedicated group of people, something we don´t have with Flashpoint.<span id='postcolor'>

i had f4 it wasnt a combined effort there was two mods competeing with each oher at first they were combined but then they split up, those improvements r nothing but mods like the mods being made now for ofp is what u could consider improvments to the game as a whole. The 1980s time frame gets a little old still good but the same. After a while we need 1940s 2000s star wars type stuff to.

extreme realisims no fun like in f4 missing the waypoint by 20secs having to do 100 things to drop a bomb, realisims ok but too much is boring, real life is realistic i play games to get away from that.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (.236 @ July 01 2002,01:59)</td></tr><tr><td id="QUOTE">Holy Sh1t 120 years.

Man I know what part of his code I'd start re-writing, wink wink nudge nudge  

biggrin.gif<span id='postcolor'>

Falcon4 was released 1998, and still is played by lots of people, there aren´t many games you could say the same thing about.

This because of the community achivement, a thing seeming impossible with Flashpoint and the current "Modding community", the amount of trolls and regular nay sayers lurking around in every Flashpoint forum is also rather high when compared wink.gif.

If you´re such an gifted knowledgeable programmer, knowing everything about and what can be done in Flashpoint with the current engine, why don´t you show us some small sample of your skills instead of bashing? Or does your presence just serve the purpose of the casual trolling?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @ July 01 2002,02:04)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ July 01 2002,12:54)</td></tr><tr><td id="QUOTE">Eviscerator, yes...noone doubts that some people are very helpfull and achived great breakthroughs, such as  www.ofpeditingcenter.com is an unvaluable resouce.....but in the end it´s used by people for their own limited stuff.

If everything is summed up, everyone makes his own thing, whether it be a mod with a certain topic, or just weapons/units of any sort, it´s patchwork in the end.

What is missing is a combined effort of the community to improve what we have as goal, and make it one big standard contrary to the patchwork being done.

Something like it´s done regulary in flightsim communities, the most noticeable example Falcon4, that is an old man of 120 years compared to Flashpoint, but undergoes regular improvements by a large dedicated group of people, something we don´t have with Flashpoint.<span id='postcolor'>

i had f4 it wasnt a combined effort there was two mods competeing with each oher at first they were combined but then they split up, those improvements r nothing but mods like the mods being made now for ofp is what u could consider improvments to the game as a whole. The 1980s time frame gets a little old still good but the same. After a while we need 1940s 2000s star wars type stuff to.

extreme realisims no fun like in f4 missing the waypoint by 20secs having to do 100 things to drop a bomb, realisims ok but too much is boring, real life is realistic i play games to get away from that.<span id='postcolor'>

The F4 Unified Team is a combined effort standard within the F4 community, there are also mod managing tools around to combine all non standard addons and managing them if you need those individually.

I still play it because of the "realism", if i wanted to get away from that i would be playing Counterstrike instead of Flashpoint, and x-plane instead of Falcon, F/A-18 or IL-2.

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I agree with Satchel

I've followed F4 for a long time now, since when the developers were still getting the crap shot outa them as they stepped outside to get the newspaper (lots of bugs, lots of mad gamers...twas a bad time) through to when hasBLOW fukking axed those people right on Christmas and F4 "died", through to when 1 disgruntled employee (Go babe!!!!!wink.gif released the source code to falcon 4 on the net (yeah hasbro, blow me!wink.gif, to the 1st DX patch by Erazor, through to Falcon SuperPAK 3, the beast, the daddy of all patches, (effectively Falcon 5 in many ways) born of and nurtured by a big bunch of dedicated and somewhat crazy lot of people.

...er what was Satchel saying again. Anyway, to the dream people VBS....someday...sniff... sniff..

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HK (HunterKiller) @ June 30 2002,05:11)</td></tr><tr><td id="QUOTE">I don't know about anybody else, but there is a difference between the islands in SP and MP, SP islands have a lot more detail at full res than they do on MP, i looked at my own island that i am making and was totally blown away by the improvements, i looked in editor and messed about, but when i went to multiplayer it was much and such the same as it had been on 1.46.<span id='postcolor'>

Isn't there a way to get the new high detailed terrain to work in multiplayer maps (like the setviewdistance XXXX command)?

Don't get me wrong it looks like OFP: Resistance is a winner but not having the terrain improvements in multiplayer would be a big vaste IMO!

/Christer (a.k.a KeyCat)

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You mean the bumpy-ness?

If my theory is correct, then the reason why it wont work in MP maps is inconsistancy.

You see, I think that the lovely new terrain system is just a random noise generator, using the normal island as a base line. The program then draws random noise (the small hills you see) on top of the base island. Now if both players have this being drawn...apart form the massive fukking slowdown, you will get hill being drawn on one computer, while not on another. Now if 1 player was to shoot at another, there not being a hill in front of him, and the target's computer draws a hill in front of the target...who is right? Hence having the std island as the mp std is a way of sidestepping this chaos.

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.236 I can hear you but I think the programmers at BIS is smarter than that! But of course since I do not have Resistance yet I can not confirm it. Anybody that played MP care to comment???

/Christer (a.k.a KeyCat)

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I was one of the people who clicked "Why did they bother"

I was really looking forward to this game , I now know why BIS did noy release details of the units etc they were adding.

What a let down it was , that I just stumbled across a list of new stuff in the add-on , the first thing I saw was "G3A4 , FN-FAL and UZI" so i was pretty happy with that , I thought , YEAH so maybe we will see stuff like an RPK or RPD or maybe a PROPER FARKIN RUSSIAN HMG , so agaisnt my better judgement, I had chosen NOT to view anything about REsistance, you know to look forward to it more, I looked down the list and my smilie disappeared quicker then a hookers panties at a brothel.

What an absolute waste of HDD space. , a jeep , bus... what the fark is going on , how about a BTR or a old MT-LB for the resitance guys , but no we got a motorbike... whoopdefarkindo!.

To say that I am a little pissed is an understatment, to say I will be running out, after waiting months to get this game, is incorrect.

Its BS crap like this that makes supporting a games developer , a waste of money and time.

I was so looking forward to this, to enhance my OFP experiance, to add to the hours of gaming pleasure I have had with OFP and the add-ons from RH. BaH what a waste of time.

better graphics , I had no problem with the original. A new campaign... WOW!!!!, a Bus , oh my god I am cumming in my pants!

To all those waiting for this.. Dont. I am not , I have just cancelled my order from EB , and will be advising my mates to as well.

What a crok. mad.gif

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M79, you are of course entitled to your opinion for sure but to me the improved network code and the new island with better terrain detail is worth the price for this add-on alone!

Come on how much do you expect for EUR 29.00? Here in Sweden it equals a few wiskey's in the pub a friday night. However I spare my final vote until I tried OFP:R on-line wink.gif

/Christer (a.k.a KeyCat)

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