jsmuk 13 Posted August 25, 2014 I can't seem to get any of the keys working. I have a 148 in my inventory and using capslock as my PTT does not transmit. None of the other keys work either. My userconfig folder is in the correct location, I'm running TS and Arma 3 in admin as well. Are you in multi player? Might be a silly question but it doesn't work in SP and I dunno about others but it is usually where I quickly test things so that stumped me briefly. Share this post Link to post Share on other sites
bertram 11 Posted August 25, 2014 Ya I just needed to be in multiplayer, I also noticed that I can't use any numpad keys for ACRE2. I basically bound most of my keys in ACRE1 to the numpad but it doesn't seem I can get numpad keys to work in ACRE2. Share this post Link to post Share on other sites
noubernou 77 Posted August 25, 2014 Ya I just needed to be in multiplayer, I also noticed that I can't use any numpad keys for ACRE2. I basically bound most of my keys in ACRE1 to the numpad but it doesn't seem I can get numpad keys to work in ACRE2. After the next CBA update the key system is switching to an all Arma solution. Hold tight till then. ---------- Post added at 02:58 PM ---------- Previous post was at 02:56 PM ---------- Thx for ACRE2 its great.But I have a question. Is Acre still spamming the TS, so you need to disable the "anti flood" feature? Yes, there is no way around that. It's "spamming" data through the TS plugin API, but they put those limits on because you can easily write plugins that could do malicious things on a TS server. Really it isn't in the hands of ACRE, but TS on why they implemented the low limit. You just need to up it and its not a problem. Share this post Link to post Share on other sites
bertram 11 Posted August 25, 2014 After the next CBA update the key system is switching to an all Arma solution. Hold tight till then. Very nice. Keep it up, ACRE2 is baller yo. Share this post Link to post Share on other sites
noubernou 77 Posted August 25, 2014 Hello again :)I ran some tests using the mission AIServerBenchmark https://github.com/BL2P/AIServerBenchmark/releases/tag/3 The mission creates AI on a dedicated server as long as the average fps is at or above 45fps BL1P. So I looked at that benchmark script. I don't trust it. It is using FSMs and the SQF scheduler. I wrote my own little benchmark script that uses per-frame handlers and I got results that were fairly normal: http://raceriv.com/arma2/fps_benchmark_vanilla.VR.zip It tries to create as many AI as possible over 120 seconds as long as the server FPS remains above 45. Here it is with Vanilla Arma on dedicated server: FPS BENCHMARK: AI CREATED: 227 AI AVG CREATE INT: 0.26552s AVG FPS: 34.9843 Here it is with just CBA: FPS BENCHMARK: AI CREATED: 230 AI AVG CREATE INT: 0.437278s AVG FPS: 35.1284 And finally with CBA and ACRE2: FPS BENCHMARK: AI CREATED: 224 AI AVG CREATE INT: 0.517201s AVG FPS: 33.3115 I'd say the results between them are minimal, with the CBA version actually creating more AI, even though the interval was slower than vanilla. Furthermore, looking at the monitoring suit you are using it is also running in the scheduler (FSMs)... It is really hard to trust data out of that, especially in regards to things over time because the scheduler is incapable of keeping consistent time. Furthermore AI affect the scheduler, so you get compounding problems. I'll look into it more, but but just take the stats you are getting with those scripts with a grain of salt. Share this post Link to post Share on other sites
Vasilyevich 20 Posted August 25, 2014 Bertram@ join a multiplayer match Share this post Link to post Share on other sites
Guest Posted August 26, 2014 Release frontpaged on the Armaholic homepage. ACRE2 v2.0.1.560 betaCommunity Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
rhyswilliams999 10 Posted August 26, 2014 Just tried running ACRE2 on my own linux dedi server, and keep getting "ACRE: Server version and Client Version do not match". DL'ed using playwith6 and copied over to the server. I can confirm that the server is running ACRE2 and that i can hear in 3D but the screen keeps continually gradually greying out, then resetting, then greys out again. Share this post Link to post Share on other sites
noubernou 77 Posted August 26, 2014 Just tried running ACRE2 on my own linux dedi server, and keep getting "ACRE: Server version and Client Version do not match". DL'ed using playwith6 and copied over to the server. I can confirm that the server is running ACRE2 and that i can hear in 3D but the screen keeps continually gradually greying out, then resetting, then greys out again. Double check that you do not have duplicate PBO files in either your server or client. ACRE uses unique PBO names for each version and having duplicates can cause this issue. Share this post Link to post Share on other sites
igu@na 53 Posted August 27, 2014 Finally! great release! Share this post Link to post Share on other sites
Bunt2014 10 Posted August 27, 2014 Hello, i get an error playing with ACRE 2 on my dedicated Server. This is the massage i get: ACRE PIPE ERROR: No ping return, attempting to reattach named pipe. TS plugin connected TS runs as admin Please help me love this mod. Share this post Link to post Share on other sites
kklownboy 43 Posted August 27, 2014 run the game and Steam as Admin. Share this post Link to post Share on other sites
Bunt2014 10 Posted August 27, 2014 run the game and Steam as Admin. That doesnt change anything. Share this post Link to post Share on other sites
laxentis 10 Posted August 27, 2014 Restart TS3 after starting the game. Share this post Link to post Share on other sites
rhyswilliams999 10 Posted August 27, 2014 (edited) Deleted both from client and server, re-downloaded using Playwith6, and copied over. Seems to work now (Cheers!), but in the background I could hear it working, why have the constant blacking out? Why not just the error message? Edited August 27, 2014 by rhyswilliams999 a word.. Share this post Link to post Share on other sites
noubernou 77 Posted August 27, 2014 Deleted both from client and server, re-downloaded using Playwith6, and copied over. Seems to work now (Cheers!), but in the background I could hear it working, why have the constant blacking out? Why not just the error message? It is to force people to update and fix their issues rather than keep playing and potentially cause issues to other people as well as themselves that I then have to deal with when the simple fix would be for them to fix the discrepancy. :) ---------- Post added at 10:49 AM ---------- Previous post was at 10:48 AM ---------- Hello,i get an error playing with ACRE 2 on my dedicated Server. This is the massage i get: TS plugin connected TS runs as admin Please help me love this mod. Try restarting the plugin once you get on the server. There is a known bug at this time that is fixed in the dev build where this can be an issue. Share this post Link to post Share on other sites
Bunt2014 10 Posted August 27, 2014 Try restarting the plugin once you get on the server. There is a known bug at this time that is fixed in the dev build where this can be an issue. Does the newest version 2_0_1_563 fix it? Share this post Link to post Share on other sites
noubernou 77 Posted August 27, 2014 Yes, but it is a private beta at the moment. Waiting for CBA to release a fix to the keyhandler system then I will be pushing 563. Share this post Link to post Share on other sites
kakadk 10 Posted August 28, 2014 I have problem with sounds in win 8. I cant hear everybody talking. Too small voice, but they can hear me clear and loud. Please fix !!! Share this post Link to post Share on other sites
quannm1992 10 Posted August 28, 2014 Same here, use windows 8.1 and coop in silent :p Share this post Link to post Share on other sites
noubernou 77 Posted August 28, 2014 Um, I forgot to mention elsewhere, make sure in playback that you have DirectSound selected, otherwise you can get strange behavior with Windows Audio Session. Try that in 8.1 and see if it helps your issues. Make sure to restart the plugin if you are already in game. Share this post Link to post Share on other sites
Insnee 10 Posted August 28, 2014 22:54:51 3939.85 ACRE ERROR: ALL IDS FOR CLASS ACRE_PRC148 ARE TAKEN! imba spamming server log the same for 343 ACRE2 not working think it belongs to an problem with the AI, they are stealing ID's ?? Players on server: 6 unknown amount of AI's Share this post Link to post Share on other sites
noubernou 77 Posted August 28, 2014 No, you are most likely using the addWeapon command someplace with radios instead of the addItem command. The addWeapon command causes issues when adding item types which can cause ACRE to infinitely assign radios. Check your scripts, VAS, etc. They are most likely not following best practices in Arma 3. Share this post Link to post Share on other sites
Insnee 10 Posted August 28, 2014 Ye, got VAS running! Thank you :) Share this post Link to post Share on other sites
jsmuk 13 Posted August 28, 2014 I have a simple script which takes peoples gear and lets them load / save it, at the moment it just takes the class names and saves it. I wonder is this the right way to do it for ACRE3? Should I check if I am saving a radio and do something differently? When I tested it a couple of days ago I seemed to have an issue where people did not get their radios when they reloaded their loadout. Share this post Link to post Share on other sites