evromalarkey 150 Posted August 28, 2014 @Nickobus that's weird, I didn't get this kind of error. Are you sure that you're launching it with AIA TP or A3MP? Also Aliabad is unplayable in A3 at this time, there is this nasty pond waterline bug. Share this post Link to post Share on other sites
nickobus 16 Posted August 28, 2014 Thanks for the response. I'm running it as a seperate mod along with A3MP. Ah, shame about the bug, I assumed it worked due to it being listed haha as I tried Caribou Frontier and works like a charm. Share this post Link to post Share on other sites
james_manring 1 Posted September 5, 2014 @Nickobus that's weird, I didn't get this kind of error. Are you sure that you're launching it with AIA TP or A3MP? Also Aliabad is unplayable in A3 at this time, there is this nasty pond waterline bug.I am not sure about the missing sound config. I get the message too. Are you sure you have your logs turned on when you check?The waterline is a problem with Ponds that were not replaced in A3MP inside A3MP_Structures2_Data, and A3MP_Structures3_Data. I informed Alduric of this a few months ago and all he had to say was arguing that I was wrong, though actually fixing it myself proved I am correct. I'm not sure what to do about it other than create a patch that replaces those pond .P3D files inside the Misc folders with a blank one and overwriting Alduric's PBOs as a dependency until he is willing to admit there is a problem and correct it. I might just do that and release it if it won't cause any problems within the community or break any rules. Share this post Link to post Share on other sites
evromalarkey 150 Posted September 5, 2014 @James_Manring If you found a way how to fix the ponds on other maps, you should rather inform kju and this could be integrated into AIA TP Share this post Link to post Share on other sites
james_manring 1 Posted September 5, 2014 (edited) I'm pretty sure kju already knows. It is ArmA2 ponds found in those two PBOs in A3MP under the Misc folder. If he hasn't fixed it yet it just means they both have missed a few ponds that were not in a subdirectory they thought to peek through. I did some comparing of configs. It appears your fix for Aliabad removes Takistan as a parent class for the map. That removes the CfgSounds that it used to inherit from Takistan, thus presenting the error. Try adding this to the MCN_Aliabad class. class Sounds { sounds[] = {}; }; Edited September 5, 2014 by James_Manring Share this post Link to post Share on other sites
evromalarkey 150 Posted September 6, 2014 yeah, thanks for the headsup. Will fix this ;) Share this post Link to post Share on other sites
evromalarkey 150 Posted September 9, 2014 I added new list of maps which should work great with AIA TP and A3MP, but have not my configs yet. Thanks for the list James_Manring! Baghdad - http://www.armaholic.com/page.php?id=10702 Afghan Village - http://www.armaholic.com/page.php?id=24232 Tora Bora - http://www.armaholic.com/page.php?id=12969 Dariyah - http://www.armaholic.com/page.php?id=25949 Helmand Valley - http://www.armaholic.com/page.php?id=10408 Sangin Province (has winter version) - http://www.armaholic.com/page.php?id=14455 Jungle - http://www.armaholic.com/page.php?id=19058 Kalu Khan - http://www.armaholic.com/page.php?id=26034 MBG Nam - http://www.armaholic.com/page.php?id=12402 Everon 2014 - http://www.armaholic.com/page.php?id=24569 Miroslavl - http://www.armaholic.com/page.php?id=23610 Schwemlitz (has winter version) - http://www.armaholic.com/page.php?id=18147 Thirsk (has winter version) - http://www.armaholic.com/page.php?id=9861 Napf Island (has waterline bug) - http://www.armaholic.com/page.php?id=17088 Elephant Island - http://www.armaholic.com/page.php?id=14110 Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 9, 2014 I added new list of maps which should work great with AIA TP and A3MP, but have not my configs yet. Thanks for the list James_Manring!Baghdad - http://www.armaholic.com/page.php?id=10702 Afghan Village - http://www.armaholic.com/page.php?id=24232 Tora Bora - http://www.armaholic.com/page.php?id=12969 Dariyah - http://www.armaholic.com/page.php?id=25949 Helmand Valley - http://www.armaholic.com/page.php?id=10408 Sangin Province (has winter version) - http://www.armaholic.com/page.php?id=14455 Jungle - http://www.armaholic.com/page.php?id=19058 Kalu Khan - http://www.armaholic.com/page.php?id=26034 MBG Nam - http://www.armaholic.com/page.php?id=12402 Everon 2014 - http://www.armaholic.com/page.php?id=24569 Miroslavl - http://www.armaholic.com/page.php?id=23610 Schwemlitz (has winter version) - http://www.armaholic.com/page.php?id=18147 Thirsk (has winter version) - http://www.armaholic.com/page.php?id=9861 Napf Island (has waterline bug) - http://www.armaholic.com/page.php?id=17088 Elephant Island - http://www.armaholic.com/page.php?id=14110 Thx :) btw: when using map "Miroslavl" it adds a couple of A2 windows into the Interface of Arma3. When someone knows how to avoid it would be great to write it down here :) Share this post Link to post Share on other sites
evromalarkey 150 Posted September 9, 2014 Sorry, I didn't checked all the maps from the list yet. It seems that Miroslavl has ui config in miroslavl.pbo in ca/data, this problems have people even in OA.. lol. I can fix it, but honestly I'm thinking about excluding it from the list, this map is just poorly made. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 9, 2014 Please fix it, i just take a flight on Miroslavl and i liked it, and its not easy to find "larger" maps with almost no issues. Miroslavl is a big map, no pond waterbug, it would be great if you could fix it :) Share this post Link to post Share on other sites
evromalarkey 150 Posted September 9, 2014 (edited) I'm afraid that there is nothing I can do with the UI, the author literally taked ui config from A2 and made it part of his mod.. only thing you can do is manualy delete the config from the pbo. Edited September 9, 2014 by EvroMalarkey Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 9, 2014 Disregard, wires crossed... was thinking about the other Miroslavl map out there! Share this post Link to post Share on other sites
evromalarkey 150 Posted September 9, 2014 Yeah I've seen that map too (this one has CTD in A3 :D). But this miroslavl map is just.. lets say, bad made. The author is using all models and ca stuff (including ui) from Arma 2 which is totally wrong done. The map itself ingame is alright, but the way it's done is bad. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 9, 2014 I'm afraid that there is nothing I can do with the UI, the author literally taked ui config from A2 and made it part of his mod.. only thing you can do is manualy delete the config from the pbo. Which pbo i have to delete for that? Share this post Link to post Share on other sites
evromalarkey 150 Posted September 9, 2014 @LSD_Timewarp82 you have to open the miroslavl.pbo and delete ca/ui in there. You can open it for example with PBO Manager. Share this post Link to post Share on other sites
evromalarkey 150 Posted September 15, 2014 With latest AIA TP release, most of community A2 maps have now fixed missing objects and textures stuff, including ponds and waterline bug (not case of clafghan, because it's using own ponds). But Aliabad is now working fine, so in the next update it will not be in the opt folder. From now on, this mod is done mainly for AIA TP support, not for A3MP. So if by any chance are moderators reading this, could you change the name of this thread to ASCZ A2 Community Map Fixes (for AIA TP/AIA)? Thanks. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 15, 2014 The in my opinion very cool map "Napf" also gets this Pond when using a Helo or Jet. when didnt use Aircrafts the Pond wont show up ^^ Share this post Link to post Share on other sites
james_manring 1 Posted September 17, 2014 (edited) A lot of the waterlines do not appear unless you are above them in altitude. You'll notice on Gulf of Aqaba that there are some fountains that only glitch out when you are above ground level too. As for Miroslavl, you should be able to make configs that replace the configs inside in an addon mod with versions that blank out the changes. That would not require people to start opening and rebuilding mods. Hopefully it can be done without messing up ArmA2 stuff as the folder structure isn't the same. Edited September 17, 2014 by James_Manring Share this post Link to post Share on other sites
seba1976 98 Posted September 22, 2014 Just a heads up, Faysh Khabur Iraq CTD when you try to access the central part of the map, at least. I thought it worked but either flying above it or starting on the ground in that area CTD. Could you do something maybe? I think that map is unique because of the distances between places. You really feel isolated and on your own after the helis go :) Share this post Link to post Share on other sites
janus0104 3 Posted September 28, 2014 (edited) Fallujah- @fallujah - Armaholic, Play WithSIX - Issues: Problems with mid-range grid textures + Additional issue: Some buildings float above the ground https://dl.dropboxusercontent.com/u/225524466/float.png (2345 kB) Additional Info: We are using AiA 2014-09-07 version with ASCZ A2 Map Fixes 1.1 and Maps Sangin (1.3), Clafghan (1.1 Beta), Aliabad (1.1), Fallujah (1.2), Namalsk Lite (1.15) I believe there were three overlapping pbos (buildings.pbo, opxbuildings.pbo, opxmisc.pbo? not sure) or so when using those mods together, maybe something went agast there. Any chance for "merged" pbos that will support most maps? :D EDIT: Never mind, found the Hotfix on page 50 something in the AiA Thread. -.- Edited September 29, 2014 by janus0104 Share this post Link to post Share on other sites
evromalarkey 150 Posted October 7, 2014 (edited) These bad boys are comming in next update, some of them will be with A3 Grass. Thanks for the help CameronMcDonald ;) I've also created Play WithSIX collection with all supported maps. :) Edited October 7, 2014 by EvroMalarkey Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted October 7, 2014 I hope the update is coming fast, fantastic to see Celle & Reshmaan in there :) Share this post Link to post Share on other sites
evromalarkey 150 Posted October 12, 2014 (edited) Version 1.2 released, 7 new configs Download: Dropbox Thirsk / Thirsk Winter - @thirsk - Armaholic, Play WithSIX - Issues: possible crashes when changing maps, grid textures bug Afghan Village - @praa_av - Armaholic, Play WithSIX - Issues: grid textures bug Celle - @MBG_Celle2 - Armaholic, Play WithSIX - Issues: grid textures bug Hazar-Kot Valley - @mcn_hazarkot - Armaholic, Play WithSIX - Issues: grid textures bug Reshmaan Province - @mad_resh - Armaholic, Play WithSIX - Issues: grid textures bug ToraBora - @ToraBora - Armaholic, Play WithSIX - Issues: none Vietnam - @MBG_Nam - Armaholic, Play WithSIX - Issues: grid textures bug Other configs were also updated and improved. Among other, few maps now have A3 Grass (thanks CameronMcDonald for the help!) and AIA TP is requried. First post will be updated. If you want config also for your favorite map which is not included here, request it! :) Edited October 12, 2014 by EvroMalarkey Share this post Link to post Share on other sites
Azza FHI 50 Posted October 12, 2014 Fata is one map that needs alot of care. Its probably not possible to fix unless the author does it, but the ambient sounds are all messed up. Would be a dream come true if that was fixed. Share this post Link to post Share on other sites
chondo999 1 Posted October 12, 2014 Just curious, but why the requirement for only AiA Terrain Pack and not either AiATP or A3 Map Pack? Share this post Link to post Share on other sites