dybite 10 Posted August 20, 2014 Very very nice... :eek: amazing que te cagas energy... Share this post Link to post Share on other sites
dobryi_33rus 10 Posted August 20, 2014 Great job Rutberg !!! :clap: Add a clicking sound on the change in elevation and windage :ok: Share this post Link to post Share on other sites
ruthberg 7 Posted August 20, 2014 Will be be there in the next version. ;) Share this post Link to post Share on other sites
bullet purveyor 85 Posted August 20, 2014 A few requests: Give the mission maker an option to enable wind ballistics only to certain units. In a mission I would like the sniper team to be the only ones with it enabled. The rest of the units should use default vanilla settings. I don't know if in game items of the ATragMX and Kestrel are in the scope of this mod? If not an ability to enable/disable them in unit init field would be nice, so I can choose which units have them equipped. Share this post Link to post Share on other sites
sonsalt6 105 Posted August 20, 2014 New update v0.1.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
azams 1 Posted August 20, 2014 btw, why i cannot find any Configure Addons on my controls menu? Share this post Link to post Share on other sites
ruthberg 7 Posted August 21, 2014 (edited) @Bullet Purveyor, thanks a lot for the suggestions. There will be items for the ATragMX and Kestrel in the next update. You will no longer be able to use them without having the corresponding item. You can already disable the advanced ballistics by calling "unit setVariable ["AdvancedBallistics", false, true]" on every unit you do not want to be affected by it. However, this only works in multiplayer. Let me know if this solution is appropriate for you. Edit: @azams, it should show up once you start a mission Edited August 21, 2014 by Ruthberg Share this post Link to post Share on other sites
azams 1 Posted August 22, 2014 yea, sorry that was my mistakes. My CBA_A3 was outdated. Thank you @Ruthberg. :) Share this post Link to post Share on other sites
ruthberg 7 Posted August 22, 2014 Version 0.3 Changelog: -You can no longer access the PDA without having the corresponding item (class name: "ATragMX") in your uniform or vest -Adjusted the bullet mass of several gun profiles -Lea Addon file included Share this post Link to post Share on other sites
sonsalt6 105 Posted August 23, 2014 New update v0.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
GieNkoV 30 Posted August 23, 2014 When I insert inclination angle for example -3.45° then it gets rounded up to -3. Is this correct behaviour? I can insert temperature normally for example 25.6°C. Wysłane z mojego Xperia Live with Walkman Share this post Link to post Share on other sites
dobryi_33rus 10 Posted August 23, 2014 (edited) Ruthberg, create mod-pack with your mods: @advancedballistics; @ATragMX; @kestrel4500; and Vector 21b from @BWA3 :cool: It would be nice. :thumbsup::thumbsup: Edited August 23, 2014 by dobryi_33rus Share this post Link to post Share on other sites
goon2503 10 Posted August 24, 2014 (edited) Sorry, I may be dense, but what do I choose in the gun list for the M200 .408 round? Is there a metric equivalent I should use (10.4 X 77)? If not, is there a simple way to add it to the profile? Edited August 24, 2014 by goon2503 Share this post Link to post Share on other sites
bullet purveyor 85 Posted August 24, 2014 yes, 408 is the same as 10.4x77. I get this error after the latest update Ruthberg: http://i.imgur.com/pj1dYLM.jpg (534 kB) Share this post Link to post Share on other sites
ruthberg 7 Posted August 24, 2014 (edited) @gienkov, yes this is intended. @goon2503, you can modify an existing profile by entering new data in the gun column. @Bullet Purveyor, you need to copy the new userconfig file into your userconfig folder or manually add the following lines: // Here you can define whether or not the clients are forced to use the server settings#define AB_FORCE_CLIENT_SETTINGS_OVERRIDE true Edited August 24, 2014 by Ruthberg Share this post Link to post Share on other sites
ruthberg 7 Posted August 26, 2014 (edited) Changelog version 0.4: -Fixed humidity being handled incorrectly -Gun profile data is now partly read from the config Edited August 27, 2014 by Ruthberg Share this post Link to post Share on other sites
kecharles28 197 Posted August 26, 2014 New update v0.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
johnnygitarr 7 Posted August 26, 2014 hi ruthberg, thnx for the update. if i use zeus i found the atragmx and the kestrel unter weapon accessories. i think both are better placed under category items. i've read that tortuosit works on changing wind. are you guys in dialog about that? hope so! thnx and cheers. Share this post Link to post Share on other sites
Guest Posted August 26, 2014 Thanks for the headsup about the new version :cool: Release frontpaged on the Armaholic homepage. ATragMX - Handheld ballistics calculator v0.4Community Base addons A3Optional:Advanced BallisticsKestrel 4500 Pocket Weather Tracker ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
dobryi_33rus 10 Posted August 27, 2014 (edited) Ruthberg, please add a zeroyning for PSO scopes: "optic_SUD_PSO1", "optic_SUD_PSO4", "optic_SUD_PSO4_camo". (from mod: @sud_russians) Elev. 1 click = 50 meters (min= 100 max= 1000 meters) Wind. 1 click = 1/2 mil (min= -10 max= 10 mil) Edited August 27, 2014 by dobryi_33rus Share this post Link to post Share on other sites
ruthberg 7 Posted August 29, 2014 (edited) I will to find a good solution for those scopes. But the zeroing in meters should be done by the developer of the scopes. He should add the following to his scope config: discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000}; discreteDistanceInitIndex = 2; Explanation: http://forums.bistudio.com/showthread.php?153177-How-to-change-zero-ing-default-on-a-scope https://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines Edited August 29, 2014 by Ruthberg Share this post Link to post Share on other sites
dobryi_33rus 10 Posted August 29, 2014 (edited) Ok. I will try to contact the developer these scopes and write you later. Edited August 29, 2014 by dobryi_33rus Share this post Link to post Share on other sites
bullet purveyor 85 Posted August 29, 2014 Sorry to bother you again Ruthberg. Another problem, after the latest update the I can only equip the ATrag on the player I spawn with. The ones I have in ammo boxes and on switchable players don't show up anymore? Something wrong on my end? The new bullet trail effect was very well done. Thanks for the update. Another little suggestion. Can shift+K toggle wind indicator ON/OFF, so the player can decide when to remove it again? Not fade away like now. When you are in position waiting for target is a bit annoying to press shift+k every 10 second. :) Share this post Link to post Share on other sites
brainslush 13 Posted August 29, 2014 Can you please implement that the device doesn't open when looking through the scope or binoculars? Share this post Link to post Share on other sites
ruthberg 7 Posted August 30, 2014 @bullet purveyor, I will try to implement the key shortcuts as toggle switches. @brainslush, I can understand why you request this, but then you could no longer use the target speed estimator of the ATragMX. At least you can not interact with the rifle, while the device is open. Edit: Sorry to bother you again Ruthberg. Another problem, after the latest update the I can only equip the ATrag on the player I spawn with. The ones I have in ammo boxes and on switchable players don't show up anymore? Something wrong on my end?I will try to reproduce it. Share this post Link to post Share on other sites