gulozwood 10 Posted September 13, 2014 this work in multi / solo /dedicated add this in your init.sqf for every players setZomboyFace = { _me = _this select 0; _face = _this select 1; _me setFace _face; enablesentences false; _me setObjectMaterial [0, "A3\Characters_F\Common\Data\basicbody_injury.rvmat"]; }; and add this in the end of INF_fnc_stuff.sqf _chosenFace = ["infected2","infected1","zombi","zomboy"] call BIS_fnc_selectRandom; [[_me,_chosenFace], "setZomboyFace"] call BIS_fnc_MP; Share this post Link to post Share on other sites
Ranger_RG 10 Posted September 14, 2014 Hi i found you script absolutely unplayble. Just tested your example mission on vanilla arma 3 (no mods) Go to zone_infected, in 3 minutes of running zombies stuck then game start freezing, you cant even open menu/options to show fps. Then i tested script with friend, in the the beginning everything was fine but after 3 minutes stalking in infected zone his intel i5 "died" with 3 fps.... Share this post Link to post Share on other sites
Ranger_RG 10 Posted September 15, 2014 Just tested with null = this spawn INF_fnc_infecthim , made ~ 70 zombies. After 5 minutes zombies start completely ignoring you. .And same problem: you cant open menu/settings. After that i downloaded bluebear zombie script , made 100 zombies in editor, run 2 km in editor with them and everything was fine. so i think problem is on your side. Share this post Link to post Share on other sites
darkymdq007 10 Posted September 17, 2014 all work fine, but, when i use horde trigger, Some zombies are frozen and do not move, you can't kill them , just stay frozen :S Share this post Link to post Share on other sites
Ranger_RG 10 Posted September 17, 2014 all work fine, but, when i use horde trigger, Some zombies are frozen and do not move, you can't kill them , just stay frozen :S Have that problem too, and try that script in MP, after 5 minutes hosts pc will die. Share this post Link to post Share on other sites
darkymdq007 10 Posted September 18, 2014 Have that problem too, and try that script in MP, after 5 minutes hosts pc will die. the original script ( shaun ) works fine, but dont have the "horde" option ... is just this script its broken Share this post Link to post Share on other sites
darkymdq007 10 Posted September 18, 2014 nobody knows how to fix it? Share this post Link to post Share on other sites
cruoriss 12 Posted September 18, 2014 Working fine on dedicated/jip on my side . Maybe the automated zones are broken, i'm calling the zombie script on each unit init . ( If you're using Alive/Tpw or some mod like that, try without ) Share this post Link to post Share on other sites
darkymdq007 10 Posted September 26, 2014 did you try to use the launcher, it download workshops addon in the A3 root folder.Gdrive link: Addon/mission if you want to use these faces in the editor, just put this in the init box of a character: this setFace "zombi"; instead of "zombi" you can use "zomboy" , "infected1" or "infected2". how i can put only the face on a AI unit ?? in my mission ? , i dont whant use a pbo or a addon Share this post Link to post Share on other sites
JB 10 Posted September 27, 2014 Hey Gulozwood script works good for me nice work! Just one question tho.. Everytime I enter the trigger radius I get 2 hints. One that says 4, then another one that says popped 1. Ive looked through all the scripts but cant seem to find where its coming from. Any idea on how to turn it off? Share this post Link to post Share on other sites
blacknite3d 3 Posted September 28, 2014 Its in the fn_spawner.sqf script. I just removed the hints as it seemed to be a place holder. Share this post Link to post Share on other sites
JB 10 Posted September 29, 2014 Thanks for the reply ended up finding it. Got one more question tho, when I use the triggers I cant seem to make the zombies spawn more then twice once they have all been killed and the player leaves the area. Any idea on how to change that so they spawn everytime the player is in the trigger and there are no zombies present? Share this post Link to post Share on other sites
gobi42 15 Posted October 3, 2014 Been trying to get this to work in my mission but i keep getting this and can't figure out why or what i need to change. i copied all files and folders to my mission directory, added all the stuff to the description and init files as well Share this post Link to post Share on other sites
olmo 10 Posted October 5, 2014 Very nice mod love it it almost works exactly as I wanted except 1 little problem :P I placed allot of markers and triggers all across chernarus map every individual trigger works but if im playing for a longer time and ride across the map in a car just a few towns activate the zzzz's and after that no more zombies spawn in ? Share this post Link to post Share on other sites
gobi42 15 Posted October 15, 2014 Very nice mod love it it almost works exactly as I wanted except 1 little problem :P I placed allot of markers and triggers all across chernarus map every individual trigger works but if im playing for a longer time and ride across the map in a car just a few towns activate the zzzz's and after that no more zombies spawn in ? I'm have the same issue now that I got my other issue fixed. Share this post Link to post Share on other sites
sadfrog17 40 Posted October 17, 2014 Great script. But sometimes i can walk in 1-2 meters from zombie and he doesen't notice me. How to increase their awareness? Share this post Link to post Share on other sites
darshyne 12 Posted October 28, 2014 Is there a ways to use the ini script in Zeus? Share this post Link to post Share on other sites
Devilock826 10 Posted November 29, 2014 I was wondering if some one could help me with a problem. I used this script to make a game and when I convert it to MP the infected script does not work. The spawns stop working and any unit placed as an infected (through the units init box) reverts to it's normal state (OPFOR). I haven't touched any of the files for the infected and I have very little knowledge of how to but I really want to make this work. Thanks a bunch for the help! Share this post Link to post Share on other sites
INFINITY_MONEY 10 Posted December 25, 2014 i don't know why after i install the script and my game get crash when i wanted to create a sceriano and then something appear. theres a comment:File infected\infectedsounds.hpp, line 87: ,CfgSounds: Member already defined. Share this post Link to post Share on other sites
DeWitt 10 Posted December 25, 2014 (edited) I don't know why, but the "zombies" only spawns on the first marker, when you enter in another marker, they wont spawn, even in the sample mission this problem is happening... Anybody knows why this is happening, and if is there a way to fix? Edited December 25, 2014 by DeWitt Share this post Link to post Share on other sites
ProbNikNSK 10 Posted December 27, 2014 A couple of questions:Horde: With the horde trigger, what happens if the player is in a car and drives across the map, will the horde continue to walk after him across the map? or will they despawn/delete at some point? Trigger: With "true : respawn after last player leave the trigger : true/false" what does "false" do? What I want with this is to trigger infected spawn and then if they player leave, they are deleted NOT frozen. Can I set this to "false" and set the trigger to "repeatable"? And as always, wonderful work I am also very interested in this. In such a scenario would be a good increase in FPS. It is very important for the server. Placing about 150 zombies at the same time is almost impossible to play. And single spawn zombies do not want players = ( Share this post Link to post Share on other sites
fin_soldier 82 Posted January 21, 2015 (edited) Hey! I love that someone has made a zombie script for Arma 3. Gonna include it in a mission of mine. I deleted the hints from fn_spawner.sqf, but still a hint saying "5" pops up. Also, disabling the roar when zombies spawn, possible? [CO-04] Terrorist Hunt [CO-06] Taking Kavala [TvT-07] Serial Killer [CO-03] The Heist - Gas Station Edited January 21, 2015 by Fin_Soldier Share this post Link to post Share on other sites
inlesco 233 Posted January 21, 2015 Lovely zombie script! More varied animations for any chosen faction would be great! Any updates planned or permissions granted to modify the script and publish it with the fair credit? Share this post Link to post Share on other sites
epicgoldenwarrior 11 Posted January 21, 2015 Gulozwood bro, you really need to check back at this thread so you can answer questions :P Share this post Link to post Share on other sites
fin_soldier 82 Posted January 23, 2015 I finally got the hints away. You'll find it in fn_spawner. Also I just deleted the horde1 sound, from sounds folder. One big problem. When zombies spawn in groups, they only attack one player. If anyone knows solution, please help. I've gone so far with this mission already. :( Share this post Link to post Share on other sites