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Progress:

Typhoon is released

Mig25 / Mig31 ready for release

 

In progress:

Mig21 half ported from Nightintruder

Su24 received from wld427

Su22 from Franze

 

CVRT / Bulldog models from Vilas ready but need RPG-resistant cage armour, selectable camo nets, refuel cans, etc from pooks pandur models.

airplane rearm module - dang i gotta focus on this

Tyrian vehicle pack

Chieftain model - trying to extract it from a dark place lol

UAV system (backpack to call my UAV types in)

 

Great news! Please don't forget about those incorrect flaps on MiG-23/27 too)

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ah those wings do sweep, but atm they only sweep using flaps keys

we will make them speed dependent now we know how.

see my post in skype

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yeah will add  that thanks man

 

ok i've done the weapons plan for 9 roles for the Su24 and the Mig21.

just need some desk time to actually work on the models this week hopefully.

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Su-24 Fencer is ready for delivery in the next update

I'm away from home at the moment so cannot do any screenshots.

 

Su24 update:

model donated by wld427, original author Footmunch (thanks E)

 

Weapons used in 11 loadouts include

- Gsh-6-23 built-in cannon and SPPU-6 gunpods,

- S5, S8, S13, and S25 rockets,

- FAB100, OFAB100, FAB250, FAB500, FAB500Sh, KAB500Kr, KAB500SE and KAB1500kr bombs,

- ZAB100, ZAB500, ODAB500, RBK250, and RBK500-SPBED incendiary, thermobaric and clusterbombs,

- Kh25, Kh29, Kh31, Kh58, R60, R60M, and R73 missiles
88 weapon proxies complete for 1x, 2x, 3x, and 6x racks on up to 8 stations

dynamic rearming of the Multi-Role version

Back-seat aiming and locking by gunner (using IR locks, laser designator, GPS/INS and ARM radar search functions)

GSh-6-23 onboard cannon with 500 rounds + up to 3 SPPU-6 gunpods

Wheelbrake, afterburner, droptanks

clusterbombs, clustermines, napalm, ARM missiles

 

To do:

faction skins, roundels,

hide anims for shoulder pylons,

make racks as mags,

find suitable fuel tank for wings (PTB3000)

test proxy positions,

test actions/ afterburner

 

It's looking good!

ETA - sometime next week

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the SU-24 is a port of Footmunch"s original model. I just did the coversion, model.cfg,  shadows, textures and wreck model.

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thanks man - edited! will sort readme before release

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Mig21 update:

model donated by Nightintruder

 

Weapons used in 11 loadouts include

- Gsh-23L built-in cannon with 200 rounds

- S5 and S24 rockets,

- FAB100, OFAB100, FAB250, FAB500, FAB500Sh, KAB500Kr, and KAB500SE bombs,

- ZB500, ZAB500, ODAB500, RBK250, and RBK500 napalm, incendiary, thermobaric and clusterbombs,

- Kh23, Kh25, Kh31, R60M, and R27 missiles
7 weapon proxies complete

dynamic rearming of the Multi-Role version

IR /laser /GPS/INS and ARM radar target functions

Wheelbrake, afterburner, droptanks

clusterbombs, clustermines, napalm, ARM missiles

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Is MiG-21 able to carry 500 kg bombs and precision guided munitions like Kh-31 and Kab-500SE and R-27???

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Standard variants are able to carry unguided 500-kg bombs, but guided munitions and medium range AA missiles are used only by upgraded variants like MiG-21-93. 

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yep - we've based those loadouts on the 93 upgrade.

it's easy enough to modify the loadouts for any use you might have.

we're aiming for syrian / ukranian type tech - i.e. modern military with up-to-date modernisation programmes

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Su-22 pretty much done too.

 

One question i've been unable to answer... it seems that the su-22m4 is capable of carrying up to 20 FAB100-120 bombs but there are no library pictures of this loadout that we can find.

 

I am assuming it is using a MZBD-4UT 4x rack on the outer and inner wing pylons (the middle pylon on the M3/M4 Su-22 being solely for R3/R60 missiles) and then the 4 body pylons = 20 bombs.

 

the MZBD-4UT is also used on the Su-25 and we have those in-game already.

AR-ACA4810c-01.jpg

 

this pic (furthest left) is wrong i think - they dont have MER's on the body pylons and haven't used 3x or 6x racks on the wings.

 

images?q=tbn:ANd9GcSQm1g8qB68_49YGsayndD

 

anyone got any experience or pics to share on this?

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wow thanks - that's a great asset

I can make some small modifications now to the final build - thanks man!

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So I'm reading 20x FAB-100, 10x FAB-250, and 8x FAB-500?

Number of FAB-250 may be 16, AFAIK.

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Oh OK.  I was reading those crescent-shapes to be a dual count (front-back).

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pook you read it right from the pic, i don't see any pic or ref showing 16x fab250.

you can have 4x on the body, and possibly 2 in line on the 4x heavier wing stations, so that would be 12.

the weird layout in the diagram indicates 10, but using a strange configuration on the outer wing eh

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testing the Su-24 Fencer loadouts

 

new proxies

Su24_proxies_zpsirm8y9zn.jpg

 

new roles

loadouts_zpsa4x7ixuc.jpg

 

new fuselage gun

animated rotating GSh-6-23 with shelldrop, muzzleflash and gases, on right-hand side of fuselage

newgun_zpsfeaydqq7.jpg

 

new gunpods

up to 3x GSh-6-23 guns mounted in SPPU-6 pods under the wings and body, with shelldrop and muzzleflash

newgun2_zpsbdfgx6mh.jpg

 

bomb trolley

full 36-round pickle, or 1 or 2 round "bursts", up to 36 fab-100's for your flying pleasure

bombtrolley_zpsdgnigiou.jpg

 

cas6_zpsbntsjj4x.jpg

 

pickle_zpszsknq9si.jpg

 

lbmb_zpsrkhsdqh6.jpg

 

new racks

new 2x, 3x, and 6x racks in use

bmb_zpsdazepxih.jpg

 

new rockets

57mm, 80mm, 130mm, 140mm and 360mm rockets

cas2_zpseopgqvoe.jpg

 

cas_zpsgyysljlo.jpg

 

cas3_zps1mvvyh0a.jpg

 

cas4_zpswaw2rrz8.jpg

 

cas5_zpsdtupscmp.jpg

 

hcas_zpstceix8cu.jpg

 

hcas3_zpscckqxqsw.jpg

 

hcas2_zpsclkspx0j.jpg

 

asymmetric rocket loads

ricket_asymm_zpsrqauze4q.jpg

 

new targeting systems

GPS/INS, ARM and laser targeting for various munitions

 

kedge_zpspgztzq2x.jpg

 

kab_zpsinnhnmwf.jpg

 

sead_zpsskeuy7in.jpg

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thanks man - that is what i used in fact already.

a good ref, though i haven't rigorously stuck to it with a few items

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Notes for Rangemaster 3.6

 

FILE

http://server.elite-warriors.co.uk/eggbeast/releases/Rangemaster_patch3_6.rar

 

Instructions

This file is a PATCH for the rangemaster mod pack v 3.5. overwrite your @rangemaster\addons folder with these pbos

 

Changelog

ADDED A10 GAU8 now rotates

FIXED firing modes of GAU8 (had a duplicated 1s burst mode meaning you had to press F twice to select 2s burst)

FIXED F-16C afterburner animations

ADDED dynamic rearming for Su24

ADDED dynamic rearming for Su22 and Mig21 (planes to follow in 3.7)

NEW Su24MK Fencer D

ADDED to Missilebox:

--Renamed SAB100/500 to ZAB100/500 incendiary
--Added new weapon EB_ODAB500_Launcher for FAE bomb
--EB_BombLauncher_fab100_FRAG is the OFAB100
--Added EB_BombLauncher_fab500Sh as the retarded parachute 1000lb bomb

--Added mags for SPPU6 and GSh-6-23 cannons

--Added TN1000 bomb (no nuke effect yet)

--Added SPS141 and delta-NG2 pods for Su22

 

Su24MK Fencer D

model developed by Footmunch, wld427 & Myke

with new edits by Eggbeast including

scripts by hcpookie, Eggbeast, footmunch, myke, wld427, RKSL and UNN

weapon models by wld427, myke, von knudenberg and Eggbeast

sounds by hcpookie, Eggbeast, VictorFarbau and BigPickle

 

screenshots

https://forums.bistudio.com/topic/171338-frl-air-mod-wip/page-18#entry2941335

 

Classnames

"FRL_Su24_RU_CAP",
"FRL_Su24_RU_CAS",
"FRL_Su24_RU_HCAS",
"FRL_Su24_RU_EHCAS",
"FRL_Su24_RU_AGM",
"FRL_Su24_RU_MR",
"FRL_Su24_RU_LBMB",
"FRL_Su24_RU_BMB",
"FRL_Su24_RU_HBMB",
"FRL_Su24_RU_LGB",
"FRL_Su24_RU_SEAD",

"FRL_Su24_CDF_CAP",
"FRL_Su24_CDF_CAS",
"FRL_Su24_CDF_HCAS",
"FRL_Su24_CDF_EHCAS",
"FRL_Su24_CDF_AGM",
"FRL_Su24_CDF_MR",
"FRL_Su24_CDF_LBMB",
"FRL_Su24_CDF_BMB",
"FRL_Su24_CDF_HBMB",
"FRL_Su24_CDF_LGB",
"FRL_Su24_CDF_SEAD",

"FRL_Su24_INS_CAP",
"FRL_Su24_INS_CAS",
"FRL_Su24_INS_HCAS",
"FRL_Su24_INS_EHCAS",
"FRL_Su24_INS_AGM",
"FRL_Su24_INS_MR",
"FRL_Su24_INS_LBMB",
"FRL_Su24_INS_BMB",
"FRL_Su24_INS_HBMB",
"FRL_Su24_INS_LGB",
"FRL_Su24_INS_SEAD",

"FRL_Su24_TK_CAP",
"FRL_Su24_TK_CAS",
"FRL_Su24_TK_HCAS",
"FRL_Su24_TK_EHCAS",
"FRL_Su24_TK_AGM",
"FRL_Su24_TK_MR",
"FRL_Su24_TK_LBMB",
"FRL_Su24_TK_BMB",
"FRL_Su24_TK_HBMB",
"FRL_Su24_TK_LGB",
"FRL_Su24_TK_SEAD",

"FRL_Su24_RU_D_CAP",
"FRL_Su24_RU_D_CAS",
"FRL_Su24_RU_D_HCAS",
"FRL_Su24_RU_D_EHCAS",
"FRL_Su24_RU_D_AGM",
"FRL_Su24_RU_D_MR",
"FRL_Su24_RU_D_LBMB",
"FRL_Su24_RU_D_BMB",
"FRL_Su24_RU_D_HBMB",
"FRL_Su24_RU_D_LGB",
"FRL_Su24_RU_D_SEAD"

Features:

11 roles (CAP, CAS, HCAS, EHCAS, AGM, MR, LBMB, BMB, HBMB, LGB, SEAD) each armed differently

5 factions (RU, RU-des, CDF, INS, TK) with new custom roundels, and reorganised/ tweaked skins

Global random numbering of each plane

Dynamic rearming menu for the Multi-Role (MR) variant for 7 roles

New cannon placement and rotating barrel for the new GSh-6-23 cannon

New muzzleflashes for the cannon and up to 3x SPPU-6 gunpods

New afterburner animation and plasma trails

Cockpit compartment for both pilot and gunner (slide-over seating)

Improved gunner optics, added NVG and thermal sighting, rangefinder, laser designator and moveable cannon pods

(the only inaccuracy is that the pods will traverse the full 360 degrees of the laser targeting pod... if i restrict the cannon i restrict the laser! and from experience if you disable lookback on the laser then you miss with your bombs)

New engine sound and cockpit radio

New maxspeed of 1654 km/h and improved envelope/ handling

Wheelbrakes

Sweeping wings based on speed

 

88 new weapon mount proxies enabling a full range of munitions on 1x, 2x, 3x and 6x racks

Hidden selections for shoulder AA racks

New weapon loadouts including

Bombs

OFAB100 frag-HE

FAB100, FAB250 (M62), FAB500 (M62HE) HE

FAB500 (Sh- retarded bomb with parachute)
KAB500Kr, KAB1500Kr GPS bombs
KAB250L, KAB500L, KAB1500L LGBs
KAB500SE GPS/JDAM (gps, ir and laser locking)
ODAB500 FAE thermobaric bomb
RBK250, RBK500 frag clusterbombs
RBK500 SPBED antitank clusterbomb
ZAB100, ZAB500 incendiary bombs

Rockets

S5 (57mm), S8 (80mm), S13 (130mm), S24 (240mm) and S25 (350mm) - smoke, frag, FAE, AP and HE warheads

Missiles

Kh25MP, Kh29D Air-Ground Missiles

Kh25MTP, Kh31, Kh58 Anti Radiation Missiles (with pooks radar hunting technology)

R60, R60M Air-Air Missiles

 

-more to follow in 3.7...

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Notes for 3.7 release

 

TO DO:

FIX Mig25 left wheel fold anim

FIX Su24 lod skin change and turret aim init

FIX Su24 engine glow texture

FIX rearm script loadouts for Su24 and countermeasures

FIX speed-based wing-fold for F111 and Mig23 (thanks wld427 and pook for showing me the way)

ADD TRD to F16 (thanks pook)

 

NEW stuff

Su22

Mig21

FA18

CVRT

Chieftain

UAV Backpack/station

 

added more missiles to ARM radar targeting system in pook_sam

_ARMWepArray = [
 "EB_AGM45_LAUNCHER",
 "EB_AGM88_LAUNCHER",
 "EB_AGM122_LAUNCHER",
 "EB_MICA_RF_Launcher",
 "EB_KH25MP_LAUNCHER",
 "EB_KH15P_LAUNCHER",
 "EB_KH31_LAUNCHER",
 "EB_KH58_Launcher",
 "EB_KH59_Launcher",
 "POOK_ALARM_LAUNCHER"
];

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new update due soon - with a few fixes

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