fulcrum_86 12 Posted October 12, 2015 Progress: Typhoon is released Mig25 / Mig31 ready for release In progress: Mig21 half ported from Nightintruder Su24 received from wld427 Su22 from Franze CVRT / Bulldog models from Vilas ready but need RPG-resistant cage armour, selectable camo nets, refuel cans, etc from pooks pandur models. airplane rearm module - dang i gotta focus on this Tyrian vehicle pack Chieftain model - trying to extract it from a dark place lol UAV system (backpack to call my UAV types in) Great news! Please don't forget about those incorrect flaps on MiG-23/27 too) Share this post Link to post Share on other sites
wld427 1705 Posted October 13, 2015 ah those wings do sweep, but atm they only sweep using flaps keys we will make them speed dependent now we know how. see my post in skype Share this post Link to post Share on other sites
eggbeast 3684 Posted October 16, 2015 yeah will add that thanks man ok i've done the weapons plan for 9 roles for the Su24 and the Mig21. just need some desk time to actually work on the models this week hopefully. Share this post Link to post Share on other sites
eggbeast 3684 Posted October 21, 2015 v3.4 patch is out with the new Mig25/31 by hcpookie https://forums.bistudio.com/topic/171235-bafx-and-rangemaster-mod-packs-released/page-19#entry2928159 Share this post Link to post Share on other sites
eggbeast 3684 Posted November 7, 2015 Su-24 Fencer is ready for delivery in the next update I'm away from home at the moment so cannot do any screenshots. Su24 update: model donated by wld427, original author Footmunch (thanks E) Weapons used in 11 loadouts include - Gsh-6-23 built-in cannon and SPPU-6 gunpods, - S5, S8, S13, and S25 rockets, - FAB100, OFAB100, FAB250, FAB500, FAB500Sh, KAB500Kr, KAB500SE and KAB1500kr bombs, - ZAB100, ZAB500, ODAB500, RBK250, and RBK500-SPBED incendiary, thermobaric and clusterbombs, - Kh25, Kh29, Kh31, Kh58, R60, R60M, and R73 missiles88 weapon proxies complete for 1x, 2x, 3x, and 6x racks on up to 8 stations dynamic rearming of the Multi-Role version Back-seat aiming and locking by gunner (using IR locks, laser designator, GPS/INS and ARM radar search functions) GSh-6-23 onboard cannon with 500 rounds + up to 3 SPPU-6 gunpods Wheelbrake, afterburner, droptanks clusterbombs, clustermines, napalm, ARM missiles To do: faction skins, roundels, hide anims for shoulder pylons, make racks as mags, find suitable fuel tank for wings (PTB3000) test proxy positions, test actions/ afterburner It's looking good! ETA - sometime next week Share this post Link to post Share on other sites
wld427 1705 Posted November 7, 2015 the SU-24 is a port of Footmunch"s original model. I just did the coversion, model.cfg, shadows, textures and wreck model. Share this post Link to post Share on other sites
eggbeast 3684 Posted November 8, 2015 thanks man - edited! will sort readme before release Share this post Link to post Share on other sites
eggbeast 3684 Posted November 9, 2015 Mig21 update: model donated by Nightintruder Weapons used in 11 loadouts include - Gsh-23L built-in cannon with 200 rounds - S5 and S24 rockets, - FAB100, OFAB100, FAB250, FAB500, FAB500Sh, KAB500Kr, and KAB500SE bombs, - ZB500, ZAB500, ODAB500, RBK250, and RBK500 napalm, incendiary, thermobaric and clusterbombs, - Kh23, Kh25, Kh31, R60M, and R27 missiles7 weapon proxies complete dynamic rearming of the Multi-Role version IR /laser /GPS/INS and ARM radar target functions Wheelbrake, afterburner, droptanks clusterbombs, clustermines, napalm, ARM missiles Share this post Link to post Share on other sites
fulcrum_86 12 Posted November 13, 2015 Is MiG-21 able to carry 500 kg bombs and precision guided munitions like Kh-31 and Kab-500SE and R-27??? Share this post Link to post Share on other sites
spooky lynx 73 Posted November 13, 2015 Standard variants are able to carry unguided 500-kg bombs, but guided munitions and medium range AA missiles are used only by upgraded variants like MiG-21-93. Share this post Link to post Share on other sites
eggbeast 3684 Posted November 13, 2015 yep - we've based those loadouts on the 93 upgrade. it's easy enough to modify the loadouts for any use you might have. we're aiming for syrian / ukranian type tech - i.e. modern military with up-to-date modernisation programmes Share this post Link to post Share on other sites
eggbeast 3684 Posted November 13, 2015 Su-22 pretty much done too. One question i've been unable to answer... it seems that the su-22m4 is capable of carrying up to 20 FAB100-120 bombs but there are no library pictures of this loadout that we can find. I am assuming it is using a MZBD-4UT 4x rack on the outer and inner wing pylons (the middle pylon on the M3/M4 Su-22 being solely for R3/R60 missiles) and then the 4 body pylons = 20 bombs. the MZBD-4UT is also used on the Su-25 and we have those in-game already. this pic (furthest left) is wrong i think - they dont have MER's on the body pylons and haven't used 3x or 6x racks on the wings. anyone got any experience or pics to share on this? Share this post Link to post Share on other sites
spooky lynx 73 Posted November 13, 2015 Here you go. Share this post Link to post Share on other sites
eggbeast 3684 Posted November 15, 2015 wow thanks - that's a great asset I can make some small modifications now to the final build - thanks man! Share this post Link to post Share on other sites
hcpookie 3770 Posted November 15, 2015 So I'm reading 20x FAB-100, 10x FAB-250, and 8x FAB-500? Share this post Link to post Share on other sites
spooky lynx 73 Posted November 15, 2015 So I'm reading 20x FAB-100, 10x FAB-250, and 8x FAB-500? Number of FAB-250 may be 16, AFAIK. Share this post Link to post Share on other sites
hcpookie 3770 Posted November 15, 2015 Oh OK. I was reading those crescent-shapes to be a dual count (front-back). Share this post Link to post Share on other sites
eggbeast 3684 Posted November 16, 2015 pook you read it right from the pic, i don't see any pic or ref showing 16x fab250. you can have 4x on the body, and possibly 2 in line on the 4x heavier wing stations, so that would be 12. the weird layout in the diagram indicates 10, but using a strange configuration on the outer wing eh Share this post Link to post Share on other sites
eggbeast 3684 Posted November 24, 2015 testing the Su-24 Fencer loadouts new proxies new roles new fuselage gun animated rotating GSh-6-23 with shelldrop, muzzleflash and gases, on right-hand side of fuselage new gunpods up to 3x GSh-6-23 guns mounted in SPPU-6 pods under the wings and body, with shelldrop and muzzleflash bomb trolley full 36-round pickle, or 1 or 2 round "bursts", up to 36 fab-100's for your flying pleasure new racks new 2x, 3x, and 6x racks in use new rockets 57mm, 80mm, 130mm, 140mm and 360mm rockets asymmetric rocket loads new targeting systems GPS/INS, ARM and laser targeting for various munitions Share this post Link to post Share on other sites
spooky lynx 73 Posted November 24, 2015 Maybe this will help you also. Share this post Link to post Share on other sites
eggbeast 3684 Posted November 24, 2015 thanks man - that is what i used in fact already. a good ref, though i haven't rigorously stuck to it with a few items Share this post Link to post Share on other sites
eggbeast 3684 Posted November 26, 2015 Notes for Rangemaster 3.6 FILE http://server.elite-warriors.co.uk/eggbeast/releases/Rangemaster_patch3_6.rar Instructions This file is a PATCH for the rangemaster mod pack v 3.5. overwrite your @rangemaster\addons folder with these pbos Changelog ADDED A10 GAU8 now rotates FIXED firing modes of GAU8 (had a duplicated 1s burst mode meaning you had to press F twice to select 2s burst) FIXED F-16C afterburner animations ADDED dynamic rearming for Su24 ADDED dynamic rearming for Su22 and Mig21 (planes to follow in 3.7) NEW Su24MK Fencer D ADDED to Missilebox: --Renamed SAB100/500 to ZAB100/500 incendiary--Added new weapon EB_ODAB500_Launcher for FAE bomb--EB_BombLauncher_fab100_FRAG is the OFAB100--Added EB_BombLauncher_fab500Sh as the retarded parachute 1000lb bomb --Added mags for SPPU6 and GSh-6-23 cannons --Added TN1000 bomb (no nuke effect yet) --Added SPS141 and delta-NG2 pods for Su22 Su24MK Fencer D model developed by Footmunch, wld427 & Myke with new edits by Eggbeast including scripts by hcpookie, Eggbeast, footmunch, myke, wld427, RKSL and UNN weapon models by wld427, myke, von knudenberg and Eggbeast sounds by hcpookie, Eggbeast, VictorFarbau and BigPickle screenshots https://forums.bistudio.com/topic/171338-frl-air-mod-wip/page-18#entry2941335 Classnames "FRL_Su24_RU_CAP", "FRL_Su24_RU_CAS", "FRL_Su24_RU_HCAS", "FRL_Su24_RU_EHCAS", "FRL_Su24_RU_AGM", "FRL_Su24_RU_MR", "FRL_Su24_RU_LBMB", "FRL_Su24_RU_BMB", "FRL_Su24_RU_HBMB", "FRL_Su24_RU_LGB", "FRL_Su24_RU_SEAD", "FRL_Su24_CDF_CAP", "FRL_Su24_CDF_CAS", "FRL_Su24_CDF_HCAS", "FRL_Su24_CDF_EHCAS", "FRL_Su24_CDF_AGM", "FRL_Su24_CDF_MR", "FRL_Su24_CDF_LBMB", "FRL_Su24_CDF_BMB", "FRL_Su24_CDF_HBMB", "FRL_Su24_CDF_LGB", "FRL_Su24_CDF_SEAD", "FRL_Su24_INS_CAP", "FRL_Su24_INS_CAS", "FRL_Su24_INS_HCAS", "FRL_Su24_INS_EHCAS", "FRL_Su24_INS_AGM", "FRL_Su24_INS_MR", "FRL_Su24_INS_LBMB", "FRL_Su24_INS_BMB", "FRL_Su24_INS_HBMB", "FRL_Su24_INS_LGB", "FRL_Su24_INS_SEAD", "FRL_Su24_TK_CAP", "FRL_Su24_TK_CAS", "FRL_Su24_TK_HCAS", "FRL_Su24_TK_EHCAS", "FRL_Su24_TK_AGM", "FRL_Su24_TK_MR", "FRL_Su24_TK_LBMB", "FRL_Su24_TK_BMB", "FRL_Su24_TK_HBMB", "FRL_Su24_TK_LGB", "FRL_Su24_TK_SEAD", "FRL_Su24_RU_D_CAP", "FRL_Su24_RU_D_CAS", "FRL_Su24_RU_D_HCAS", "FRL_Su24_RU_D_EHCAS", "FRL_Su24_RU_D_AGM", "FRL_Su24_RU_D_MR", "FRL_Su24_RU_D_LBMB", "FRL_Su24_RU_D_BMB", "FRL_Su24_RU_D_HBMB", "FRL_Su24_RU_D_LGB", "FRL_Su24_RU_D_SEAD" Features: 11 roles (CAP, CAS, HCAS, EHCAS, AGM, MR, LBMB, BMB, HBMB, LGB, SEAD) each armed differently 5 factions (RU, RU-des, CDF, INS, TK) with new custom roundels, and reorganised/ tweaked skins Global random numbering of each plane Dynamic rearming menu for the Multi-Role (MR) variant for 7 roles New cannon placement and rotating barrel for the new GSh-6-23 cannon New muzzleflashes for the cannon and up to 3x SPPU-6 gunpods New afterburner animation and plasma trails Cockpit compartment for both pilot and gunner (slide-over seating) Improved gunner optics, added NVG and thermal sighting, rangefinder, laser designator and moveable cannon pods (the only inaccuracy is that the pods will traverse the full 360 degrees of the laser targeting pod... if i restrict the cannon i restrict the laser! and from experience if you disable lookback on the laser then you miss with your bombs) New engine sound and cockpit radio New maxspeed of 1654 km/h and improved envelope/ handling Wheelbrakes Sweeping wings based on speed 88 new weapon mount proxies enabling a full range of munitions on 1x, 2x, 3x and 6x racks Hidden selections for shoulder AA racks New weapon loadouts including Bombs OFAB100 frag-HE FAB100, FAB250 (M62), FAB500 (M62HE) HE FAB500 (Sh- retarded bomb with parachute)KAB500Kr, KAB1500Kr GPS bombsKAB250L, KAB500L, KAB1500L LGBsKAB500SE GPS/JDAM (gps, ir and laser locking)ODAB500 FAE thermobaric bombRBK250, RBK500 frag clusterbombsRBK500 SPBED antitank clusterbombZAB100, ZAB500 incendiary bombs Rockets S5 (57mm), S8 (80mm), S13 (130mm), S24 (240mm) and S25 (350mm) - smoke, frag, FAE, AP and HE warheads Missiles Kh25MP, Kh29D Air-Ground Missiles Kh25MTP, Kh31, Kh58 Anti Radiation Missiles (with pooks radar hunting technology) R60, R60M Air-Air Missiles -more to follow in 3.7... Share this post Link to post Share on other sites
fulcrum_86 12 Posted November 27, 2015 Many thanks. Great job! Share this post Link to post Share on other sites
eggbeast 3684 Posted November 27, 2015 Notes for 3.7 release TO DO: FIX Mig25 left wheel fold anim FIX Su24 lod skin change and turret aim init FIX Su24 engine glow texture FIX rearm script loadouts for Su24 and countermeasures FIX speed-based wing-fold for F111 and Mig23 (thanks wld427 and pook for showing me the way) ADD TRD to F16 (thanks pook) NEW stuff Su22 Mig21 FA18 CVRT Chieftain UAV Backpack/station added more missiles to ARM radar targeting system in pook_sam _ARMWepArray = [ "EB_AGM45_LAUNCHER", "EB_AGM88_LAUNCHER", "EB_AGM122_LAUNCHER", "EB_MICA_RF_Launcher", "EB_KH25MP_LAUNCHER", "EB_KH15P_LAUNCHER", "EB_KH31_LAUNCHER", "EB_KH58_Launcher", "EB_KH59_Launcher", "POOK_ALARM_LAUNCHER" ]; Share this post Link to post Share on other sites
eggbeast 3684 Posted November 28, 2015 new update due soon - with a few fixes Share this post Link to post Share on other sites