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blazenchamber

(SMA) Specialist Military Arms

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Will also be updating the Showcase mission with some small changes and an updated version of lecks's ASOR gear selector.. So everyone can brush up their skills... and try ourt the new stuff. : )

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There are some images of upcoming gear below......

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Mmmm Vortex optics. Would be super cool to have something like the 1-6x Razor Gen2. That's some professional looking work there.

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A couple more, Eotech 552 Holo Sight with an older style Eotech L3 Magnifier (3x) on a Larue Tactical mount, the magnifier flips up and down. There is also a stand alone Eotech 552, and a version with Killflash ARD, not to mention all models come in Black, Tan and OD Green.

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Yeah looks sik. Are these going to be in v1.9 or 2?

We have had them in our testing versions for the last couple of weeks, so they should be in 1.9

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Hey guys

So yes all these ACC's will be available In coming V1.9.. just two small things to fix (HK charge handle GL AUG CQC) and will be all enjoying the new stuff.

How good does the new Optics and ANpeq15 look.. :D

Pastor has done an amazing job with this. Cheers mate

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A couple more, Eotech 552 Holo Sight with an older style Eotech L3 Magnifier (3x) on a Larue Tactical mount, the magnifier flips up and down. There is also a stand alone Eotech 552, and a version with Killflash ARD, not to mention all models come in Black, Tan and OD Green.

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In Arma 2, there was a mod that had these. My question is, when you switch between Magnified, will the Magnifier actually align with the sight? This worked in the Arma 2 mod, and looked really good. It would be amazing detail with this high quality mod.

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Wow,was he said the the magnifier could flip up and down?Amazing!

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In Arma 2, there was a mod that had these. My question is, when you switch between Magnified, will the Magnifier actually align with the sight? This worked in the Arma 2 mod, and looked really good. It would be amazing detail with this high quality mod.

Yea so the 2x magnifier on this optic works perfectly .. best we've seen. SMA will require MRT accessories this allows us to have proper functions for our optics among other things . Our Vortex scope has toggle able green, red and etched reticule also flip down lens caps and Obviously we are using the same system for the 2x mag on the Eotech .

Very easy to set a key bind for optic switching and a second for pointer switching meaning once we complete our Laser light combo you will be able to switch between light and lazer on the fly and still have turn light on\off the same key you always use..

All you need to do is Bind your keys in configure addons under configure controls MRT..

Going to be awsome you will love it.

Edited by blazenchamber
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Once again Blazen well done, I am honored that you also include my work in your packs, you guys are one the best in ArmA for modelling and texturing....

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Enough of pics and citation words!;) Rainbow wants to work with these babies!!!

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Yea so the 2x magnifier on this optic works perfectly .. best we've seen. SMA will require MRT accessories this allows us to have proper functions for our optics among other things . Our Vortex scope has toggle able green, red and etched reticule also flip down lens caps and Obviously we are using the same system for the 2x mag on the Eotech .

Very easy to set a key bind for optic switching and a second for pointer switching meaning once we complete our Laser light combo you will be able to switch between light and lazer on the fly and still have turn light on\off the same key you always use..

All you need to do is Bind your keys in configure addons under configure controls MRT..

Going to be awsome you will love it.

Outstanding! Can't wait. This, PG, soon to be weapon resting. It's all coming together, this is my favorite weapons mod that just got better. =D

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Would be too troublesome....... Could not be done as a 3d optic, would be a pain to create it in a position that fitted a majority of guns.... Why not just eqiuip some nv goggles

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Yea i second that, not worth the trouble when you can just use nvg's.

We have plenty enough to do with our current project list (first page post).

Extra addon requests are not a priority at present ,there is a forum thread specifically for that purpose .

We are currently also working on additional optics from the vortex catalogue and a remodel of our Elcan spectre. All will have reticle adjustment and or optic modes. To be expected on release of V2 which is well under way.

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I didn't expect to be taken serious and I understand your reasons.

Usually one can't easily use headmounted nvgs to look through magnifying scopes since in real life some of them require adapters or need to be shifted to the front in order to prevent the optics to collide with your nvg. In some cases it works but still it will take you too much time to align your headmounted nvg along the centerline of your scope.

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To be honest I find the image ridiculous since it is quite a fuss for a 3 times magnification. A smaller nvg such as the pvs14 with a twist mount behind the magnifier probably would do the trick as well.

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........................SMA UPDATE...........................

V1.9 of SMA is now available

This is the pre release before the Large V2 release coming soon.

Frontpage has been updated with link and info.

Also please be sure to try out the Exhibition showcase mission in missions folder.

============

CHANGELOG

============

V1.9

- MRT requirment

- reticle adjustment for specific optics (Spitfire)

- New accessories

- New scopes

- fully animated 2x magnifiers

- fixed supressor values

- fixed SCAR folding sight (forward now)

- all new sounds for all V1 weapons

- reworked audio for supressors

- HK 417 retexture

- HK 416 retexture

- fixed HK416 \ 417 charge handle model

- HK iron sights tweakes hights and sizes

- MSAR retexture

- SAR 21 retexture

- HK 416 correct buttstock

- ELCAN scope retexture (reedoing scope Model soon)

- tweaked barrel lengths

- animated switches on guns

- Fixed bolt animations ( will lock back when empty)

- model cfg fixes

- fixed tracer rounds in all ammo (now right colours)

- New 7.62x51 ballistics

- updated 5.56x45 ballistics

- Adden GL variants of AUG CQC

- Added variants of HK416

- Added variants of SAR 21 MMS

- Added variants of SCAR

- Added AUG Steyr A3

- Custom Animations for all AUG models (big thanks to Todie2k for his work there)

- removed SMA units so SMA is weapons pack only

- Added optional Folder\pbo for Vanilla Ammo use

- Added ANpeq Top mount and side mount

- SKS retexture

- AUG CQC retexture

- MSAR retexture

- SAR 21 retexture

- redone Showcasew mission with new ASOR gear selector

- reworked most Hand animations on weapons

Please Enjoy

Edited by blazenchamber

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