ruthberg 7 Posted April 11, 2015 (edited) Version 3.4.1 Changelog: -Fixed incorrect LRR and GM6 config @J3aLeiNe, thanks for reporting that bug. Edited April 11, 2015 by Ruthberg Share this post Link to post Share on other sites
Wieking 10 Posted April 11, 2015 (edited) Hello Ruthberg, I can't use some weapons from RH M4/M16 weapons pack with your AB mod: RH_M16A2 - a lot of errors RH_M16A4gl - a lot of errors RH_M27IAR - "scope error" RH_SAMR - wrong sound (!) I dont know why, but without your mod RH M4/M16 weapons work fine. My apologies for my bad english Edited April 11, 2015 by Wieking Share this post Link to post Share on other sites
ruthberg 7 Posted April 11, 2015 I will look at these errors tomorrow. The latest update seems to have messed up my configs. Share this post Link to post Share on other sites
kecharles28 197 Posted April 11, 2015 Updated mod v3.4.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
johnnygitarr 7 Posted April 12, 2015 hi ruthberg, you are part of the ace 3 team as i read. does this mean that your mods (ballistics, atragx, kestrel) got included there, or do you guys develop a different ballistic system for ace? thnx for your work so far, you have done a great job cheers Share this post Link to post Share on other sites
Guest Posted April 12, 2015 New version frontpaged on the Armaholic homepage. Advanced Ballistics v3.4.1Community Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
ruthberg 7 Posted April 12, 2015 does this mean that your mods (ballistics, atragx, kestrel)got included there, or do you guys develop a different ballistic system for ace? I am currently integrating my mods (AdvancedBallistics, ATragMX, Kestrel4500) into ACE3. But you will have the choice between 'simple' and 'advanced' ballistics. Share this post Link to post Share on other sites
johnnygitarr 7 Posted April 12, 2015 hi r, thanx for clearance. does simple mean the vanilla ballistics or a little bit more advanced version? Share this post Link to post Share on other sites
ruthberg 7 Posted April 12, 2015 'Simple' means properly configured vanilla ammo- and weapon parameters combined with wind deflection. Share this post Link to post Share on other sites
gibonez 18 Posted April 12, 2015 Is the inclusion of a simple method a performance issue ? or is it just a means of making the long range shooting easier for folks ? Share this post Link to post Share on other sites
ruthberg 7 Posted April 12, 2015 or is it just a means of making the long range shooting easier for folks ?This. Share this post Link to post Share on other sites
ruthberg 7 Posted April 12, 2015 (edited) Version 3.5 Changelog: -Made all config entry names ACE3 compliant -Removed all 3rd party ammo and weapon config data This is a rather big change, since 3rd party weapon packs are now forced to have their own sets of (ACE3) ballistics config data. However, everyone is cordially invited to help oneself here: CfgAmmo.cpp CfgWeapons.cpp Edited April 20, 2015 by Ruthberg Share this post Link to post Share on other sites
Guest Posted April 12, 2015 New version frontpaged on the Armaholic homepage. Advanced Ballistics v3.5Community Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Brisse 78 Posted April 12, 2015 This is a rather big change, since 3rd party weapon packs are now forced to have their own sets of (ACE3) ballistics config data Good thing that I have been doing that from the start :) Share this post Link to post Share on other sites
stoffl 13 Posted April 12, 2015 So will a config addon still work or does it have to be in the original mods config? Share this post Link to post Share on other sites
Brisse 78 Posted April 12, 2015 A config addon should work. Ruthberg only removed the third party configs that were included in earlier versions of AB. Share this post Link to post Share on other sites
stoffl 13 Posted April 12, 2015 alright, i'll get to it then, thanks Share this post Link to post Share on other sites
kecharles28 197 Posted April 13, 2015 Updated mod v3.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 13, 2015 (edited) Given your work with ACE3, does this work in synergy with the ACE_Ballistics, or should it be kept separate? EDIT - In addition, I was taking a look through your config in the latest release and it appears the 3rd party entries are still in there. Am I losing my mind? Edited April 13, 2015 by CameronMcDonald Share this post Link to post Share on other sites
ruthberg 7 Posted April 13, 2015 Yes, it does work with ACE_Ballistics, but ACE3 will soon have it's own AdvancedBallistics (AB) module. a) You will still be able to use the standalone version to have AB without ACE3. b) You will be able to use the ACE3 advanced_ballistics module to have AB in ACE3. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 13, 2015 :dance1: Thanks. Share this post Link to post Share on other sites
ruthberg 7 Posted April 14, 2015 There is a chatroom for the ACE3 Advanced Ballistics discussion: https://ace3public.slack.com/messages/advanced_ballistics/ You can get yourself invited here: https://github.com/acemod/ACE3/issues/429 Share this post Link to post Share on other sites
alleycat 28 Posted April 14, 2015 1. Is this mod still going to be available stand-alone after ACE3? I rather want to use single specific mods instead of large packages that do many things. 2. is it possible to add a module that makes it required to have this mod loaded in MP? CBA has a module that kicks players not having it loaded. For PVP scenarios it would be required to force its use for all players. Share this post Link to post Share on other sites
ruthberg 7 Posted April 14, 2015 1. Yes 2. Good idea. I will see what I can do for the next version. Share this post Link to post Share on other sites
alleycat 28 Posted April 14, 2015 Fired a .50 Sniper rifle and an MX on 700 both and I did not see any wind deviation. Shooting 90 degrees against wind direction with wind set to 50 in mission editor. Something break while installing or are ballistic effect this minimal on this distance? Share this post Link to post Share on other sites