GieNkoV 30 Posted November 30, 2014 Are latitude and altitude information for Bornholm already included? If not can you enter them for Bornholm in next version? Share this post Link to post Share on other sites
ruthberg 7 Posted November 30, 2014 So to be sure, we need v2.8.1 and the ATrag and Kestrel from the links you posted on the last page, correct?All download links in all threads have been updated. Play withSix and Armaholic aswell.---------- Post added at 00:40 ---------- Previous post was at 00:38 ---------- Are latitude and altitude information for Bornholm already included?Yes, Bornholm is fully supported (altitude, latitude and climate data). Share this post Link to post Share on other sites
tsean 11 Posted December 1, 2014 Yup, the bug I was experiencing is fixed with the 2.8.1 hotfix, keep up the awesome work! Share this post Link to post Share on other sites
Brisse 78 Posted December 1, 2014 (edited) Did some performance testing with the latest version and the .dll Used Ruthbergs Altis 360 mission or whatever it's name is. Using the .50 cal I monitored the FPS while varying the amount of simultaneous projectiles in the air. Nr. of projectiles --- FPS 0 --- 56-57 5 --- 53-54 10 -- 45 20 -- 35 Numbers are approximate only. Seems the mod will be fine performance wise during a normal fire fight, but it certainly makes an impact. CPU used during testing was the FX-8350 running at 4,5GHz. Edit: I just realised I used bullet path tracing, and that it might be a cause for FPS drops, so I don't know if my numbers are to be taken too seriously. Also, they are not worth much without running the same test without advanced ballistics for comparison. I might try that if I find some spare time. Edit2: Okay, so here's the exact same test, only with advanced ballistics disabled: 0 --- 56-57 5 --- 55-56 10 -- 54-55 20 -- 48-52 Hope that someone finds this helpful, even though the test was quite simple and did not take too much of my time :) Edited December 1, 2014 by Brisse Share this post Link to post Share on other sites
ruthberg 7 Posted December 1, 2014 Was bullet path tracing enabled during the second test? Share this post Link to post Share on other sites
Brisse 78 Posted December 1, 2014 Yes, it was. I also had CBA, L_ES and JSRS2.2 enabled during both tests. Share this post Link to post Share on other sites
ruthberg 7 Posted December 1, 2014 (edited) Here are my results (bullet path tracing disabled, i7-4770k @ 3.5 GHz). Best case scenario (shooting 7.62 NATO into the sky): Worst case scenario (shooting 7.62 NATO inside a town, projectiles flying near the ground): The script I used to record the data: if (isNil "myData" || isNil "myRecords") then { myData = []; myRecords = []; for "_i" from 0 to 100 do { myData pushBack 0; myRecords pushBack 0; }; }; _index = count AB_bulletDatabaseOccupiedIndices; myData set [_index, (myData select _index) + diag_fps]; myRecords set [_index, (myRecords select _index) + 1]; myResults = [0]; for "_i" from 1 to 100 do { myResults set[_i, (myData select _i) / (myRecords select _i)]; }; copyToClipboard format["%1", myResults]; Edited December 1, 2014 by Ruthberg Share this post Link to post Share on other sites
Brisse 78 Posted December 1, 2014 Okay, cool. Looks like if I were to draw a curve with my data, then it would be slightly steeper, but there are so many variables involved so I guess it's impossible to determine the reason for that. Share this post Link to post Share on other sites
ruthberg 7 Posted December 1, 2014 Yeah, it's hard to compare the results between different machines, but it should be good enough to get a rough idea. Share this post Link to post Share on other sites
brainslush 13 Posted December 1, 2014 (edited) To be honest I'm a bit disappointed by the performance increase. I expected it to be more since we are talking about a VM vs. compiled C# or whatever you used. Well, this speaks for the Arma engine but I really expected it to be more significant. I don't know how familiar you are with performance increasing programming tricks but if you want to I can have a look at it, maybe we can get a bit more out of it. But guessing from your proper plots it seems that you are quite familiar with the matter. Another question: Is there going to be a stand alone version of AB after it was included into CSE? Not all communities want to use CSE. Don't understand me wrong, I like the features but our community sticks with AGM and so do others. Edit: By the way your plots are changing all the time. Edited December 1, 2014 by brainslush Share this post Link to post Share on other sites
ruthberg 7 Posted December 1, 2014 (edited) I've just uploaded new test charts which were created by using my usual testing setup (two 150 round magazines of 7.62 NATO). The previous charts were created firing from a vehicle which had additional event handlers on it, my fault. Another question: Is there going to be a stand alone version of AB after it was included into CSE? Not all communities want to use CSE. Don't understand me wrong, I like the features but our community sticks with AGM and so do others.AB Standalone version will continue to exist.Edit: By the way your plots are changing all the time.Yeah, sorry for that, I didn't want to spam new posts for the updated charts.I don't know how familiar you are with performance increasing programming tricks but if you want to I can have a look at it, maybe we can get a bit more out of it. I will send you the AdvancedBallistics sqf code as zip archive via PM, if you're interested.To be honest I'm a bit disappointed by the performance increaseI don't know why the frames drop so much if you shoot a vehicle mounted .50 Cal, but I'll look into it. The new charts are properly representing the increased performance.To be honest I'm a bit disappointed by the performance increase. I expected it to be more since we are talking about a VM vs. compiled C# or whatever you used.Most of the script execution time is now spent on processing the input/output data, that is sent/received from the extension call.---------- Post added at 18:44 ---------- Previous post was at 18:35 ---------- @Brisse, can you redo your tests with a rifle/machinegun? That would help a lot. Edit: The "360 Degree Training Course" Jeep has additional event handler on it. They seem to cause the fps drops. Edited December 1, 2014 by Ruthberg Share this post Link to post Share on other sites
Brisse 78 Posted December 1, 2014 MXM 6.5mm Altis 360, bullet tracing active Nr. of projectiles --- framerate 0 --- 63 5 --- 59 10 -- 53 20 -- 40 Share this post Link to post Share on other sites
TiborasaurusRex 11 Posted December 2, 2014 (edited) Hi Ruthberg, i know right now you're busy dealing with the performance issue but i just wanna help you make the additional Ballistics Tables of these projectiles: .408 CT .50 BMG A-Max .416 Barrett 338 Lapua Mag .50 BMG M33 12.7x108mm 6.5x39mm Grendel M118LR MK262 AB muzzle velocity shift has been taken into account. Cells which show #### means the projectile has reached the transonic & subsonic region (beyond its max effective range, shooters are not recommended to shoot at those ranges). To see the 10 m increment tables, just click on "Table10" i made them outta Ballistics_XLR but i checked them on JBM, Applied Ballistics, EBC, & Shooter as well, so i kinda hope you don't mind posting those tables on the first page ;) Edited December 2, 2014 by TiborasaurusRex Share this post Link to post Share on other sites
brainslush 13 Posted December 2, 2014 (edited) Ruthberg, how about you include the dll path into the userconfig so people can choose their own file location? But the path right now is fine as well. Edited December 2, 2014 by brainslush Share this post Link to post Share on other sites
ruthberg 7 Posted December 2, 2014 (edited) Wow, that's awesome, thank you! @brainslush, I doubt that this is possible, but I'll look it up: https://community.bistudio.com/wiki/Extensions https://community.bistudio.com/wiki/callExtension @TiborasaurusRex, I'll make those sticky if you don't mind. Edited December 2, 2014 by Ruthberg Share this post Link to post Share on other sites
TiborasaurusRex 11 Posted December 2, 2014 you're welcome, Ruthberg :) sure you can make those sticky if you want ;) keep up the good work! Share this post Link to post Share on other sites
ruthberg 7 Posted December 2, 2014 Version 2.9 Changelog: -Added climate data for Panthera -DLL Extension: Fixed a minor calculation error -DLL Extension: Further improved the performance -DLL Extension: The terrain initialization no longer needs to be repeated on mission restart Share this post Link to post Share on other sites
Guest Posted December 2, 2014 New version frontpaged on the Armaholic homepage. Advanced Ballistics v2.9Community Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted December 3, 2014 Updated mod 2.9 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
GieNkoV 30 Posted December 3, 2014 Personally, I hope BIS will contact you to implement all your work inside Marksmen DLC, this needs to be inside game engine to be versatile and lag-free, also this is a thing that this DLC should contain. Share this post Link to post Share on other sites
Brisse 78 Posted December 3, 2014 I agree. If they plan to release a DLC with the name Marksman (which they do, obviously) then this is definitely the kind of functionality that should be in it. Share this post Link to post Share on other sites
qantaqa1987 10 Posted December 3, 2014 im 100% sure it will not be in it. We get few rifles and weapon resting. :) Share this post Link to post Share on other sites
Brisse 78 Posted December 3, 2014 That's what I'm worried about, but then again, it was the same story with VRS and Helicopters DLC, but VRS will actually be implemented with the patch they plan to release later today :) Share this post Link to post Share on other sites
sttosin 67 Posted December 3, 2014 This has changed sniper gameplay forever. I am watching this very keenly. I have watched some of the vimeo vids and wondering is some tutorial with video is available that guides a beginner through all the gadgets, math, etc. I've read the tutorial as well. Keep up the good work sir. Share this post Link to post Share on other sites
TiborasaurusRex 11 Posted December 3, 2014 Hi Ruthberg :) here are some more Ballistics Tables of your projectiles: M80 7.62x54mm 7.62x39mm 5.56x45mm MK318 5.45x39mm don't worry bro, all Ballistics Tables i've given you so far were made using your ammo parameters :) i converted some of your G7 drag model to G1 drag model using JBM Drag Function Conversion ;) please post these on the first page as well. @gienkov, Brisse, sttosin: Advanced Ballistics is totally the most realistic shooting simulator i've ever seen! This is the only shooting simulator that can simulate muzzle velocity variation, spin drift, & coriolis drift. This mod should be implemented into the game engine. Is there any possible way to promote this mod to BI Developers? Share this post Link to post Share on other sites