littleturn 1 Posted July 28, 2014 (edited) UPDATE v1.1 available!!!!!!!!!!-Littlebirds now have Flares (forgot to mention that in v1.0 :-p) So if I'm using this client-side only I only get the HUD updates. But if the server also runs it, littlebirds get flares? Edited July 28, 2014 by Littleturn Clarification Share this post Link to post Share on other sites
kimi_uy 135 Posted July 28, 2014 So if I'm using this client-side only I only get the HUD updates. But if the server also runs it, littlebirds get flares? That's an affirm ---------- Post added at 15:07 ---------- Previous post was at 15:05 ---------- Finally took some time to check this out, and while I fly the Ghost Hawk VFR mostly, I do have to say that its actually quite nice. My only recommendation however is to make the velocity vector maybe 50 to 75% smaller, as it's kinda big. I know we can go with things such as "right up in the face" etc. but it's a bit big. Thanks, I'm glad u like it. Once I get some time after polishing the HAFM helos, I'll get back to it. Share this post Link to post Share on other sites
Teddybear1 11 Posted July 30, 2014 Can we get Helmet Mounted Sight,fire and forget weapons too? Share this post Link to post Share on other sites
kimi_uy 135 Posted July 30, 2014 Can we get Helmet Mounted Sight,fire and forget weapons too? You mean slaving the turrets to the helmet? Not gonna happen sorry. And fire and forget weapons? almost every lockable weapon in arma is IR guided, thus being fire and forget. Share this post Link to post Share on other sites
Crielaard 435 Posted July 30, 2014 Illl take a look at those errors. Heres a little sneak preview for some LOBL and LOAL that we'll integrate into it. Credits go to Shadow from the RWCO LOBL Mode GPbVV8GcSYI LOAL Mode hw2wQGIiBS4 Share this post Link to post Share on other sites
EricJ 763 Posted August 1, 2014 That's an affirm---------- Post added at 15:07 ---------- Previous post was at 15:05 ---------- Thanks, I'm glad u like it. Once I get some time after polishing the HAFM helos, I'll get back to it. Cool and thanks! Share this post Link to post Share on other sites
kimi_uy 135 Posted August 5, 2014 UPDATE v1.2 AVAILABLE!!!!!!!!!!!!!!! Link: https://www.dropbox.com/sh/y9qi4w7kuh4u850/AACmoE2h6wF6Bg0Lmgpr7oX9a Version 1.2: - Changed how the Total velocity vector works and reduced it's size. - Reduced the size of the waterline mark (the pitch ladder is ultra sensitive so to have the W somewhat over the 0º dash is steady enough for a hover) - Changed the optics of the turrets in AH-99 and WY-55, and how they work, see for yourselves - Added "radar" contacts / laser contacts markers on the HMD for the Comanche (like those lil green boxes that show over targets on John Spartan's F/A-18). - More minor tweaks to Stuff. Persistent issues on v1.2: - Gunners on gunshps cannot see the HMD unless they take controls. - The altitude AGL number and scale show +2m error, this is a problem even in the vanilla choppers. Share this post Link to post Share on other sites
Guest Posted August 5, 2014 Thanks again for informing us about the updated release :cool: Release frontpaged on the Armaholic homepage. Helmet Mounted Displays Mod v1.2 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kremator 1065 Posted August 5, 2014 Thanks for newest release. Will test it out now. Share this post Link to post Share on other sites
kecharles28 197 Posted August 5, 2014 New update v1.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
EricJ 763 Posted August 6, 2014 Just tried it out man, nice work! Share this post Link to post Share on other sites
lawndartleo 109 Posted August 8, 2014 (edited) Hosted dedicated server. Keys are installed. Keep getting kicked when we try to join with this mod active (client side). Is the key enough or must we add the @mod folder to our server startup string? https://www.dropbox.com/s/qnak8s9ge1cgdvu/kimi_hud.png here's proof its all in the right place ---------- Post added at 08:29 PM ---------- Previous post was at 08:00 PM ---------- Players who join without the mod report that players who join with are being kicked for incorrect key (wrong signature for file). Edited August 8, 2014 by lawndartleo Share this post Link to post Share on other sites
kimi_uy 135 Posted August 8, 2014 Hosted dedicated server. Keys are installed. Keep getting kicked when we try to join with this mod active (client side). Is the key enough or must we add the @mod folder to our server startup string?https://www.dropbox.com/s/qnak8s9ge1cgdvu/kimi_hud.png here's proof its all in the right place ---------- Post added at 08:29 PM ---------- Previous post was at 08:00 PM ---------- Players who join without the mod report that players who join with are being kicked for incorrect key (wrong signature for file). Ok, this is bad news. Have you tried loading the mod in the server? I tell you cause i added some more stuff into it in the last update that might not make it clientside only. If this doesn't work, I'll remove the not-so-clientside features from it (lil bird with flares, armed hellcat with laser designator, bla bla). Share this post Link to post Share on other sites
EricJ 763 Posted August 8, 2014 Yeah I went on UK-FRG's server and the only issue i had was high ping, but that was it, the mod activated fine without any issues that I was aware of. Share this post Link to post Share on other sites
robowilso 40 Posted August 8, 2014 I've used this mod several times myself on dedicated servers as a client-side tool and as EricJ stated above; I had no issues with it either. P.M. sent to LawnDartLeo Share this post Link to post Share on other sites
kimi_uy 135 Posted August 8, 2014 UPDATE 1.2.88!!! https://www.dropbox.com/sh/y9qi4w7kuh4u850/AACmoE2h6wF6Bg0Lmgpr7oX9a Hotfix 1.2.88 changelog: - Removed flares from lil birds and laser designator from armed WY-55. Share this post Link to post Share on other sites
lawndartleo 109 Posted August 8, 2014 Loading up fresh mod and key to server, loading up fresh mod to my client. Testing shortly. Will report result. Share this post Link to post Share on other sites
EricJ 763 Posted August 8, 2014 Also could you do the same (make the "W" smaller) on the Blackfoot? But otherwise its a great help to flying even though I still flew VFR, nice work still :) Share this post Link to post Share on other sites
Teddybear1 11 Posted August 8, 2014 (edited) Any chance we could get a system that can take a picture from inside a monocle sight attached to the pilots`helmets and transfer the picture to a Commander`s Tablet? Like an F-4 fly over ,taking pictures for BDA? Cool! Maybe,it could be possible to remove the front/instruments panel to see clearly,when taking pictures?:j: Or make a Pod with a camera that stay fixed on one spot,taking advantage of code from the Drone Section of SitRep. Edited August 8, 2014 by Teddybear1 Share this post Link to post Share on other sites
kimi_uy 135 Posted August 9, 2014 Also could you do the same (make the "W" smaller) on the Blackfoot? But otherwise its a great help to flying even though I still flew VFR, nice work still :) Be sure to check to the turret on the blackfoot and hellcats works ;) And don't forget the radar boxes that show up over targets like this: http://steamcommunity.com/sharedfiles/filedetails/?id=295071967 ---------- Post added at 22:24 ---------- Previous post was at 22:23 ---------- Any chance we could get a system that can take a picture from inside a monocle sight attached to the pilots`helmets and transfer the picture to a Commander`s Tablet? Like an F-4 fly over ,taking pictures for BDA? Cool! Maybe,it could be possible to remove the front/instruments panel to see clearly,when taking pictures?:j: Or make a Pod with a camera that stay fixed on one spot,taking advantage of code from the Drone Section of SitRep. Well, this script might work for that then: http://forums.bistudio.com/showthread.php?179309-Release-Script-TGP-Targeting-Pod-for-Air-Vehicles Share this post Link to post Share on other sites
lawndartleo 109 Posted August 9, 2014 No joy... mod active, kicked. Inactive, fine. Share this post Link to post Share on other sites
EricJ 763 Posted August 9, 2014 Be sure to check to the turret on the blackfoot and hellcats works ;)And don't forget the radar boxes that show up over targets like this: http://steamcommunity.com/sharedfiles/filedetails/?id=295071967 ---------- Post added at 22:24 ---------- Previous post was at 22:23 ---------- Well, this script might work for that then: http://forums.bistudio.com/showthread.php?179309-Release-Script-TGP-Targeting-Pod-for-Air-Vehicles Yeah I saw the radar boxes when I was doing some practice in the editor, but haven't checked the turrets, will do though. Share this post Link to post Share on other sites
lawndartleo 109 Posted August 9, 2014 Uploaded new mod and key to hosted/dedicated... active @mod = kicked. Uploaded mod to my dedicated box next to me here... active @mod (and it is the ONLY mod active)... No sig check, no problem... sig check enabled = kicked (log reports wrong signature file for the mod). In both cases, kimi_bolso.bikey resides in /keys. Share this post Link to post Share on other sites
kimi_uy 135 Posted August 9, 2014 Uploaded new mod and key to hosted/dedicated... active @mod = kicked.Uploaded mod to my dedicated box next to me here... active @mod (and it is the ONLY mod active)... No sig check, no problem... sig check enabled = kicked (log reports wrong signature file for the mod). In both cases, kimi_bolso.bikey resides in /keys. Ok, try again with this: https://www.dropbox.com/sh/y9qi4w7kuh4u850/AACmoE2h6wF6Bg0Lmgpr7oX9a I made a new key (again). It's the same link but i changed what's inside of that dropbox. If the problem persists could u please continue via PM? Share this post Link to post Share on other sites
lawndartleo 109 Posted August 9, 2014 PM'ing ---------- Post added at 09:59 PM ---------- Previous post was at 09:11 PM ---------- Thanks for the help Kimi... we'll get this sorted. To the rest of you NOT having problems I have some questions 1) Are you using a hosted dedicated (Gameservers.com or ???) or a private dedicated server (a box in a basement). 2) Are you using a keycheck parameter (verifySignatures=1) in your server config? Share this post Link to post Share on other sites