sorophx 25 Posted August 14, 2016 Except for the hands and heads, do they really need a full female body? I mean, they weir thick vests and stuff anyway. Besides, a new body probably also means... new vests and stuff? As far as my expertise goes, female radio voices would be way more important than the body. I'd have to disagree, women have one significant difference in their skeleton compared to men, which kinda makes them stand out even in uniform. because of the width of the pelvis woman's legs are farther apart at the pelvic bone. 1 Share this post Link to post Share on other sites
CrazyCorky 463 Posted August 14, 2016 I'd have to disagree, women have one significant difference in their skeleton compared to men, which kinda makes them stand out even in uniform. because of the width of the pelvis woman's legs are farther apart As stated though a whole new body requires much more work than reworking a face. It would need it's own uniforms, vests, helmets, and a whole set of animations. With IndentiZee it gives the player the choice of a female without limiting uniform choices. I could see the stance and leg gap if you wanted female civilians. 1 Share this post Link to post Share on other sites
sorophx 25 Posted August 14, 2016 but Zee already made a female uniforms mod. 1 Share this post Link to post Share on other sites
zeealex 2029 Posted August 14, 2016 asks for opinions on what heads to make nextsees pictures of pelvises this is why we can't have nice things! i joke of course ;)I made a body mod, it was terrible, have you seen it lately? bleugh! there is some... action, shall we say, with a friend of mine and potentially another in the background regarding this however. But progress is slow, in the meantime i may look at the old body models again and see if i can spruce em up a bit, it's been at least a year since i looked at them properly. to get a fully female body with proper proportions and things would take a lot of work that could potentially limit the available selections of uniforms as corky said, however with the arma skeleton we can get somewhat off proportion gear with general ease. as i said, i'll see about a rework in the near future. One last thing: not sure if anyone reported it yet, but the female faces are also in the RHS Russian pack, with a female voice. But I suppose they are not updated...is it something you left there by accident or it was intended ? it's intentional, and also thanks for reminding me, i need to upgrade them while i'm there, the general idea was back when it was RHS escalation to have female identities available and seeing as AFRF was the main mod i popped them in there. I need to see about transferring the female voice config over into identizee, i did get perms from reyhard but i can never hack how to get it working right. I vote for Tyler, as she's my favourite (it would be perfect to have her with blue eyes, to characterize her even more). But I agree Mason need more love. hmm, yeah, blue eyes would work i think. i'll make a note ;) The female uniforms anyway are somehow "broken" for me: the rolled sleeves versions and the FIA uniform are just a male body in underpants. Anyone knows why ? probably me being ditsy with configs, as i said, i'll be considering reworking anyway, so sit tight. 4 Share this post Link to post Share on other sites
clima_x 546 Posted August 14, 2016 I love the work of Zee, awesome faces :) 2 Share this post Link to post Share on other sites
zeealex 2029 Posted August 14, 2016 thanks dima bae :P 1 Share this post Link to post Share on other sites
zeealex 2029 Posted August 16, 2016 due to the popular vote, Oakes is going to be looked at next. will update when I have some presentable work 2 Share this post Link to post Share on other sites
zeealex 2029 Posted August 17, 2016 well, something presentable was madeOakesV2:OakesV3:she takes on a darker skintone, though not immediately noticable here, as well as some structural and other texture differences, I tried to imitate a hispanic woman, it kinda failed but it's still reasonably okay. 8 Share this post Link to post Share on other sites
sorophx 25 Posted August 17, 2016 I like V3, looks unlike the others, like the model has personality 2 Share this post Link to post Share on other sites
vanschmoozin 5850 Posted August 17, 2016 I love V3's smirk. She knows shes bombay. 10/10 Zee! 3 Share this post Link to post Share on other sites
clima_x 546 Posted August 17, 2016 New Oakes looks beautiful!!! https://i.ytimg.com/vi/xsOSt3hNRY0/maxresdefault.jpg :) 1 Share this post Link to post Share on other sites
zeealex 2029 Posted August 17, 2016 thanks guys! glad you like the direction i took with her. I think with the new model/texture workflow i'm employing right now it's possible to see some personality coming through now, they're not as flat and dull. As Mason needs it and i kinda sorta already took a look at tyler, Mason's next. i think with the new workflow somewhat mastered I might be able to do asian selections properly at last! no promises though. 2 Share this post Link to post Share on other sites
Undeceived 392 Posted August 18, 2016 Awesome work, zeealex, these models look fantastic. One question, I'm not sure if it was discussed here already: Are you planning to release the mod on Steam workshop too? Or is there already a link, but I missed it? Share this post Link to post Share on other sites
zeealex 2029 Posted August 18, 2016 Haha. Thanks. It's already on steam workshop. If you click my steam link on my signature and go to my workshop items, the current version is there :) it still uses the old FEMAL3 name as it has no male heads. Share this post Link to post Share on other sites
Undeceived 392 Posted August 18, 2016 Ah, ok, thanks. But why are there no male heads? I downloaded the Armaholic version and there were some. Share this post Link to post Share on other sites
zeealex 2029 Posted August 18, 2016 I haven't uploaded the male heads module to steam yet as there's still some bugs, It'll be there for the next Identizee update. :) 3 Share this post Link to post Share on other sites
zeealex 2029 Posted August 20, 2016 Just a pre warning as progress is good and release will arrive sooner or later:Mission Makersbe prepared to update FEMAL3 classes as followsArnott > ArnottV2Masonv2 > MasonV3SmithV2 > SmithV3Tyler > TylerV3Quereshiv2 > QuereshiV3classes subject to change, there might be a cheung in there somewhere at some point. There will be a legacy version available when FEMAL3 module version 2 drops so you can update your missions or keep using an older version. FEMAL3 V2 will use a clean work file and config so older classes, model files and textures will no longer be available. The male heads module of Identizee might also recieve some config changes, please stay tuned incase this happens. I hope to release before I go back to college. And i will warn mission and mod makers using Identizee as a dependency to update their classes again, just before release. 4 Share this post Link to post Share on other sites
zeealex 2029 Posted August 21, 2016 oh, and I also forgot to show, seeing as oakes has it... the new hair they sport rather than that pixellated scraped back crap. you can see it under beanies so they no longer look baldand it doesn't look fucking weird when they're not wearing headgearstill need to implement the poly modelled hair, the head size needs to be unified to allow it to happen. 10 Share this post Link to post Share on other sites
clima_x 546 Posted August 21, 2016 Amazing job :love: https://pixabay.com/static/uploads/photo/2016/02/02/16/02/happy-1175549_960_720.jpg 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted August 21, 2016 You did a great job with the hair Zee-nice work :) Share this post Link to post Share on other sites
DeathDaisy 20 Posted August 21, 2016 Holy moly, that's rad as hell :wub: Share this post Link to post Share on other sites
zeealex 2029 Posted August 22, 2016 MasonOldNew:Colours are subject to change, I think she needs a darker and redder skintone. I wanted Mason to look older and a little rougher around the edges than Arnott and Oakes, whom both portrayed as early-mid 20's, hence she has some rippling in the skin and more hollowed out cheeks. by a happy accident i also managed to get an asian head out of a previous import of this version of Mason. 6 Share this post Link to post Share on other sites
los18z 19 Posted August 24, 2016 Hi guys, quick question. In single player I can select a female body for one of the characters, select the correct head and everything loads fine and plays fine. In a multiplayer game the character spawns in with the correct body but a guys head. I can then go to arsenal box and select the correct head. When I span back in after say a death, the head is gone again, unless I walk up to an Arsenal,then is shows up. Is there some piece of code(other than say this setface "Smith"; ) I am supposed to put in the init field to ensure it spawns in with the correct head (and other custom items?) during multiplayer missions? Any guidance appreciated. Thanks! Los Share this post Link to post Share on other sites
malcom86 33 Posted August 24, 2016 Hi guys, quick question. In single player I can select a female body for one of the characters, select the correct head and everything loads fine and plays fine. In a multiplayer game the character spawns in with the correct body but a guys head. I can then go to arsenal box and select the correct head. When I span back in after say a death, the head is gone again, unless I walk up to an Arsenal,then is shows up. Is there some piece of code(other than say this setface "Smith"; ) I am supposed to put in the init field to ensure it spawns in with the correct head (and other custom items?) during multiplayer missions? Any guidance appreciated. Thanks! Los Maybe it's not that but as you said for SP "select the correct head", I had a doubt: you don't have to select any head starting missions in SP. The head you "spawn" with at the start of any mission (SP and MP) is the head you select in your profile. You will have that head by default in whatever mission you are in, as well as the accessory you selected there. If you have problems in MP with your head, probably it's because you have a male head selected in your profile. @Zeealex Those faces are sexy !!! I love the hispanic look of Oakes, I don't see any fail...they are starting to be more "unique" very very nicely !!! 1 Share this post Link to post Share on other sites
los18z 19 Posted August 28, 2016 Thanks. I'm adding some females to our multiplayer zombie survival mission because we have a number of girls in our gaming group. So if I am reading you correctly, before the game they should select, in the player profile , a female head and all of us will then that head in the multiplayer mission? Los Share this post Link to post Share on other sites