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BEAKSBY

unit balancing

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Are NATO units better armored and have better fire superiority than CSAT?

this goes for tanks and soldiers alike?

It seems oike NATO is overpowered and the sides are not balanced?

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balancing sides isn't really what Ama is about. in real life nobody balances anybody. in Afghanistan the mujahedin don't even have body armor, and they still go out and fight the ISAF

now, would it be possible for two sides of a conflict to keep up with each other in terms of equipment in 2035? developing new solutions as soon as the enemy would adopt them? that's another question entirely.

as for the technical side of your question, for infantry it's easily solvable: make units on both sides wear the same body armor ;)

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Thanks,

So CSAT soldiers are not wearing any body armor?

I assume I'll have to do some testing with the tanks to see their armor and firepower comparison, unless someone already has some observations they can share?

I also noticed, NATO does not have an AT missile tracked vehicle like CSAT does, I suppose this is why their fixed wing aircraft has a better AT loadaout than the aircraft from CSAT?

I'm just looking for some rough generalizations about CSAT's & NATO's strengths and weaknesses...

Thanks again!

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Well yes, but they are lighter and get fatigued less. Also for example Katiba shoots caseless ammo and its and bursts are very accurate.

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The body armour debate is both in game and a real world debate. NATO forces have traditional plate carriers, these provide top notch protection, to a shot to the chest which is the most vulnerable area (being the biggest, housing a lot of your vital organs and the target soldiers are trained to shoot at.) Their uniforms are just standard clothes. CSAT on the other hand sacrifice great protection in one area for decent protection in all areas. Their helmets are also better. Both use 6.5mm weapons and 9mm pistols as their primary weapons. This is much more interesting now that fatigue has been properly implemented, the lighter CSAT forces should be fresher when it comes to the fight.

I'd say they're quite evenly matched when it comes to vehicles and air power.

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Thanks for the above...please keep it coming.

While firing from about 250-500m at incident angles to the surface I've noticed:

- the Slammer up has better side armour and can take 3-5 from the T-100, whereas it's rear armour can only take 1-2 shots before exploding.

- the T-100 can take about 1-2 shots in the side and about 3-5 shots in the rear from the Slammer UP, all before exploding.

- both seem to have similar frontal armour withstanding about 6-8 shots each.

Firepower from both cannons seem the be the same. However, the Slammer UP has a more powerful and better sighted commander gun.

They seem to have similar speeds, but the T-100 has a further back camera angle allowing for better 3rd person awareness.

Anyone else have similar observations?

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How is it compared to the regular slammer, as the UP is an urban uparmored variant with a smaller cannon.

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This is much more interesting now that fatigue has been properly implemented, the lighter CSAT forces should be fresher when it comes to the fight.
If you go through the fatigue/weapon sway OPREP, the CSAT uniform also provides greater protection (as you described) for the arms hit point/damage zone and thus from arm-injury-effect on weapon sway.

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If you go through the fatigue/weapon sway OPREP, the CSAT uniform also provides greater protection (as you described) for the arms hit point/damage zone and thus from arm-injury-effect on weapon sway.

Interesting. Will see how noticable it will be in practice.

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If you go through the fatigue/weapon sway OPREP, the CSAT uniform also provides greater protection (as you described) for the arms hit point/damage zone and thus from arm-injury-effect on weapon sway.

Regarding "If you go through the fatigue/weapon sway OPREP", Is this already provided with the latest upload version to the game or do you have to download it from a Developpers Branch or something (I.e. add-on or DLC?

Not if I'm playing with this already, or how to compare old version to new?

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I think the weapons sway and fatigue features are only on devbranch but if I am right should be on stable (i.e. your current version) this week.

To use devbranch then go to steam, open your games library and right click on ARMA 3. Then select "betas" and opt in to the devbranch. This is updated much more often (Daily?) but comes with the risk of stuff breaking completely, it's effectively just a way that BI can check if changes work on large numbers of computers quickly.

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There is a fundemental issue the the slammer rite now.If you check real armour mod by Olds,youll see he stated that in the thread.

The slammer has better protection in arma3 than the T-100.

The T-100 has a very weak point rite under its main gun,i use damage handlers for my tanks as to make them very resistent.

In terms of infantry,Nato seem very protected.Just try using a mod like sud russians and use those AKs he has against Nato,sometimes it takes 7 shots to down one man!

Again i use a damage multiplier(Bcombat) to even the field. URA!

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