fourjays 27 Posted October 4, 2018 Ok, solved it. Answer was that requiredAddons needs to have cba_settings defined. The UI errors are because of the way I have RscText, etc defined within the mod. Now have to figure out how to inherit RscText, etc instead, whichever for whatever reason has never worked the way I'd expect it to based on other inheritances in Arma. But that's nothing related to CBA. 1 1 Share this post Link to post Share on other sites
Malcain 35 Posted October 11, 2018 Ok, before I start with harsh critisizm, which I may have already rushed a bit in other post, can someone tell me is there a way to disable text which points to "CBA blah blah" at the bottom center and bottom right of the ingame menu screens? Without modifying the mod. As it is said I shall not have reason to do that. Share this post Link to post Share on other sites
Dedmen 2716 Posted October 11, 2018 7 hours ago, Malcain said: way to disable text which points to "CBA blah blah" at the bottom center and bottom right The version info? Remove CBA_help.pbo Share this post Link to post Share on other sites
Malcain 35 Posted October 11, 2018 30 minutes ago, Dedmen said: The version info? Remove CBA_help.pbo yeah that annoying stuff there. Removing that pbo helps but cba_main would throw an error every time you start a game as it "cannot find CBA_help". Removing dependancy from cba_main config breaks the mod making it unable to find script_mod.hpp which is still there untouched. O.o 1 Share this post Link to post Share on other sites
Dedmen 2716 Posted October 11, 2018 35 minutes ago, Malcain said: Removing dependancy from cba_main config breaks the mod making it unable to find script_mod.hpp Just means you didn't properly pack the mod again. You probably removed the pboprefix. 35 minutes ago, Malcain said: yeah that annoying stuff there. Annoying? I hardly notice that Share this post Link to post Share on other sites
Malcain 35 Posted October 11, 2018 58 minutes ago, Dedmen said: Just means you didn't properly pack the mod again. You probably removed the pboprefix. Simply unpacking it and packing it back, without any changes to the files, will throw an error. using pbo manager. Using other tool aka eliteness, creating pbo: "cba_main: 'Permission denied' " Is that some kind of obfuscation? 2 Share this post Link to post Share on other sites
vipermaul 246 Posted October 12, 2018 CBA v3.9.0 Released CBA v3.9 adds the first pass of Joint Ammo and Magazines, including CBA_fnc_compatibleMagazines, a high performance, magazine well compatible function that reports the loadable magazines of a weapon. Server passwords will be remembered by the game and automatically entered when revisiting a server (there is a setting to disable this). The mission browser now has a search bar. The update adds French, Polish, German and Turkish translations. There are also some QOL changes for the settings and keybinding menus. CHANGE LOG SUMMARY: Github Link ADDED: Joint Ammo and Magazines (#108, #928, #990, #991, #994, #995, #997) robalo dedmen Drofseh ADDED: French translations (#968, #970, #1001) NorXAengell alganthe ADDED: Polish translations (#983, #987) veteran29 ADDED: German translations (#979, #980, #981, #988) commy2 ADDED: Turkish translations (#1002) 654wak654 ADDED: Some tooltips for settings menu (#960, #961) commy2 ADDED: Subcategories for keybinding menu (#962, #966, #971, #972) GuzzenVonLidl commy2 mharis001 ADDED: Automatically localize subcategories in setting menu (#1003) mharis001 ADDED: CBA_fnc_compatibleMagazines that supports mag wells (#965) PabstMirror ADDED: Time setting type (#967) mharis001 ADDED: Server browser will remember entered passwords for every server (#973) commy2 ADDED: Search bar in mission browser (#974) commy2 ADDED: Optional component to remove stock missions (#975) commy2 ADDED: Addon Options button in main menu (#976) commy2 ADDED: Camera player event handler ported from ACE3 (#982) jonpas IMPROVED: Increased Layout Editor control limit from 22 to 100 (#958) mharis001 IMPROVED: Increased string length limit of edit box type settings (#959) jokoho48 IMPROVED: Slider speeds in settings menu (#963) mharis001 IMPROVED: Projectile Tracking optimzed by not tracking stationary objects (#985) PabstMirror FIXED: Changed settings won't save when using whitelist (#977, #978) neilzar FIXED: CBA_fnc_getVolume not calculating volume correctly (#984) Wakbub REMOVED: Rogue BOM characters from stringtables (#1000) veteran29 Change log for CBA v3.9.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github 7 4 Share this post Link to post Share on other sites
Guest Posted October 12, 2018 The Armaholic mirror has been updated with the new version: Community Base addons A3 v3.9.0.181012 Share this post Link to post Share on other sites
loopdk 92 Posted December 3, 2018 After updating to 3.9.0.181012 i get this error. Share this post Link to post Share on other sites
TuggerTheTugboat 0 Posted December 4, 2018 This might not be a CBA issue, but post 1.86 update I've been getting signature mismatch with my own or any other server that runs CBA_A3. I even signed the addon with my own key and added it in, but it seems the files in the keys directory are ignored. The only other addon I can see that is affected is ALiVE or JSRS soundmod. Share this post Link to post Share on other sites
Dedmen 2716 Posted December 4, 2018 15 hours ago, loopdk said: i get this error. Doesn't look like CBA issue. preInit hasn't been called and that variable isn't initialized. 4 hours ago, TuggerTheTugboat said: This might not be a CBA issue Correct. It's not. 1.86 is broken. Share this post Link to post Share on other sites
loopdk 92 Posted December 4, 2018 So what to do... Just wait for next hotfix of arma? Share this post Link to post Share on other sites
Dedmen 2716 Posted December 4, 2018 1 hour ago, loopdk said: Just wait for next hotfix of arma? Not really arma's fault either. This has been the case since 3DEN was introduced. Some mod is calling a CBA function too soon. Either that mod neither has CBA in their required addons nor is it using the CBA preInit XEH. or that mod is using a eventhandler that just fires before preInit. 1 Share this post Link to post Share on other sites
Mohsin666 9 Posted December 6, 2018 Help! Cba is not working, it used to work before i installed CUP terrains and maps, I've tried everything. I've uninstalled all the mods, uninstalled CBA, and reinstalled ARMA 3. It just shows "cba_common requires addon a3_3den" and crashes, I'm using the arma 3 launcher to enable mods, i downloaded cba from armaholic. Please help, the game works fine without CBA Share this post Link to post Share on other sites
Dedmen 2716 Posted December 6, 2018 2 hours ago, Mohsin666 said: It just shows "cba_common requires addon a3_3den" Can you upload your RPT? https://community.bistudio.com/wiki/Crash_Files#Arma_3 The latest one please. 2 hours ago, Mohsin666 said: i downloaded cba from armaholic Don't do that. Get it from here: https://github.com/CBATeam/CBA_A3/releases Share this post Link to post Share on other sites
Robalo 465 Posted December 6, 2018 4 hours ago, Mohsin666 said: It just shows "cba_common requires addon a3_3den" and crashes A3_3DEN is part of the game. Can't be missing if you installed Arma 3 correctly. Share this post Link to post Share on other sites
TuggerTheTugboat 0 Posted December 9, 2018 If anyone is still having an issue, I found a sort of fix: I started a new server.cfg with only hostname and mission name, I think verifysignatures = 1 was causing most of the problem. Share this post Link to post Share on other sites
Dedmen 2716 Posted December 9, 2018 10 hours ago, TuggerTheTugboat said: I think verifysignatures = 1 was causing most of the problem. verifySignatures=1 has been deprecated since 2011 in Arma 2... Why the hell did you even try to use that? 10 hours ago, TuggerTheTugboat said: If anyone is still having an issue As I told you, it was a bug in the Arma update, it has been fixed with the 1.88 hotfix. Share this post Link to post Share on other sites
Devastator_cm 434 Posted December 9, 2018 8 minutes ago, Dedmen said: verifySignatures=1 has been deprecated since 2011 in Arma 2... Why the hell did you even try to use that? wiki says something else about that parameter https://community.bistudio.com/wiki/server.cfg Share this post Link to post Share on other sites
Dedmen 2716 Posted December 11, 2018 On 9.12.2018 at 6:44 PM, Devastator_cm said: wiki says something else about that parameter What? No, it says exactly what I wrote. Quote From Arma 3 use only level 2 (level 1 is deprecated and defaults to 2) Share this post Link to post Share on other sites
Devastator_cm 434 Posted December 11, 2018 1 hour ago, Dedmen said: What? No, it says exactly what I wrote. ah ok. I thought you mean in general the parameter verifySignatures is deprecated. You meant only the level 1 is deprecated. So 2 and 0 is still possible to use still right? 1 Share this post Link to post Share on other sites
theawesomerhino 1 Posted December 17, 2018 I can not select GBUs, CBU, BL7s, but anything else I can use. It happens only when CBA is in use by another add on. Does someone have a fix or can help me? Share this post Link to post Share on other sites
vipermaul 246 Posted December 29, 2018 CBA v3.9.1 Released CBA v3.9.1 adds Turkish translations and updates Joint Rails and Joint Ammo Magazines for the Arma patch v1.86. Invisible Targets for the AI are added to the editor. The update also contains minor bug fixes and code improvements. CHANGE LOG SUMMARY: Github Link ADDED: Complete Turkish translations (#1006) 654wak654 ADDED: More JAM magwells (#1007, #1009, #1010, #1019, #1020, #1029) robalo Drofseh xrufix Kllrt ADDED: AK, SVD and AK+SVD side rails for JR (#1017) robalo ADDED: Updated JR for Arma v1.86 (#1023) robalo ADDED: Invisible Targets to editor (#1011, #1012) Tinter ADDED: PREP() macro documentation (#1021, #1022) Bummeri commy2 CHANGED: Automatically translate sub-categories in settings menu (#1003) mharis001 CHANGED: Increased pool of available PerFrameHandler ids (#1018) commy2 CHANGED: CBA_fnc_findMax reports last index in case of duplicates instead of first (#1025) commy2 CHANGED: Duplicates are deleted from Extended Debug Console history (#1031) Dystopian FIXED: visionMode player event broken while operating UAV's (#1004, #1005) Tommo-S commy2 FIXED: A duplicate stringtable entry for JAM (#1008) Katalam FIXED: AI mounts locked static weapons when given taskDefend (#1013, #1016) Neciota Cuel FIXED: UI bug when confirming changes in the settings menu (#1027, #1028) taro8 commy2 FIXED: CBA_fnc_getConfigEntry doesn't recognize NUMBER type expressions (#1039) commy2 FIXED: Joint Ammo Magzines component missing pboprefix (#1040) PabstMirror FIXED: CBA_fnc_compatibleMagazines falsely reporting inherited magazines (#1042) commy2 KNOWN ISSUES: Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options. Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface. Change log for CBA v3.9.1 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here (Expected After New Years) Signatures are included. Submit New Bugs on Github 2 1 Share this post Link to post Share on other sites
vipermaul 246 Posted December 29, 2018 STEAM WORKSHOP update of v3.9.1 is not expected until after the new year. 2 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted January 4, 2019 can someone tell me how CBA_fnc_addPerFrameHandler is working on dedicated or headless clients? If the delay is set to 0 how the frame is calculated for dedi and headless? Share this post Link to post Share on other sites