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The Eridanus Insurrection - An Arma 3 Total Modication

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First off I want to say this project already looks to have a lot going for it and I really respect the amount of work the team has put in so far, its really paying off. Next up I had a couple of questions; I've done a little bit in map creating in my time and although I'm pretty damn rusty I might be able to help you guys out, I'll add you on steam dog so we can talk more. Anyways my question is what terrains were you thinking of? My first thought would be Eridanus II considering it was a pretty major hot spot in the insurrection, but their are also plenty of different areas that could be used as well so I'll leave that up to you. Hope I can help with this really cool project.

Regards,

Will

Yes we are looking for people who can create Terrains. I'll send you a PM

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If you want shots from Halo 2 in a similar was as using the pan cam from Halo 3, there is a program called Entity you can use. It's a BSP and level viewer/modifier for Halo 2. All of the cutscenes are done in engine, so their characters and geometry are present in the level, usually somewhere outside the map. For example, that bridge you want pictures of, the one shown in the Delta Halo level intro, that exists.

I would offer to get you those pictures, but I'm away from my computer for about 3 more weeks. I can try to walk you through how to make entity work and all that, though it's a bit of a trick. Regardless, either drop me a pm or holler here if that helps.

Quick caveat regarding entity, the textures and lighting are not correct in the PC viewer. I could use it to create a modified spawn from a campaign level that puts you on the bridge in game, but that takes more time. This could also be used to look at all the character and vehicle models, but the same issues of color exist. Also, vehicles or characters with permutations or destructible surfaces show all possible states at the same time. Looks kinda odd, but it's just how it works.

this sounds good, sadly i dont have too much access to the internet and other thing as im not out of country. im working with what i have for now which is not much but every now and then i have wifi and ill be able to check if anybody posts up stuff. so by all means, even 3 weeks from now would be fine! i have a few months ;) let me know if you can get some detailed pics of the bridge, that would be epic beyond all! until then ill be working on the model as much as i can. the entire exterior is nearly done. im going into interior details now such as doors and other things, of course implementing the actual rooms too. see how it goes, ill try to keep you guys posted.

First off I want to say this project already looks to have a lot going for it and I really respect the amount of work the team has put in so far, its really paying off. Next up I had a couple of questions; I've done a little bit in map creating in my time and although I'm pretty damn rusty I might be able to help you guys out, I'll add you on steam dog so we can talk more. Anyways my question is what terrains were you thinking of? My first thought would be Eridanus II considering it was a pretty major hot spot in the insurrection, but their are also plenty of different areas that could be used as well so I'll leave that up to you. Hope I can help with this really cool project.

Regards,

Will

thats awesome, we are in need of map makers. would love to have you on board and honestly, whatever you feel is going to be awesome. i personally have a thing for Reach, but might just be me. i think it would be simplest to recreate without making too much more environmental assets as reach seems to be pretty green. world assets on the other hand will be a big part of it... but at least laying out ground work could work out in the long run. ill see if i have a good enough connection for steam ;P

EDIT:

so i managed to do some work on the frigate and implemented the bridge room! its still just an empty room, but its progress. having to model the window and what not is what took most of the time but its in there and looking pretty cool. turned out bigger than i initially expected which im happy about.

far away view of the bridge, look closely you can see a guy inside for size comparison

http://cloud-4.steampowered.com/ugc/588035387924717444/1F29897277629BE1D0DF0C30A170E08ED9288E46/

here is the size of the bridge, i zoomed out further than the wall so i could capture the whole room in one shot.

http://cloud-4.steampowered.com/ugc/588035387924708198/65CCBEEC58A22BE50519132631E56E0010079E9B/

and a cool shot looking down towards the pelican bays. just thought it looked kind of cool ;)

http://cloud-4.steampowered.com/ugc/588035387924713159/E33F0A16AE43426445AA620607F74C92E1F2C64F/

hope you guys enjoy the update :) ill keep posted as i go

EDIT 2

aaaand another quick update. thought it be cool to have the viewing deck on board as well sooo... yeah

here again zoomed out for sizing comparison

http://cloud-4.steampowered.com/ugc/588035387926057973/4F4C5B16EA36250FED2ADC30629BFD2C170AAF47/

you can see the little guys head in the window. i will resize the window a bit, to make it bigger for better viewing

http://cloud-4.steampowered.com/ugc/588035387926061793/3C8C17307AEB8459BB1D21A1B30D021F87C4E861/

EDIT 3:

resized the window, for your viewing pleasure xD

http://cloud-4.steampowered.com/ugc/588035387926382621/3A0FDDEEA4F15C0D62CFA7BAEDA5939BF10D40F0/

http://cloud-4.steampowered.com/ugc/588035387926388009/6F3DAC62F7A43932EFE1AD5CD98DD4D01AE4C087/

Edited by Thedog88

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like mentioned before, i truly believe that the frigate will play a big part in this mod. i just hope everything will work out in the end with little to no errors or other problems. the constant freefall animation will have to be addressed by BI or it will make it impossible to use this but again, it will be months before i have something worth releasing. if anybody is however interested in helping out texturing this massive project let me know, i will definitely need the help. especially since im trying to get away from 3ds and doing almost all my work in O2. a lot is still new to me but im learning pretty quickly. i gotta say, i should've spent more time in O2 during previous modding efforts, its actually not bad.

im off to another day of frigate work...

wasn't going to show this just yet but what the hell

installed the first set of monitors on the bridge. the awesome thing about these is that i went and gave them all swivel mounts. this allows me to place the same model in different locations with different swivel positions to give it a custom look. i haven't added in any custom positioned ones yet, be patient :P

http://cloud-4.steampowered.com/ugc/588035469372365301/2A85B714D252A06E270CF6C13E83F1BB225A27B6/

Edited by Thedog88

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I wish I could help, it looks like such a big project!

Good luck!

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hey guys another quick update. so i went along and modeled a door with frame and support pillars, nothing crazy but it works. i also made extreme placeholder textures just to give you a rough idea of what things may look like. you can also see a custom positioned monitor hanging a bit further down, pretty cool i think and really gives it a cool feel. hope you guys like it. still hard at work :)

http://i.imgur.com/fNvMtjP.png (348 kB)

IF I FITS! I SITS! the sizing is just a bit off, they are too long one could say, but thats an easy fix. i will probably elevate them onto something so they can see better and the captains chair in the center will get an AI attachment so cortana can have a seat lol again, slowly, but surely

http://cloud-4.steampowered.com/ugc/588035521811052864/F0924AF528469FADF57B0F4F1B3D5B1411A539E8/

last one for the day, no bridge would be complete without holo table. added in the elevated portion i mentioned, the holo table, and some additional crew seats in the back. i will add in work stations for those seats and of course for the front 2 crew seats as well. done for the day though ;) enjoy

http://i.imgur.com/Eudsfn2.png (111 kB)

Edited by Thedog88

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actually more like a day of work. im not addressing texturing, geo lods, roadway lods etc until the model is done. not sure if thats the best way to tackle such a massive undertaking or not but its how im doing it meow. this allows me to quickly get things in place which in turn helps me with spacing and other issues i might run into. everything else will sort of fall in place, i hope. also, for the most part im working with really basic shapes which in a "futuristic" environment seems to mesh pretty well. anywho, enough talk, more pics!!!

updated the bridge a bit. elevated the captains seat and worked a bit on the elevated portion of the bridge and again with placeholder textures to make it more pleasant to the eye.

http://i.imgur.com/FaSIMEc.png (125 kB)

hope you all enjoy cause im having a blast making this XD

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Very good work. Can't wait to see this in game and operational.

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ok ill leave you guys with one more update for the day. built some work stations for the bridge, only for the rear stations so far, will make seperate ones for the pilots. still need to add a bit more detail too it but its a good start.

http://cloud-4.steampowered.com/ugc/588035533406915827/A00D8F16F80E1DDAD58DCE9B31324297B6E60B8C/

http://cloud-4.steampowered.com/ugc/588035533406920239/468BA285A0AD3AC6F2568C7033E5602814D5F063/

there are a total of 4 located behind the captain and will later serve as locations to fire off the nukes and missiles on board. i saw somebody port the nuke into a3... just saying this frigate has 12 nuke silos. so basically 2 of the 4 seats will be firing stations while the other 2 will have different functions. 1 station will be for doors allowing the player to open up the pelican bays and auxiliary drop bays from the bridge. of course there will be a separate control panels in the pelican bays themselves. the last station is going to serve as a status station where you can check the status of the frigate. basically where all other functions would be handled on board, so not necessarily functional.

heading out for now, enjoy

EDIT: and wansec, thank you :)

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last update for today, 2 actually

first off, the viewing deck now serves as mess hall and viewing deck in one. while i dont see this being used too much when everything is done i still figured it would be a nice touch. the iconic tables are in game but of course, more to come.

http://cloud-4.steampowered.com/ugc/588035533424079037/CACA33E070B7A98FA8FAEB2BF664A26468CB5FA4/

http://cloud-4.steampowered.com/ugc/588035533424084813/B3F9CA04A1D9ECBE8A0F137122F61EDD7B686922/

http://cloud-4.steampowered.com/ugc/588035533424068807/3C22F36AA2A4636F3BAFC8112156C3CD149BFF60/

and the bridge as it stands now. added in control panels, some bulk in the front, AI "cup" holder and some cables running throughout the bridge.

http://cloud-4.steampowered.com/ugc/588035533421826684/610F5E98B2FF014779699E6CDD29EBF5DD94BCD3/

the control panels for the front are a bit too high, i already scaled them down a bit so the pilots can actually see over them^^

http://cloud-4.steampowered.com/ugc/588035533421811806/5682AB4C0AD21B1566958B71FCD0812B7175D44E/

http://cloud-4.steampowered.com/ugc/588035533421808533/1240B6E83103976297E64248DE739F0D329413DD/

logging off for the night gents. enjoy.

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Oh wow, Now this is why I thinking modding needs to be a thing in modern games. Keep up the good work because this is just to great. My head is exploding from all the possibilities of this mod

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here are some updated exterior pics. i ran a few placeholder textures over it to show some, not much, of the detail on it. and i also have a rear shot of it for you.

http://cloud-4.steampowered.com/ugc/588035533445634384/2030766E8AE0C8AB31E5C801A6AFA8B79573F928/

http://cloud-2.steampowered.com/ugc/588035533445625666/6211D8DB8CA6A4B3D6F587E99702FF107E209A75/

http://cloud-2.steampowered.com/ugc/588035533445653020/7437595C96255F763974D84AC73765CEC3DE9C0E/

after i connect the pelican and aux bays ill probably post some more pics up

edit:

ok here is the aux drop bay, basically a bay that can allow for larger drops

http://cloud-4.steampowered.com/ugc/588035533449099425/70603869D2C55CD1879C6C8EE20375276DEC5F17/

here is the pelican bay, a bit revamped and placeholder textures of course. added the doors too, so you can also get a feel for how big this place is^^

http://cloud-4.steampowered.com/ugc/588035533449115078/1EF2175C4EC18FE43B5720703BA973F3DB9E2DF0/

this is the small hallway connecting the 2, not sure if i want to animate the doors or just leave them open.

http://cloud-4.steampowered.com/ugc/588035533449109355/0944B0CFCEBABF37B1EE86643B1F4E9836640CD4/

and here is a comparison shot, smallest to largets helicopters next to the frigate

http://cloud-4.steampowered.com/ugc/588035533449129601/F8123F18D4EF63CFDAABCC196B02E3C5E71F29DF/

and last but not least a top view with size comparison... the small black dot... is a little bird

http://cloud-4.steampowered.com/ugc/588035533449132062/0A11CFE228BB8F52D9A6C4C325641C1C9203F6F2/

hope you enjoy

Edited by Thedog88

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Awesome !!! :butbut:

I really looking forward to it.

this is the small hallway connecting the 2, not sure if i want to animate the doors or just leave them open.

Would be great if you animate the doors.

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oh and just fyi the image is just a place holder as well... obviously that was not my work.

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I was thinking it be great to start with the uniforms since it is the simplest thing to start with, then I can start to play ARMA ad an ODST. XD

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hey guys, i know its been a few days. dont worry though, i been busy at work and on the project. i've been working on the interiors a bit and here is what i have so far.

first one is the barracks room i mentioned that i wanted to put in the vessel. i figured this room could be used for re-spawning or for cut-scenes or whatever you want really. i played a bit with textures too and put a floor texture with odst logo into the bay style barrack room.

http://i.imgur.com/o22Lmgw.jpg

just outside of the sleeping area is a hallway that connects the drop room, armory and barrack room. here is a shot of the armory where you will be able to re-arm/re-supply

http://i.imgur.com/MfQjap1.jpg

and here is a top down view of the floor plan. i imagine the 4th door in the hallway will be the elevator at which you will be able to spawn to other parts of the ship. the 2nd door in the barrack room is going to be the door to the bathroom area (which i will not model and include) and the 2nd door in the drop bay would lead to one of the weapons stations and other areas, this will also not be modeled and included.

http://i.imgur.com/CRaH1ck.jpg

a lot of this is based off of my personal idea and i could barely find any reference for any of this, except the drop room, which in turn is incorrect as well... i will go over the drop room again and re-model some things but i wont change much. incorrect or not, i think it gets the basic idea across... i wish there was a legit blueprint of one of these vessels... :P

anyways, comments, complaints, suggestions, go ahead. hope you enjoy :)

edit: wanted to try a theory, worked well... the map is actually a high res map, its jut the texture setting on my laptop is on potato... want to make it so you can switch through different maps.

http://i.imgur.com/4BA5phX.jpg

Edited by Thedog88

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Great work! I'm just so excited how far and how quickly this is going! allot of people would've given up by now...

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