captainfatback 10 Posted August 13, 2014 another update for buildings, i decided to create a small area to simulate what we might see in the mod's future. This is new mombasa based, a very urban area filled with narrow streets and a web of interiors that string together the city.http://cloud-4.steampowered.com/ugc/563268007987314950/18a4f0900d45807718ebd4014c2cef21ced6aca5/ (161 kb) https://www.youtube.com/watch?v=xitim_ezhsu please note that all textures are placeholders no please stop, i can't get any more erect than i am right now Share this post Link to post Share on other sites
indoorbradster 13 Posted August 13, 2014 Thanks everybody, Glad you're all enjoying it. Cannot wait for it all to come together. Share this post Link to post Share on other sites
Prototype556 11 Posted August 13, 2014 http://puu.sh/aRmtf/cf2c456871.png (145 kB) Innie Patch :) Share this post Link to post Share on other sites
Ink. 10 Posted August 13, 2014 Checking this thread is one of the reasons I wake up every day. --- Is there planned to be any functionality for pelicans to lift things, like warthogs perhaps? http://www.ascendantjustice.com/files/cocop/The%20Covenant/The%20Covenant%20Large/PelicanCrash-large.jpg Share this post Link to post Share on other sites
LykosMactire 298 Posted August 14, 2014 Checking this thread is one of the reasons I wake up every day.--- Is there planned to be any functionality for pelicans to lift things, like warthogs perhaps? http://www.ascendantjustice.com/files/cocop/The%20Covenant/The%20Covenant%20Large/PelicanCrash-large.jpg That should be possible since mods like Gnats seaframe can lock objectsonto it, dont see why a pelican cant Share this post Link to post Share on other sites
PolyG 69 Posted August 14, 2014 Could write a attachto command for it.. and use like RAV Lifter and search for classnames. Share this post Link to post Share on other sites
diesel5187 73 Posted August 14, 2014 Could write a attachto command for it.. and use like RAV Lifter and search for classnames. I believe Rotorlib is supposed to allow you to lift vehicles, am I wrong? Raven's Lifter mod could be a great placeholder though. Share this post Link to post Share on other sites
PolyG 69 Posted August 14, 2014 RotorLib is the new Flight Model, however they do plan on implementing Sling Loading with the helicopters DLC, Meaning non-owners will have limited content, which people will bitch at us if only those who buy the DLC get to use features of the mod, which is why a script would make more sense.. I do however hope the guys working on the pelican add shooting from the rear most seats when its out <3 Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted August 14, 2014 Non Owners of the DLC get full access to the lifting, and shooting from Vehicles. Owners get Content but everyone gets Features. Share this post Link to post Share on other sites
diesel5187 73 Posted August 14, 2014 Non Owners of the DLC get full access to the lifting, and shooting from Vehicles. Owners get Content but everyone gets Features. What he said is accurate. Share this post Link to post Share on other sites
thedog88 4 Posted August 14, 2014 seeing how RAV is pretty well ironed out i think we will simply make it compatible? not sure yet as we havent discussed or even really thought about it although lift capability imo is a must Share this post Link to post Share on other sites
diesel5187 73 Posted August 14, 2014 You don't have to do it, Raven got asked to make my NATO Hellcats and Strikers mod to be compatible with his mod, all I saw was was the release on Armaholic. If I remeber right the only detail you might need to consider is where you put the center of the model, it affects where the vehicle will get lifted. Share this post Link to post Share on other sites
thedog88 4 Posted August 14, 2014 (edited) yeah gotcha, i remember tweaking stuff for kiory's chinook and it seemed fairly easy to make it work correctly. shouldnt be hard first legit light test with the hog http://i.imgur.com/aXGssVH.jpg need to figure out how to direct light a bit better as the top lights are lighting up not only the front wheels, which they should shine past, but also the windshield. that basically means you cant see crap with the lights on xD ill figure it out :) in the mean time, enjoy the pic :D Edited August 14, 2014 by Thedog88 Share this post Link to post Share on other sites
captainfatback 10 Posted August 15, 2014 Gimme dat warthog, are you going to be making a version with no turret so it's kinda like the offroad truck? Share this post Link to post Share on other sites
thedog88 4 Posted August 15, 2014 absolutely, planning on multiple versions of it as it serves as more than gun truck in the halo universe too. troop carriers, standard cargo and all that fancy sauce Share this post Link to post Share on other sites
LykosMactire 298 Posted August 15, 2014 the hog better not have the Squeaker horn like some A3 vehicles, it needs a true horn Share this post Link to post Share on other sites
SpaceNavy 16 Posted August 15, 2014 Updated the original post to include screenshots/videos. Now you don't have to scroll through 35 pages to find the goodies! Also, 343 posts. yay Share this post Link to post Share on other sites
LykosMactire 298 Posted August 15, 2014 i was post 343, i am 343 guilty spark, monitor of installation 04. Share this post Link to post Share on other sites
thedog88 4 Posted August 15, 2014 welp did some work on the pelican cockpit... its fairly accurate in regards to where stuff is. the monitor on the left of the gunner and pilot will of course show something, what exactly im not sure yet. maybe for the gunner the turret and for the pilot something else but yeah. overall it has my own little spin on it and im fairly happy with it. i hope you guys enjoy it as well http://i.imgur.com/sSVgELB.png forgot to mention, its not done^^ Share this post Link to post Share on other sites
LykosMactire 298 Posted August 15, 2014 welp did some work on the pelican cockpit... its fairly accurate in regards to where stuff is. the monitor on the left of the gunner and pilot will of course show something, what exactly im not sure yet. maybe for the gunner the turret and for the pilot something else but yeah. overall it has my own little spin on it and im fairly happy with it. i hope you guys enjoy it as wellhttp://i.imgur.com/sSVgELB.png forgot to mention, its not done^^ why not add a nose gun, show it PIP Share this post Link to post Share on other sites
thedog88 4 Posted August 15, 2014 nose gun is planned and is being built right now. thats what i was saying, the gunners seat will probably have a feed for the nose gun. i think i might give the pilot a feed straight down or back or something for cargo loading? idk Share this post Link to post Share on other sites
LykosMactire 298 Posted August 15, 2014 nose gun is planned and is being built right now. thats what i was saying, the gunners seat will probably have a feed for the nose gun. i think i might give the pilot a feed straight down or back or something for cargo loading? idk Cargo camera so they can see if they are full of ODSTs or marines, or even POW insurgents, Share this post Link to post Share on other sites
Prototype556 11 Posted August 15, 2014 Updated the original post to include screenshots/videos.Now you don't have to scroll through 35 pages to find the goodies! Also, 343 posts. yay Except for my logos. . . Jk, thank for doing that. Share this post Link to post Share on other sites
LykosMactire 298 Posted August 15, 2014 Any plans for le elephant Share this post Link to post Share on other sites
Prototype556 11 Posted August 15, 2014 Updated the original post to include screenshots/videos.Now you don't have to scroll through 35 pages to find the goodies! Also, 343 posts. yay Except for my logos. . . Jk, thanks for doing that, makes it a LOT easier. Share this post Link to post Share on other sites