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CyclonicTuna

Future DLC

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So now that's its officially confirmed we will have new terrain in the future for Arma 3 (http://www.bistudio.com/english/company/developers-blog/460-arma-3-roadmap-201415), alongside with a marksman DLC, I thought this might be a good time to share an idea I've had for a little while.

I don't know about the rest of you but I for one am sick of deserts and shanty towns in dusty enviroments. I want something new, I want the complete oppesite to be exact. I want a northren/snow oriented map. Something perhaps in Sweden or Norway. Or perhaps even Russia or the Ukraine, as long as they are cold weather maps.

And with that, I would love to have this feature implemented in the mission editor:

Or something similair, so we can do this:

http://www.strangecosmos.com/images/content/134454.jpg (106 kB)

Cuz I think, that'd be freakin cool. What about you?

Edited by CyclonicTuna

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Give me Africa. A map that propaly shows of africa with it's areas of nothingness and poor infustructer. Make the need for useing helcopters all the more importanded.

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I read the roadmap for A3.

One large easy to use huge ‘Sandbox Centre’.

A3 with TOH type flight, sounds good.

The ability to use A2 and Iron Front within A3 (to a point) is already here, could be developed further (not talked about on the roadmap, but a side issue for the future, perhaps).

A launcher in conjunction with workshop to make access to the right mod/addon (auto updated) easier to download/install, combined with the ability to drive the player straight to a game/server running the same mod/addons, all sounds very neat and tidy especially for the new player. Can be frustrating installing and enabling mod/addons for the new ones to the game, then trying to find servers etc and which mod/addons they run. Give it a nice clear easy to use interface, or have it run alongside SU and others.

So that’s all great, they’re looking at that a little more, bring it more in-house, open up the MP side more too. Make it all more easier.

Obviously as well, they’re picking up on the newer players (plus those yet to come), who feel a little baffled and overwhelmed by the series, its content and especially its mechanics/controls.

The Bootcamp is certainly needed in A3 for new players. Its much more of a joy to play more fully, than simply play around the periphery. To do that, you need to master the many controls, spending time with a tutorial for newer players will enhance their A3 experience hugely, I would have thought.

Given the development of new player/group made content that enhances the game in individual ways, customising if you like. A3, or the ‘Sandbox Project’ as it seems to be turning into, even moreso than ever before in this series, is the way gaming is going in the future, maybe. The ability to make your own personalised game if you want to, not just war, but almost anything, life, zombies, aliens, historical, etc, etc.. Then have players join your gaming world type/style, sounds right to me.

Making A3 an experience, rather than simply a game, ‘The Sandbox’ idea getting bigger. Got to hand it to them, others will follow, many will fail. But BI have a track record of this type of platform/format, the roadmap seems genuinely sincere. That is a really reassuring thing to hear/read.

Plus we may get some of the basics sorted out along the way.

There again, many things have already been sorted, via content made by others, but that's what this type of series offers, the ability to DIY, that's what a sandbox is about anyway, isn’t it ;)..

Good, can relax a little.

:)

Regards the new terrain when it comes, 'Go Snow', performance benefits alone, must be a consideration, especially for the mass MP crowd on pub servers..;)

Edit: wrong info regards weapon resting.

Edited by ChrisB

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Ya know what would be nice? A super huge amazon river basin, rainforest-type map. It's not as if that isn't already a hotbed of fighting, with the drug cartels and everything.

Maybe make diet cord and chainsaws so in the unpopulated areas, so if you can't find a suitable LZ, you have to make one.

Also, I know it'll take a major FPS hit, but what about a somewhat built up kind of area? Like a city, even. Take On Helicopters already more or less modeled Seattle. What about that being updated with better looking ground textures and a lot more enterable buildings?

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Quite frankly, they've been talking a lot in the story about increased tension between the US and CSAT forces in the Pacific. Maybe we can go island hopping?

I also want to see what happens next to Kerry.

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Yeah that VBS water is also pretty sweet. I sometimes wonder how much of a challange it would really be for BI to implement some of these features in the Arma series like the procedural snow and water shader. I mean, how demanding would such a thing be on a consumer PC?

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@ChrisB could you elaborate on that auto weapon rest icon?

Yes, sorry, its a TMR feature having looked again (auto-rest):o, I'm running their mod at the moment, doing all sorts of testing, thought it was in-game for good, maybe it will be.

Its a good little feature they have, but I prefer weapon rest with a key to initialise, feels safer to know its rested. But a nice feature anyway.

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Nah I want OFP on ArmA3 engine :D One can dream :D That winter map just looks amasing!

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+1 for Winter Map (plus it gives them a chance to do more work on weather and environmental effects - rain, snow, mud, rivers etc) for the expansion.

Makes sense the first DLC is doing something that was originally planned for A3 - incorporating ToH mechanics and features into A3.

Marksmen DLC... interesting, sounds like weapon resting etc. No surprises given the amount of requests for more realistic weapon handling etc.

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Good news everyone!

I have located an open thread covering this topic.

It's eagerly awaiting your posts at this web connection.

Let's try too keep speculations/wishes concentrated in one thread.

:padlock:

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