neofit 65 Posted May 8, 2014 Did you change the player group in the editor to a NATO group? No, I haven't. Never mind then. Share this post Link to post Share on other sites
Drongo69 117 Posted May 8, 2014 First post updated with version 32. Changes: Added a Stratis version (AAF versus FIA) Added the ability to specify the civilians and civilian vehicles to be spawned Certain types of groups (Town Militia, POI, Zone, Vehicle) now only spawn with a single unit/vehicle and expand when a player comes into range (range defined in AO\Preferences.sqf) Reduced the number of enemy squads in Defence missions to 3 (down from 8) Rewrote AO\AI\AttackBase.sqf to use Move and SAD waypoints Rewrote AO\AI\PatrolFar.sqf to use Guard waypoints Rewrote AO\AI\PatrolVehicle.sqf to use Guard waypoints Added AO\AI\AttackHelo.sqf for the Rescue mission Disabled Real Weather by default Reduced number of civilians spawned Share this post Link to post Share on other sites
giorgygr 61 Posted May 9, 2014 Congrats for the *new release man. I just forgot to *warn you about a strange behavior we have encountered in 31 version. We couldn't finish a "Raid" mission.. After a heavy/sudden strike we have search for remaining enemies for some hour with no result-and yet no mission success Maybe we miss someone-maybe he fled the area? We r testing bCombat for the time being Share this post Link to post Share on other sites
Drongo69 117 Posted May 9, 2014 The Raid mission should end when the target squad has less than 3 members. I assume that the squad fled the area. I am not sure what kind of orders bCombat gives to squads. Unless this happens a lot or is clearly a script error, I am not inclined to fix it. I think that this kind of result is a bit less "gamey" and adds unpredictability. If it happens again, I can add some optional debug/marker code so you can check exactly what is happening. Share this post Link to post Share on other sites
giorgygr 61 Posted May 9, 2014 Baah..no worries mate ;) Share this post Link to post Share on other sites
phenomtaker 1 Posted May 10, 2014 Hey, thanks for your mod! :) I have a "bug" and a question. Bug: I've started the mod on Stratis twice and it set an assault inside the base, so .... yeah big action, don't think that should happen :D Question: Where can I change the starting equipment? Would like to have more First Aid Kits on the AI, because I'm using a new mod, where it would be nice if the AI has more than 1 at the start. Share this post Link to post Share on other sites
Kommiekat 11 Posted May 10, 2014 User missions. On my PC this can be found in Libraries>Documents>Arma 3 - Other Profiles>Drongo>missions Hi, I am having the same problem. The folders are labeled with @AOv31.Atlis/Takistan They are shown in the Scenarios but will not "Play". Share this post Link to post Share on other sites
Drongo69 117 Posted May 12, 2014 Just to confirm, are you opening them in the editor? They won't be available in the missions list until you open them in the editor then save them. I provide them this way because I expect people will want to edit the missions to suit their own preferences. Share this post Link to post Share on other sites
neofit 65 Posted May 12, 2014 Just to confirm, are you opening them in the editor? They won't be available in the missions list until you open them in the editor then save them. I provide them this way because I expect people will want to edit the missions to suit their own preferences. You should add this into an "Installation" paragraph on the first post. I had the same problem, placing the mission in the editor save directory and running it from the editor is not something 99% of players would think of. Also it would be nice if players could switch to playing West or AAF without learning the editor, e.g. if changing the setting in preferences.sqf actually changed the side and the unit. I don't mind playing on the Persian side, but not when my side speaks a language I can't understand. And learning the editor besides spawning a hunter and an ammo box to see how car inventories work will take too much time, it will be much better if a pro spawns the correct group with the correct settings. Share this post Link to post Share on other sites
Drongo69 117 Posted May 12, 2014 Placing a group down in the editor is staggeringly simple. Have you tried it? After that you only need to set the units to playable and copy-paste the init line code. I won't be making the units spawned dependent on the scripted side, that would prevent people from using mods. Share this post Link to post Share on other sites
ice_age0815 37 Posted May 24, 2014 any more new on that Share this post Link to post Share on other sites
Kommiekat 11 Posted May 24, 2014 You should add this into an "Installation" paragraph on the first post. I had the same problem, placing the mission in the editor save directory and running it from the editor is not something 99% of players would think of. But what he said here is very important. NO ONE is going to think nor know to put it in the editor and save it. And what does that mean exactly? Do I have to play it in the editor or after saving it, I can place the missions in my missions folder? You still have not put any directions/instructions in the first post for your thread. It's just as "staggeringly simple" to put instructions on you first post as it is for him (neofit) to place a unit on the editor. Thank you. Share this post Link to post Share on other sites
teoleo 2 Posted May 24, 2014 put in sp folder for sp mission? Share this post Link to post Share on other sites
Drongo69 117 Posted May 26, 2014 Kommiekat, I have been releasing missions in this format for a decade and nobody has had trouble before. Of course you open and save it in the editor, how else will variable changes and other edits take effect? Most people in this thread figured it out. As stated in the readme, they are provided this way for that exact reason. I can understand newbies getting confused, but how have you played Arma for 5 years and you don't know what to do with user mission folders? @teoleo Copy the folders to user missions. On my PC this can be found in Libraries>Documents>Arma 3 - Other Profiles>Drongo>missions. Then open them in the editor. Share this post Link to post Share on other sites
gwiddik 27 Posted September 15, 2014 (edited) Nevermind, i got it by myself. Edited September 16, 2014 by Gwiddik Share this post Link to post Share on other sites
Murat OZCAN94 10 Posted June 9, 2017 Can someone reupload this mission? It is deleted. Share this post Link to post Share on other sites