kremator 1065 Posted July 11, 2014 Hehe, this is awesome asuseroako! Share this post Link to post Share on other sites
drunkenjawa 11 Posted July 11, 2014 Any plans on tweaking the AI a bit? I'd LOVE to use these in a campaign that I'm making however the AI doesn't seem to stand up vs even just one M2 slammer - they seem to walk straight to their target and try and poke it with their guns instead. PVP though, fun times hehe Share this post Link to post Share on other sites
gmwo 10 Posted July 27, 2014 I updated!:) Changelog:v1.12 - Fixed weapon's sounds. - Changed some sounds. Share this post Link to post Share on other sites
sonsalt6 105 Posted July 27, 2014 New update v1.12 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted July 27, 2014 New version frontpaged on the Armaholic homepage. Wander Panzer (WAP) v1.12 ================================================== You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
SavageCDN 231 Posted August 20, 2014 Hi gmwo - thought you might be interested in this: http://www.armaholic.com/page.php?id=26618 Share this post Link to post Share on other sites
kremator 1065 Posted August 20, 2014 This script seems very useful Savage, although I can't test it right now. Shame it wasn't an addon so that all tanks could use it all the time. Share this post Link to post Share on other sites
pulstar 55 Posted August 20, 2014 This script seems very useful Savage, although I can't test it right now. Shame it wasn't an addon so that all tanks could use it all the time. Yea an addon version would be ace! Share this post Link to post Share on other sites
bolbies 13 Posted September 6, 2014 Does the beam panzer not attack infantry? So far I have only seen it attack any form of vehicle including static weapons. Share this post Link to post Share on other sites
ScienceGuy44 10 Posted September 20, 2014 What I'd like to know is if there is, or will be, a campaign out there that incorporates these mechs into it? I've gotta say, it'd be very interesting to play through if such a campaign were to be made. Share this post Link to post Share on other sites
TSAndrey 1 Posted October 21, 2014 Why can't 2 players get into 1 mech? There's no option for the 2nd player to get in, once the first one is in. Share this post Link to post Share on other sites
gmwo 10 Posted November 21, 2014 Changelog:v1.13 - Fixed sound of footsteps. I updated !:) Share this post Link to post Share on other sites
Guest Posted November 21, 2014 New version frontpaged on the Armaholic homepage. Wander Panzer (WAP) v1.13 ================================================== You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted November 21, 2014 Updated mod 1.13 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
taro8 806 Posted January 4, 2015 Dude! You MUST check this out: http://forums.bistudio.com/showthread.php?182915-Lost-Dragons-Total-Modification-Alpha&p=2790746&viewfull=1#post2790746 Someone did a mech walking animation that looks really convincing! Share this post Link to post Share on other sites
Rallye 10 Posted February 9, 2015 I keep having this issue where the wanver falls half of its body height into the map. Any ideas? http://cloud-4.steamusercontent.com/ugc/701769983443984963/290DA0BD88D601D08189311446959EFC1A73F862/ ---------- Post added at 23:19 ---------- Previous post was at 23:17 ---------- What I'd like to know is if there is, or will be, a campaign out there that incorporates these mechs into it? I've gotta say, it'd be very interesting to play through if such a campaign were to be made. I am using them in the modified 1.75 version of DUWS. Just PM me if you need help adding them to the buy menu. You can find the classnames in the config.cpp. Line 8. Use the editor to figure out which has what kind of loadout. Share this post Link to post Share on other sites
chevy65 10 Posted February 10, 2015 I was wondering how I would go about changing the damage and ammo amount. Share this post Link to post Share on other sites
Rallye 10 Posted February 10, 2015 I was wondering how I would go about changing the damage and ammo amount. IIRC you should be able to do this in the config.cpp file. I'm not at home so I can't verify that for several hours. A side note, if anyone is having problems with your wanzer falling through the map, the current dev build seems to fix that. Share this post Link to post Share on other sites
chevy65 10 Posted February 10, 2015 (edited) Thanks Rallye. I got it now the weapon caliber actual stats but weapon damage still escapes me. and some other mods use a darn config.bin that I can't seem to open to edit. Edited February 10, 2015 by Chevy65 Share this post Link to post Share on other sites
Rallye 10 Posted February 10, 2015 Thanks Rallye.I got it now the weapon caliber actual stats but weapon damage still escapes me. and some other mods use a darn config.bin that I can't seem to open to edit. You can convert the bin to the .cpp by using http://www.armaholic.com/page.php?id=229 Your mileage may vary. Also keep in mind, that ARMA will ignore the .bin file if a .cpp is present. Share this post Link to post Share on other sites
chevy65 10 Posted February 11, 2015 Thanks again Rallye. Share this post Link to post Share on other sites
chevy65 10 Posted February 17, 2015 Rallye do you think if you have time you could look the mod file and see where the ammo damage rating is? I have been trying to contact the creator but haven't heard back. Share this post Link to post Share on other sites
gmwo 10 Posted May 3, 2015 I updated !:) Changelog:v1.14 - Fixed config. - Changed script of animation in MP. - Added 2 objects. Share this post Link to post Share on other sites
Guest Posted May 3, 2015 New version frontpaged on the Armaholic homepage. Wander Panzer (WAP) v1.14 ================================================== You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites