nightshift 10 Posted April 19, 2014 In alpha vor beta i was able to open the Helicopter doors i.e. ghosthawks with mouse wheele button...since final this isnt possible anymore or whats i am doing wrong? Share this post Link to post Share on other sites
Messiah 2 Posted April 19, 2014 nothing, they removed it Share this post Link to post Share on other sites
mistyronin 1181 Posted April 19, 2014 It's possible with scripts, the animations and commands are still there, but "hidden". Share this post Link to post Share on other sites
nightshift 10 Posted April 20, 2014 MH Bad...do you know why they removed that cool feature? Share this post Link to post Share on other sites
Messiah 2 Posted April 20, 2014 On some models I believe there were clipping and model issues, and beyond that I suspect that whole opening/closing doors syncing (or not for that matter) with get in and out may caused them to opt to remove the feature. It can be added again via scripts, the animations are still in the models, just not the actions. Share this post Link to post Share on other sites
jgbtl292 0 Posted April 20, 2014 looks nice but does not make sense,if you can enter through closed doors anyway Share this post Link to post Share on other sites
STYLiNGtooFAST 10 Posted April 22, 2014 Whats the script to open and close doors? Share this post Link to post Share on other sites
jgbtl292 0 Posted April 22, 2014 not all many attachmanents are complette deletet in the models ;) Share this post Link to post Share on other sites
FortyEight 10 Posted April 23, 2014 If we can just get out of helicopters with the doors closed, is there a point to having the doors open? It seems like passengers would just get shot out more often... Share this post Link to post Share on other sites
Gutsnav 13 Posted April 23, 2014 They are not yet finished with the vehicle door implementation. From my understanding, it will work as such: • You will be able to open doors through the action menu • When you press "Get Out / In", the door will open briefly and you will get out or in, then it will automatically close. • If / when BI implements shooting from vehicles, you can shoot out of the door or mount an MG to the opening via the "attachTo" This is going to look badass when the door of an IFV opens up and people start running out the door :D Share this post Link to post Share on other sites
ACPL Jon 68 Posted April 27, 2014 Don't count on that last feature. Share this post Link to post Share on other sites
StrongHarm 13 Posted April 27, 2014 You can put the following in the init of a vehicle, or replace "THIS" with the vehicle name and stick it in a sqf or something: Example for GhostHawk THIS animateDoor ["door_L",1]; THIS animateDoor ["door_R",1]; syntax = vehicle animateDoor ["DoorName",(0/1 for open/close),(true/false for instant or not.. optional)]; https://community.bistudio.com/wiki/animateDoor https://community.bistudio.com/wiki/doorPhase Share this post Link to post Share on other sites