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AveryTheKitty

Crotch Helmets :)

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So I've decided to port over 2 helmets (Scrim and regular Mk7 helmets) and this is what happened:

http://i.imgur.com/0BGbd28.jpg (138 kB)

Any idea how to fix? Oh and my Autocenter is on 0.

Thanks.

Edited by Nightmare515

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Yep, make sure to set autocenter=0 in the geometry LOD. I had the same issue.

rEm9cpOl.jpg

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It's not working. Here, I have no idea what I'm doing, So I'll put it here if you can fix it.

https://mega.co.nz/#!GsImFZjJ!qb5v1lT9GrqztjVGZ8Bvj_Mg-ZUmL6SeLgRfDaYlfZs

Thanks.

Just open the model in Oxygen, press STRG+1, delete the autocenter property name in the geometry LOD, and set it again. Something seems to be off with these models, so the value isn't recognized by the game.

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I added a Model.cfg, and it works, sorta...

http://i.imgur.com/nbd01zM.jpg (132 kB)

http://i.imgur.com/rQgNRFq.jpg (123 kB)

Details like the NVG bracket and headset aren't attached to the helmet and are stuck in my crotch. Also the shadows are jacked up. Anyway to fix? Also when I binarized this addon to test the helmets, the .log said I had 2 UV maps on one or both of the helmets.

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Have you added the NVG bracket to the "head" selection?

How do I do that?

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Mark the Proxy, go to the selections list and click new.

Then you type in "head" and press "Enter"

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If I type in Head it says that the name is already used, type another.

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then click on the head selection, press Cntrl and mark the proxy AND the headselection (I think your helmet) and right click on the head selection and click on "Redefine".

Than, just for testing, click on the head selection, and when the Proxy and the helmet are marked, you have done it ;)

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then click on the head selection, press Cntrl and mark the proxy AND the headselection (I think your helmet) and right click on the head selection and click on "Redefine".

Than, just for testing, click on the head selection, and when the Proxy and the helmet are marked, you have done it ;)

Ok, I did it. What about the glitchy shadows?

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Dunno,

maybe you should take a look a Mondkalb's Addon Tutorial:

https://community.bistudio.com/wiki/Mondkalb%27s_Addon_Tutorial

Take a look at the topic: Shadowvolume.

And please: check out, weither your Model got turned in Faces. You can see it at the little blue srtipes, coming out of your vertices, when They are Inside, press "W" to invert them to outside orientation...

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your shadow lod has to be closed, triangulated, with hard edges (afaik).

And it should be a tiny bit smaller then the helmet (use max modifier push to shrink it based on surface normals, not sure how it works in blender) so it does not shade the whole helmet

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hey guys, I'm having the same issue with a head model, and I can't find the autocenter property on O2, I'm completely new to this program, and trying to add a few new heads into the game.

i can send the file if that helps, but basically I have a crotch head, and I've looked at the model CFG, and exhausted every other option I can think of.

is anyone willing to help a learner like me?

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look at the arma 3 headwear sample model, you might have to enable the property window in O2/Objectbuilder first (windows-> named properties). autocenter is only required in the Geometry LOD afaik.

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alrighty, thank you! i've got it working now, the weights weren't assigned correctly, herp derp! :)

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Yes, this is as you pointed out a Model.CFG issue. 99% I find it is either I derped and forgot autocenter = 0, or I wrote it wrong in the Model.CFG.

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